As someone who considers himself to be a fairly hardcore gamer on a budget-induced sabbatical, Sims 3 is still pretty much going to be a day one purchase for me. I've sunk so many hours into the Original (missed out on 2, and like the poster above me, am waiting for a compilation package before I consider it) I know it'll be worth it.
Since there doesn't seem to be much hype, I guess I'll fan the flames a little with a few things I've noticed. Most of this is taken from the Creator's Camp Preview from The Sims Resource. Here's the link;
http://www.thesimsresource.com/articles/creatorscamp.
Here's a few of the things I am looking forward to...
- I'm a builder. I could usually care less what the Sims are doing so long as they aren't in my way while I'm trying to put together a minimalist / asian themed dream mansion
on stilts, over a moat. That said, one of the things I have always hated about the Sims was the way furniture was implemented; you'd have the perfect couch, but it'd be some piss-ugly yellow.
In Sims 3, you'll be able to swap color / texture patterns onto any object. Want the seat cushions on your couch to match the curtains? Click and drag the style between objects and it's done. You can even drag styles to clothing and cars.
- Not only is the grid size smaller (allowing you to place objects more precisely),
but you can also free-rotate objects 360 degrees to place them how you like. So if you want a chair angled
just so, now you can do it.
- On that note,
you can now expand and contract rooms with a click-and-drag interface, allowing you to move walls at will and watch the entire rooms contents shift to compensate. No longer must you tear down a room and try to put it back together. Walls and floors will apparently also auto-fill, so you don't have to go in and paint the single wall spaces you've added.
- You can modify doors to be 1, 2, or 3 tile sizes, and
you are now less restricted on how you place doors (apparently you can fudge the rules slightly and place doors between tiles). Stairs are also apparently much more customizable, and can be quickly scaled from 1-10 tiles wide.
- Lights can now be scaled between brightness levels and you can even tint them. Red light sex dungeon, here we come!
- You can box in a room and the game won't automatically roof it off, allowing you to create a courtyard without having to fudge the rules.
- Tables and surfaces will have 'clutter slots' that you can tack extra little goodies onto for added effect. (Mentioned
here at the end of the article). The example given is perfume, toilet paper, and a hand towel being placed onto a bathroom surface.
- Apparently you can invest in businesses in town and take them over. The town will apparently have a lot of Animal-crossing like collecting and searching, from fish to minerals to plants. A lot of the skills you can improve, like cooking, benefit from searching for fresh ingredients or growing your own (yes, there's a sim garden).
Really, anyone considering this game should quickly browse the Sims3 site blogs, there's a lot of little tidbits there.