StreetsofBeige
Gold Member
I never had a Saturn, but anyone play that war sim Iron Storm? Was it any good? I remember seeing a box at a store and videos show it similar to a PC sim like Allied General.
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Astal is a nice platformer but nothing special. It certainly isn't better than Clockwork Knight are many others on the console.At the risk of angering my fellow Saturn fanatics, is it too much for me to say that Astal and Guardian Legends are incredibly overrated and mediocre games?
Astal is comical in how large everything is and the gameplay just doesn't do anything for me. Almost seems like a tech demo. The music is pretty great though. As for Guardian Legends, I'd give it a pass if it were anyone other than Treasure. GL is just boring as can be for me and incredibly underwhelming when it comes to other Treasure games. I also don't see the point of the horizontal transition. It looks kind of stylish but 2D brawlers already allow you to move up and down the screen. Maybe I'm just being dumb and didn't grasp the horizontal transition mechanic.
I never had a Saturn, but anyone play that war sim Iron Storm? Was it any good? I remember seeing a box at a store and videos show it similar to a PC sim like Allied General.
Its fantastic. Its just another entry of the Daisenryaku series if you ever played those. PS2 and the OG Xbox had a port in the US.I never had a Saturn, but anyone play that war sim Iron Storm? Was it any good? I remember seeing a box at a store and videos show it similar to a PC sim like Allied General.
An issue the CPS2/3 conversions all have on Dreamcast is the fact that Capcom decided to retain the correct aspect ratio for sprites. CPS2 displays 384 columns instead of the usual 320 on our TVs. So every single port on Saturn has larger sprites than what you would see in the arcade. But that's fine, as it is pixel-perfect, and of course you WILL prefer pixel-perfect. On Dreamcast, they decided to scale them to have the proper ratio, which leads to blur, and this is the main reason I dislike the CPS2/3 ports on Dreamcast (Marvel vs Capcom is another one).Im almost certain the Dreamcast and PS1 port of Alpha 3 have missing frames of animation - the Saturn version basically is the arcade game - it uses the 4mb ram cart. I remember reading the DC port was rushed back then.
Interesting. I was going to mention that the DC characters seemed much smaller to me from memory. Youve explained it.An issue the CPS2/3 conversions all have on Dreamcast is the fact that Capcom decided to retain the correct aspect ratio for sprites. CPS2 displays 384 columns instead of the usual 320 on our TVs. So every single port on Saturn has larger sprites than what you would see in the arcade. But that's fine, as it is pixel-perfect, and of course you WILL prefer pixel-perfect. On Dreamcast, they decided to scale them to have the proper ratio, which leads to blur, and this is the main reason I dislike the CPS2/3 ports on Dreamcast (Marvel vs Capcom is another one).
That game was awesome, I remember getting it for Christmas or my birthday.I've been going hard on the Saturn the past few days.
I always wanted to play Three Dirty Dwarves but my local Funcoland never had a copy.
Given the choice between Guardian HEROES (my bad, lol) and D&D, I prefer D&D. I have a repro of D&D but when I actually want to play it, I just go the Wii U route cause it's in English.Astal is a nice platformer but nothing special. It certainly isn't better than Clockwork Knight are many others on the console.
Guardian Heroes (not Legends) has an awesome soundtrack, but in terms of gameplay, I find it really average. The level-up system is poor, you get levels by launching spells even if they don't hit, you don't really know what stat to boost, and enemies are sent of flying way too easily while not taking much damage at all, which leads to never ending fights especially end-game.
Dungeon & Dragons is also not that great. You are interrupted all the time and managing inventories has no place in a BTA. Super annoying.
Honestly, in terms of BTA, my go-to game is Die Hard Arcade. Nothing beats it. I find that it is the only really good game in the genre on the console.
Dude, STHA is seriously one of the most impressive games from the 32-bit generation, regardless of console.Shining the Holy Ark is my hidden gem on that system. I fucking loved that game as a kid.
Good to know. I hate dealing with emulators but I do love what they provide for people. Glad to hear that Saturn emulation seems to be pretty stable these days. I think the Saturn core for Mister is making good progress too.The Saturn has become a great system too emulate using RetroArch. There are more than 1000 games for it, you are bound to find a lot of gems there.
