I should at least try this seeing as Anarchy Online remains to this day the best mmo of all time
No. Beta client will patch up to Early Access/final game automatically.is a full re-download going to be required for this?
Just found this on the forums, will add to OP.
Five essential tips for playing The Secret World - by pheseus
Last tip is important!
It will stress any PC for sure, even high end machines with everything cranked up. You can adjust many things, but RAM and a fast hdd are most important imho - the engine is so memory intenstive it's not even funny.
1.0 is good, no idea if you have played that.
What do you think is unfinished?
What i had issues with:
Combat felt horrible all through the beta, i know it´s a personal preference, but it turned me off from the game.
Performance was consistently bad, lag, fps issues abounded. It was beta but after playing through the AoC beta, my tolerance for Funcom is at an all time low.
Character creation, was limited, uninspired and the characters simply looked deformed somehow. This and the fact that there will be a vanity cash shop at launch worry me that the most interesting customization options will be pay only.
Bugs, Bugs and more Bugs, from missions not completing, to desktop crashes, problems logging in, UI weirdness. This close to launch, it has me worried.
Hubs are ridiculously designed. These are supposed to be huge metropolis with constant activity, instead, there´s nothing but a few npc´s standing around.
Takes too long to get to the "good parts", after creating a character i have to sit for almost an hour of cut scenes, tutorial and fetch quests to get anywhere. If the cut scenes were nice and the London quests were interesting, it might be bearable, but they are anything but.
Cash shop in a subscription game... Funcom should have every piece of content accessible to the player especially if the player is already paying a monthly subscription. To be locked out of anything as a subscriber is just bad form and i refuse to support this kind of business model.
What i liked:
The writing, even with the bad voice acting, the writing is very well done for the most part and a level above most of the crap you will find in standard mmo´s.
The game world concept, i love conspiracy theories and alternate "real world" scenarios, and TSW has these in spades.
The skill system, it´s deep but still maintains the ability to ease players into certain roles if the player so wishes it.
Ragnar on the TSW Forums said:Hi all,
A lot of you are planning ahead to Friday's early access launch, and have asked for dimension (server) names in order to decide where to play together.
To make that job a bit easier, I've put together an exclusive list of the first batch of dimension names we've got lined up for launch. There will be more, of course, but I'm sure you guys can find a permanent home on one of these dimensions -- as long as you show up early for early access!
Dimensions are global and you can play anywhere you want without any regional restrictions. We've marked some dimensions as French- and German-speaking, and though you can still play the English language version of the game on those dimensions, people will probably be chatting and communicating in French or German.
Here is the list of the first five English dimensions, along with the first French-and-German dimensions:
Cerberus
Daemon
Faerie (RP dimension)
Grim
Huldra
Drac (French dimension)
Kobold (German dimension)
Again, this is by no means a complete list, and we'll be announcing more dimensions as soon as these fill up.
Now all that remains is for me to figure out where to create my primary character. I think I know which one to go with and, bonus!, I get to start playing before any of you guys. Head start! I'm going to need it.
Any reason besides mediocre promotion from EA that this game has gone so under the radar here at GAF? It looks really interesting and has a fresh setting for an MMO.
A lot of Gaffers, including myself, are still waiting for the conclusion to the Longest Journey series. Plus, I'm burnt out on MMOs. I only play WoW because of a good friend who plays it.
Blog post about how the Server/Dimension works.
Basically, if you do not care much about the persistent pvp (which is dimension specific) it does not matter on what dimension you create a character. Even cabals work cross-dimension etc. Thumbs up, I always hated coordinating/transfering/paying for char transfers.
http://thesecretworld.com/news/blog_single_server_technology_in_the_secret_world
If you at launch create "Sephiroth1337" then you will be the only "Sephiroth1337" in the The Secret World universe!
I laughed
Any reason besides mediocre promotion from EA that this game has gone so under the radar here at GAF? It looks really interesting and has a fresh setting for an MMO.
Have watched a decent amount of streaming and it just looks so mediocre. After being hugely disappointed by TOR and then quickly burning out from all the TERA beta I am laying off MMOs for awhile.
Have watched a decent amount of streaming and it just looks so mediocre. After being hugely disappointed by TOR and then quickly burning out from all the TERA beta I am laying off MMOs for awhile.
I'm not sure streaming could do the game ANY justice. The combat gameplay is the most hum-drum aspect of the game, the questing and the thought involved in some of them. Making builds, doing the instances, those are the real meat and potatoes. Not going to say you should buy it if you're gunshy, but it's definitely different.
The problem is that combat is a big part of the game and many if not all MMOs. Rare is it not.
I enjoyed a lot of the game from the betas. The combat wasn't one those things and as result is the main reason I'm not picking it up at launch. The animations and the polish are apart of that as well. Something I'll be doing constantly has to be well done right from the start. I was disappointed in SWTOR but combat wasn't on of the things I had an issue with. Sometimes it really is just an individual issue.
Ugh, why does this game bring out the F2P doomsayers?
Ugh, why does this game bring out the F2P doomsayers?
I think it´s pretty much written on the wall the moment they announced a cash shop for launch and the lack of any kind of marketing, also considering their 2 other mmo´s are F2P and started out as subscription based games and their tradition to have terrible game launches.
I think it´s pretty much written on the wall the moment they announced a cash shop for launch and the lack of any kind of marketing, also considering their 2 other mmo´s are F2P and started out as subscription based games and their tradition to have terrible game launches.
Played beta, gameplay just wasn't different enough to warrant the subscription fee.
AOC had an insane launch, it merely didn't have anything past the first few hours to do.
Faerie for me. I don't normally do RP servers, but for some reason this game more than any makes me want to play on one.
Lol, I'm not trying to be a naysayer. It's just the reality of the situation. The game has zero marketing, no one I've spoken to about the game knows it exists, and the only fanfare I've seen for it is in this very thread and the official forums. I liked it enough to jump in for the first month (yes, I made my decision to join)... but I just dont see it doin well in the long run, unless it gets some crazy positive reviews or something.Ugh, why does this game bring out the F2P doomsayers?