Ken said:Almost have 300 PP for Crowe but I'm not sure where to buy and assign skills in the menu? Also, how do I make Godmars? I always bring out the small red robot but never see an option to transform.
Bebpo said:In the intermission menu it's the 2nd one down on the left. Then pick Crowe, go to the middle slot, then last page of skills and the one that costs 300 PP is continues movement.
As for Godmars, you need 130 morale to transform. So either have him fight enemies, have your other units kill LOTS of enemies or spam kiai (25 or 30sp skill) which gives him 10 morale each time.
Shin Dynamo X said:Shin Getter Robo aints the one to be fucked with. As a matter of fact, he was the inspiration of my Gamertag.
BTW, how the hell can you play this game with teh large amount of Japanese? Is this even remotely playable for us Americanos?
Preparing your no pp/upgrade run?Shouta said:Level 99 Last Boss vs Full tweaked out Aquarion = Aquarion wins!
mjemirzian said:Preparing your no pp/upgrade run?
Bebpo said:Does the final boss scale or something? Lvl.99 sounds crazy considernig my pilots are like...lvl.35 and almost no one has nekketsu/hot blood yet which is weird since by this point in most srw pretty much every boss killer has it and even some non-boss killers ^^;
Just finished my 3rd route through 33-36, glad to be done with triple splits. Getting towards the end...yay.
Bebpo said:Does the final boss scale or something? Lvl.99 sounds crazy considernig my pilots are like...lvl.35 and almost no one has nekketsu/hot blood yet which is weird since by this point in most srw pretty much every boss killer has it and even some non-boss killers ^^;
Just finished my 3rd route through 33-36, glad to be done with triple splits. Getting towards the end...yay.
Ken said:What's the best use of what I'm assuming is money in the game? Also, what's the purpose of SR points and what's a good skill to get for Setsuna?
Ken said:What's the best use of what I'm assuming is money in the game? Also, what's the purpose of SR points and what's a good skill to get for Setsuna?
Ken said:What's the best use of what I'm assuming is money in the game? Also, what's the purpose of SR points and what's a good skill to get for Setsuna?
hteng said:ignore size works best on S units since they get the most benefit out of it.
i usually give those gundams attack again, move again and prediction / e-save since gundams have neither good armor nor good evasion (unless you are amuro).
e-save for setsuna since he always run out of EN within 2-3 turns for me, by then i can only use Trans-am once... so disappointed. Now, amuro kicks so much ass with b-save, UC gundam for the win!
anyone use dash ?
hteng said:ignore size works best on S units since they get the most benefit out of it.
i usually give those gundams attack again, move again and prediction / e-save since gundams have neither good armor nor good evasion (unless you are amuro).
e-save for setsuna since he always run out of EN within 2-3 turns for me, by then i can only use Trans-am once... so disappointed. Now, amuro kicks so much ass with b-save, UC gundam for the win!
anyone use dash ?
TimeKillr said:So quick Q here -
For units that have multiple pilots (Gurren Lagann, for example), right now I'm guessing that skills like continuous action are only useful on the main pilot rather than the sub-pilot... I'm pretty sure it won't stack, but can I give skills to any of the pilots?
Also do stats "stack" for multi-pilot units? If I boost Ranged Damage on a sub-pilot, will the unit do more damage? Or do they only apply to main pilots?
On another note, I just realized I'm dumb. I wasn't understanding why sub-orders didn't seem to do anything until I realized I had to use the bottom option to activate them - I was thinking you were putting pilots there and that at the end of the next chapter you'd get the bonus.. I've missed out on SOOOOOOOOOOO much money now, considering I'm at chapter 39...
was reading wiki and found out about sub orders. When does that menu because active, it's still not selectable for me. I'm on scenario 16.
TimeKillr said:So quick Q here -
For units that have multiple pilots (Gurren Lagann, for example), right now I'm guessing that skills like continuous action are only useful on the main pilot rather than the sub-pilot... I'm pretty sure it won't stack, but can I give skills to any of the pilots?
Also do stats "stack" for multi-pilot units? If I boost Ranged Damage on a sub-pilot, will the unit do more damage? Or do they only apply to main pilots?
On another note, I just realized I'm dumb. I wasn't understanding why sub-orders didn't seem to do anything until I realized I had to use the bottom option to activate them - I was thinking you were putting pilots there and that at the end of the next chapter you'd get the bonus.. I've missed out on SOOOOOOOOOOO much money now, considering I'm at chapter 39...
xero273 said:Also, I'm pretty sure on the ps2 games for me to switch between modes like macross units transforming was square. I tried hitting square in this game but it doesn't do anything. Did they remove it?
xero273 said:ah Just checked alpha 3 guide. It's not square. It's triangle. I'll try that when I get home to see if it works.
Ken said:Where do I go to upgrade units with money? Only found the menu to upgrade pilot abilities with PP.
Bebpo said:Are you guys 100% sure sub-pilot skills don't stack? Because I'm pretty sure they do unless the skills says DOES NOT WORK WHEN SUB-PILOT.
For instance the skill that guards against status effects specifically says at the end "skill does not work when sub-pilot"
But most don't say that.
I've been building all my multi-pilot units with the assumption the skills are all stacking which though I haven't run specific tests, generally seems to be happening! Like if there are two pilots ala, Gurren Lagann who have 300PP each, I'll give one continuous attack and one dash + a morale builder. Then the GL unit will have great movement, two attacks per turn and build morale quickly. I've always seen units with extra pilots has having that as one of their advantages, that they get like 15 skill slots and 3x PP.
I should test with a unit that has one pilot with dash and another without and then at 120 morale simply switch between the two and see if your movement range increases by 1 spot.
Note, I'm just talking about skills. Obviously stat points or pilot terrains ratings only apply to the pilot attacking/being hit.
Bebpo said:Thanks, good to know. Now I need to redo all my multi-pilot units :x
Pureauthor said:You'd think that with Hikaru Midorikawa being such a massive SRW fanboy they'd have gone out of their way to make the Wing Gundam a little better. Right now it's kind of... not good.
Pureauthor said:You'd think that with Hikaru Midorikawa being such a massive SRW fanboy they'd have gone out of their way to make the Wing Gundam a little better. Right now it's kind of... not good.
Bebpo said:Are you guys 100% sure sub-pilot skills don't stack? Because I'm pretty sure they do unless the skills says DOES NOT WORK WHEN SUB-PILOT.
HaRyu said:What's wrong w/ this Wing?
Shouta said:Why would you need P-attacks with Wing? Slap Hit & Away on it and you'll be fine and Heero's Ace bonus is pretty sweet, more useful than say, Setsuna's (which is mostly garbage).
Bebpo said:CCA BGM sounds fantastic in this. Dunno if it's just the headphones. Are the Z1 cast BGMs identical in this or are they new arranges?