Looking into it, it seems it was released on modern hardware in the Darius Cozmic Collection on Steam, PS4 and Switch.never knew there was a Darius Gaiden
Only certain versions of Sega Rally (Netlink and Plus) work with the 3D controller, and that is the vastly superior way to go.
That Saturn Sega Rally port is so good - might be the best console racing game of all time to this day.
I also use the 3D pad for Panzer Dragoon Zwei - improves that one drastically too. Theres a bug using it with zwei though if you have the berserk attack mapped to one of the buttons. You just have to remap it from that button and it works fine.
I love the Saturn 3D controller - much more comfortable than the Dreamcast's pad. Its because that had to make room for the silly VMU slots and screen windows.
The irony is that one of the founding fathers of Sega- David Rosen- if I am correct always thought that Sega would have been better of being in the software business from the get go instead of going into hardware....they should have pulled out after the Saturn debacle, could have saved a ton of money more so because with the Dreamcast they had no margin for error considering Sony were going to come back even stronger...
Even so despite the strong success and their one and only success in Japan if I am not mistaken, in the long run it didn't stop the company from becoming close to extinct come 2001.. they ultimately had no choice but to be a software developer in the end if they wanted to survive in some shape or form..Sega was exploring having another company make a machine with their brand on it a few times, including the 3DO and the M2.
Problem with the Saturn is Japan made Sega continue supporting it without looking for a fast replacement until 1997 so there's really no case where Sega would have pulled on the Saturn earlier as long as the initial success in japan blinded them from not seeing they couldn't save the Saturn, at start 0f 1996 Sega had no reason to believe Saturn would end up in the ditch, in fact, Sega was still a big deal at the start of 1996, until around November where they suddenly were in debt, failed projects everywhere, bad decisions, and flopping outside of Japan much harder than they were expecting.
So really, you'd have Sega pull out in 1997 but that would burn their local japanese base which were actually supporting that would have supported the Saturn another year, so that might hurt mindshare, but i guess that's a trade-off.
Many games support it, most of the later racing games like your mention and Drift King 97 (which on PS doesn't support the dual analog/shock controller) and the Sega Rally and Daytona later versions etc. This list is a bit padded as it doesn't do anything worthwhile in some of the games but yeah:Yeah, the Sega Saturn 3D controller works very well for Panzer Dragoon Zwei and Burning Rangers.
It's also excellent for Sega Touring Car Championship!
Even so despite the strong success and their one and only success in Japan if I am not mistaken, in the long run it didn't stop the company from becoming close to extinct come 2001.. they ultimately had no choice but to be a software developer in the end if they wanted to survive in some shape or form..
Well technologically speaking circa 2001 the dreamcast wasn't exactly obselete.... it had decent enough tech under the hood...under the circumstances....but yeah soon as Metal Gear 2 came out...the writing was on the wall..I wouldn't say strong because the initial success died pretty fast starting in 1997, however, the issue with the Saturn was Japan wasn't strong enough to ake up for the Saturn failing everywhere else. Software sales also ended up being heavily reliant on Virtual Fighter to get people to the console and I think Sega not really putting other popular games they had on the forefront of the consoles, like Sony did with the same games they both had, really hurt them there.
In other places where there was no VF, there wasn't strong momentum for the first few years to build from. Only strong momentum in the launch window/year and then Sega started falling behind pretty quick.
I do however agree that once they messed up with the Saturn their chances of being able to compete without being a software developer was low, the 3DO showed the costs even for a new entrant with support form at the time major worldwide famous electronic manufacturers with connections was still eventualy an issue. It took 3DO too long to drop the price then it started selling well, but then new consoles came and under cut it, so they had to drop the price even loser than them (PSX) and while that increased sales a lot actually, it also meant money was being lost at a rapid pace. 3Do was the canary in the coal mine.
Look at how much money the first Xbox lost just because of a slight production and pricing issue with two partners for only two parts of the hardware, primarily Nvidia.
That's not an environment Sega could really compete in, even Nintendo had to change strategy, and they had their handheld money to supplement their moves and cover their mistakes, Sega by late Saturn had no arcades, no handhelds, no PC stuff, and no edutainment stuff bringing them any significant money to make up for decisions that bled them red for their consoles.
