Ok for those playing. Im freaking lost. I fought the first boss. Went down in the dark tunnels. Got to a security door. Now Im just going in circles and no idea how to progress.
Will you be posting a review on ZTGD, Slasher?
Ok for those playing. Im freaking lost. I fought the first boss. Went down in the dark tunnels. Got to a security door. Now Im just going in circles and no idea how to progress.
Will you be posting a review on ZTGD, Slasher?
Normal videos without impressions/review are tomorrow. Tuesday for the rest
Friend has just finished, onlybosses wtf!5
No wonder they only showed the start of the game.
Very detailed and informative video. It really sounds like The Surge distinguishes itself from DS in many ways. Pretty much all of the impressions that I've seen have been positive. This is looking good.
No it doesn't distinguish itself that much at all. This game is absolutely a Souls type of game.
No it doesn't distinguish itself that much at all. This game is absolutely a Souls type of game.
edit: Well dam that was basically a review. Sounds like its not for me at all, without boss fights i won't ever have any reason to replay it.
Kinda sounds like those first person dungeon crawlers.
It definitely does. I'm just past the second boss and in the third area of the game, and it most certainly distinguishes itself from souls games. Sure, Souls is most certainly an inspiration, but the systems present here with the various implants, how you level your core, weapon and armor acquiring and upgrading, all of that is done differently, and it just works within the context of the game.
Also, even though the game is separated into "areas," those areas have a lot of interconnectivity within them, meaning there are a lot of shortcuts to be discovered. Which I think Souls 1 fans will be happy about.
Those are some really promising impressions. Sounds like they really did a huge upgrade from LoTF and carved out their own unique Soulslike style.
And level design and overall gameplay focus and the approach to enemy combat and stat/skill progression. Did you watch the video where he compares and contrasts the two?I'd say the only way it distinguishes itself is within the combat and how you gather gear. Other than that it absolutely is a Souls game.
I'd say the only way it distinguishes itself is within the combat and how you gather gear. Other than that it absolutely is a Souls game.
Yes, SoulslikeI never said it's not. But just how Nioh distinguishes itself with different systems, even though it's clearly a Souls game, The Surge does the same.
Yes, Soulslike
Like "Rogue"-like
The subgenre isnt really going to progress if people arent going to get past that having a similar structure doesnt make it a "clone".
And level design and overall gameplay focus and the approach to enemy combat and stat/skill progression. Did you watch the video where he compares and contrasts the two?
I mean, the general acceptance and mindset regarding themI'm confused by this. You want the subgenre to progress, but when a game within that subgenre changes some of the core mechanics to make it stand out and be more unique, that's not progressing the genre? If you change it up too much, then it's not that subgenre anymore, and hence, you can't progress it.
Maybe there are optional bosses that he/she missed?
There are bosses. I don't think he ever said there aren't. They're just not the only focus, but rather the difficult trek to get to them.
Apologies if I've missed it but any idea how this runs on PS4 Pro? If it's a solid 60fps I'm probably going to grab this.
Framerate holds solid and no tearing of any kind so far. The big video is up but just waiting for it to become 1080/60 before I post it.
Apologies if I've missed it but any idea how this runs on PS4 Pro? If it's a solid 60fps I'm probably going to grab this.
They mention in the Giantbomb quick look that the pro has a 60fps mode.
Game is very similar to a handcrafted Let It Die but thats not very interesting to me.
Yes this game is hard. And I've played through every Souls game, Nioh and Bloodborne solo without any summons and this game is testing me. You just really, really have to be careful with your attacks and dealing with multiple enemies. You can be dropped quickly.
Having played the game about 5 hours. I'd say of course it wears souls on its sleaves but the way targeting limbs plays a factor into enemy difficulty and getting gear. Thats a huge change and one that really changes the dynamic of fighting and risk versus reward. That plus the upgrades and crafting. It def had a unique flavor of it own. I mean there is even simplistic dialog trees with npcs. This is turning into a treat. The first area has a lot of shortcuts that all tied back into the area but the second area so far has beem ansolutely massive and I found my first shortcut finally here that made me say whoaaaaaa.
I can vouch for this. Even a single enemy can royally fuck me up if I am not patient.
Having played the game about 5 hours. I'd say of course it wears souls on its sleaves but the way targeting limbs plays a factor into enemy difficulty and getting gear. Thats a huge change and one that really changes the dynamic of fighting and risk versus reward. That plus the upgrades and crafting. It def had a unique flavor of it own. I mean there is even simplistic dialog trees with npcs. This is turning into a treat. The first area has a lot of shortcuts that all tied back into the area but the second area so far has beem ansolutely massive and I found my first shortcut finally here that made me say whoaaaaaa.
Nope.
As i posted shortly before that, i know how many. But a handful is no where near enough for me.
Game is very similar to a handcrafted Let It Die but thats not very interesting to me.
Only a small amount of bosses gets me excited to play this. The later souls games would get relentless with the amount of bosses. It would kind of kill the pace for me.
Hearing the game doesn't have a spectacle/Vistas or traditional armor loot is a bit disheartening. So many great moments in souls are from reaching these breathtaking new places.
Having played the game about 5 hours. I'd say of course it wears souls on its sleaves but the way targeting limbs plays a factor into enemy difficulty and getting gear. Thats a huge change and one that really changes the dynamic of fighting and risk versus reward. That plus the upgrades and crafting. It def had a unique flavor of it own. I mean there is even simplistic dialog trees with npcs. This is turning into a treat. The first area has a lot of shortcuts that all tied back into the area but the second area so far has beem ansolutely massive and I found my first shortcut finally here that made me say whoaaaaaa.
Same. I like the bosses in Souls and Bloodborne, especially the spectacular design of the towering monster ones, but I find fighting through enemies between bosses much more thrilling than the boss fights. Beating a boss is the most satisfying, but getting better and better and fighting through tough enemies more effectively is the long-term thrill that keeps bringing me back to the Souls games' combat.The sheer volume of Bosses in DS2 killed any motivation I had to ever replay it. Just too many. Maybe there's a happy medium somewhere, but like I said, I'm happy with single digit Bosses.
I never said it's not. But just how Nioh distinguishes itself with different systems, even though it's clearly a Souls game, The Surge does the same.