Bebpo said:
I feel like I totally don't get Chiriko. From the start Shouta was telling me how awesome he is and everyone in this thread talks about how amazing of unit he is and what a beast he is, but that seems like opposite world of how he's been for me lol
In his first scopedog, he was so bad. His dodge wasn't that great and once he ran out of SP or was surrounded and kept getting lower dodge rates he'd get hit once and die. On the damage side he did like 2-3k damage, which was really sad. The only reason I was deploying him at this point was because I liked his BGM.
In his 2nd scopedog with all the weapons, which is what I have now, he's just ok. His dodge/accuracy is good and he has enough SP that he can go a lot of rounds with concentrate on. But he still doesn't deal that much damage! He's doing like 3-4k normal, 5-6k crits; but at this point in the game most of the good units are doing 5k+ normal and 7-8k crits. He also has pretty shitty move and is grounded unless you use equipment. I like using him at this point, but he is far from a beast and not even as useful as a standard frontliner real like Deathscythe.
I know his ACE/FUBs are apparently great, but that's not until pretty far into the game, so I'm just wondering what I'm missing about Chiriko.
He's essentially the equivalent of a Dunbine unit in this game. What that essentially means is that in the beginning, its like he's using a mech made out of tissue paper, it goes down pretty easily, and it doesn't cause that much damage, when compared to other units. Also the Scopedog seems to be essentially a bait unit, put him out front in the open, and most of the time, enemies will attack him more than anyone else.
However, if you upgrade the mech enough, he's on par in terms of damage w/ the big hitters, like GL and Mazinger. Not only that, but his hit and dodge rates are on par w/ Amuro, so you've got a high damage dealer who not only is hard to hit, but also rarely misses.
This is still even before you go and unlock his ACE bonus, or even adding extra pilot skills. Give him Continuous Action and Ignore Size, and he literally can go toe to toe w/ the DM Beasts later on.
Finally, his first pilot skill, w/c is locked, is the final piece of the of the puzzle to make him a severely broken unit. Bear in mind I actually made it through the first play through w/o unlocking it, and I have yet to unlock it yet in my 2nd play through (just made it to Stage 20). I don't have the skill, and yet Chirico is still a force to be reckoned with.
Seriously, at the end of my 1st play through, he and Amuro were basically my bait/diversionary units. I send them out to fight two seperate groups alone, and have the rest of my forces work on everyone else. In most cases, if they didn't wipe clean their respective targets, the enemy units were sure as hell damaged enough that I could pick them off easily w/ anyone on rest of my team.