I'm surprised when you look at the full context of the Dreamcast form the decision for it, to it's launch, and discontinuation, that the console even lasted as long as it did until that point in 2001.
Astal IS a tech demo, as far as i'm concerned.
Yeah but at the time, this was the Rayman for that generation....I never understood why so many people put this game so high in many best looking 2D games lists. Everything looks too large and chunky with very few frames of animation. And the art direction is pretty meh.
I get how it does some nice tech things like large sprites and transparencies but dunno, something like Rayman or Keio looks much better IMO.
Yeah but at the time, this was the Rayman for that generation....
Oh right, sorry, I thought Astal released a lot earlier....anyway Astal is doing a lot more special fx wise, compared to Rayman...so it gives it an edgeWhat do you mean? Rayman was the same generation as Astal.
Oh right, sorry, I thought Astal released a lot earlier....anyway Astal is doing a lot more special fx wise, compared to Rayman...so it gives it an edge
Maybe the sprite size was intentional, unlike say Crash Bandicoot who doesn't have a neck due to the PSX limitations...True, tech wise Astal does more. Heck, Rayman was initially a Jaguar game even. But my issue with Astal is the art direction mostly. Especially how the main character looks and how it's sprite is so short and wide.
Well technologically speaking circa 2001 the dreamcast wasn't exactly obselete.... it had decent enough tech under the hood...under the circumstances....but yeah soon as Metal Gear 2 came out...the writing was on the wall..
I thought Sonic Adventure and Soul Calibur were the killer apps?Not really, people put way too much impact on games that weren't really relevant to the Dreamcast itself failing. Many of the most popular PS2 games of the time weren't really significantly better, and in many cases worst, than Dreamcast games on average, as PS2 was somewhat difficult to develop for and had several weaknesses that none of it's other competitors had.
By late gen when the Dreamcasts hardware would become a major issue, I would imagine a Dreamcast 2 would already be released or announced to be released by then. But the real problem with the Dreamcast was that lack of a killerapp(s).
Played through the Japanese version of Deep Fear twice this weekend and typed out a guide the 2nd time. Gonna flesh it out a bit with screenshots and other bits of info before releasing it to the zero people that care, lol.
First time I played through the whole game, it's pretty solid but nowhere near as good as RE or SH. What Deep Fear has going for it is surprisingly solid movement and combat mechanics but the game is kinda meh due to the janky nature of the enemies and mediocre story. There's rarely any kind of tension and no puzzles, just fetch quest backtracking type stuff. The music is good too but rarely plays. The game is just sound effects for the most part. Also, no replay value for the most part. No alternate endings, no special guns to unlock, etc.
However, still definitely worth checking out, it's one of the better obscure RE clones from that era. Also, it truly has some of the worst voice acting I've ever heard, it makes OG RE look like a masterclass in voice acting, lol. It's worth a playthrough just to get some laughs from it. It is staggeringly bad.
I'd like to condense some of that above footage and make a "nuking my account" type gif for applicable threads. Add OP to the guys face and the Gaf logo to the dive suit, lol.
Playing through Shining the Holy Ark right now, man I love that game, it's just so damn impressive to me.
Personally it is my favorite game of the genre from this era. I know that you love RE and I don't want to belittle this series, however I just can't stand the constant back and forth with the tiny inventory anymore. Like entering a room to find another one of these key items and not having any space left to pick it up, which means having to go back to the save room with all the loading times, to make room, going back to pick the item etc... And then discovering in another room that you did not bring the key item required there.
I thought Sonic Adventure and Soul Calibur were the killer apps?
Gone ? Sega consoles never die. New Dreamcast, Megadrive games every year... New Saturn games will come for sureSega Saturn, gone but not forgotten
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How can anyone with a shred of self control or self respect click that link?
Saturn was an excellent console.
It was good to have all of Segas arcade hits to play at home, and there was a ton of great exclusive games.
There was a developer called Scavenger Games and these guys knew how to code the console as good as Sega did. One games was Amok if I remember rightly.
They went out of business but the console needed a few more studios like them working on games for them
I think my older brother got a saturn for christmas and they took it back and got a playstation