The Surge - Behind the scenes

Normal videos without impressions/review are tomorrow. Tuesday for the rest

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Knowing the game was made buy the guys who made Lords of the Fallen, I wasn't really expecting a lot, but reading those early impressions makes me hopeful that this might be a sleeper hit. I'm excited for the reviews.

Even after DS3 and Nioh I'm still not burned out by Souls like games.
 
Very detailed and informative video. It really sounds like The Surge distinguishes itself from DS in many ways. Pretty much all of the impressions that I've seen have been positive. This is looking good.

No it doesn't distinguish itself that much at all. This game is absolutely a Souls type of game.
 
No it doesn't distinguish itself that much at all. This game is absolutely a Souls type of game.


I'm not saying it's not a Souls type game. But there are enough differences between them to distinguish The Surge as more than just a Souls clone. The Skill Up video makes that abundantly clear.
 
No it doesn't distinguish itself that much at all. This game is absolutely a Souls type of game.

It definitely does. I'm just past the second boss and in the third area of the game, and it most certainly distinguishes itself from souls games. Sure, Souls is most certainly an inspiration, but the systems present here with the various implants, how you level your core, weapon and armor acquiring and upgrading, all of that is done differently, and it just works within the context of the game.

Also, even though the game is separated into "areas," those areas have a lot of interconnectivity within them, meaning there are a lot of shortcuts to be discovered. Which I think Souls 1 fans will be happy about.

edit: Well dam that was basically a review. Sounds like its not for me at all, without boss fights i won't ever have any reason to replay it.
Kinda sounds like those first person dungeon crawlers.

There are bosses. I don't think he ever said there aren't. They're just not the only focus, but rather the difficult trek to get to them.

Also, something I'd like to add as a counterpoint to his statement regarding running past enemies and not fighting them is the better thing to do since they're so hard. I mean, yes, when you first enter a new area, enemies are definitely hard, and it takes a bit to kill them. However, as you level up, use new implants, upgrade your weapons, those trash mobs will literally become trash mobs, dead in 2-3 hits. This game also uses the "Souls" multiplier where the longer you keep killing enemies for, the more "souls" you get per kill, incentivizing you to keep on fighting. I'll admit that once I have an area down, and just want to make my way to the boss, I don't waste my time and run straight for the door, but otherwise, since combat is so fun, I'd recommend just fighting things.
 
It definitely does. I'm just past the second boss and in the third area of the game, and it most certainly distinguishes itself from souls games. Sure, Souls is most certainly an inspiration, but the systems present here with the various implants, how you level your core, weapon and armor acquiring and upgrading, all of that is done differently, and it just works within the context of the game.

Also, even though the game is separated into "areas," those areas have a lot of interconnectivity within them, meaning there are a lot of shortcuts to be discovered. Which I think Souls 1 fans will be happy about.

I'd say the only way it distinguishes itself is within the combat and how you gather gear. Other than that it absolutely is a Souls game.
 
Those are some really promising impressions. Sounds like they really did a huge upgrade from LoTF and carved out their own unique Soulslike style.

The less focus on bosses is a huge plus for me. I've always like the boss designs in Dark Souls but I much prefer the regular enemy combat over the boss fights

I'd say the only way it distinguishes itself is within the combat and how you gather gear. Other than that it absolutely is a Souls game.
And level design and overall gameplay focus and the approach to enemy combat and stat/skill progression. Did you watch the video where he compares and contrasts the two?
 
I'd say the only way it distinguishes itself is within the combat and how you gather gear. Other than that it absolutely is a Souls game.

I never said it's not. But just how Nioh distinguishes itself with different systems, even though it's clearly a Souls game, The Surge does the same.
 
I never said it's not. But just how Nioh distinguishes itself with different systems, even though it's clearly a Souls game, The Surge does the same.
Yes, Soulslike

Like "Rogue"-like

The subgenre isnt really going to progress if people arent going to get past that having a similar structure doesnt make it a "clone".
 
Yes, Soulslike

Like "Rogue"-like

The subgenre isnt really going to progress if people arent going to get past that having a similar structure doesnt make it a "clone".

I'm confused by this. You want the subgenre to progress, but when a game within that subgenre changes some of the core mechanics to make it stand out and be more unique, that's not progressing the genre? If you change it up too much, then it's not that subgenre anymore, and hence, you can't progress it.
 
And level design and overall gameplay focus and the approach to enemy combat and stat/skill progression. Did you watch the video where he compares and contrasts the two?

I've reviewed the game.

If you think the level design and the approach to enemies is anything majorly different to a Souls game then you'll be seriously disappointed.
 
I'm confused by this. You want the subgenre to progress, but when a game within that subgenre changes some of the core mechanics to make it stand out and be more unique, that's not progressing the genre? If you change it up too much, then it's not that subgenre anymore, and hence, you can't progress it.
I mean, the general acceptance and mindset regarding them

Like how "Doom clones" evolved into first person shooters after that general formula got expanded and evolved a bit. Or how the Roguelike subgenre has grown as much as it has

Right now, a game like this gets "it's just a Souls game" treatment, The Souls game have basically crafted their own unique subgenre, so the fact that the games share similar elements and general structure isnt a black spot but a defining feature that helps place such games in that subgenre
 
Game is very similar to a handcrafted Let It Die but thats not very interesting to me.

Interesting comparison. I didn't like Let it die at all, but I'm really enjoying my time with The Surge. I can see some of the comparisons, sure, but I think the structure of The Surge is a lot stronger than Let it Die.
 
Having played the game about 5 hours. I'd say of course it wears souls on its sleaves but the way targeting limbs plays a factor into enemy difficulty and getting gear. Thats a huge change and one that really changes the dynamic of fighting and risk versus reward. That plus the upgrades and crafting. It def had a unique flavor of it own. I mean there is even simplistic dialog trees with npcs. This is turning into a treat. The first area has a lot of shortcuts that all tied back into the area but the second area so far has beem ansolutely massive and I found my first shortcut finally here that made me say whoaaaaaa.
 
Yes this game is hard. And I've played through every Souls game, Nioh and Bloodborne solo without any summons and this game is testing me. You just really, really have to be careful with your attacks and dealing with multiple enemies. You can be dropped quickly.


I can vouch for this. Even a single enemy can royally fuck me up if I am not patient.
 
Having played the game about 5 hours. I'd say of course it wears souls on its sleaves but the way targeting limbs plays a factor into enemy difficulty and getting gear. Thats a huge change and one that really changes the dynamic of fighting and risk versus reward. That plus the upgrades and crafting. It def had a unique flavor of it own. I mean there is even simplistic dialog trees with npcs. This is turning into a treat. The first area has a lot of shortcuts that all tied back into the area but the second area so far has beem ansolutely massive and I found my first shortcut finally here that made me say whoaaaaaa.

Agreed! There's a lot of those "whoaaaaa" shortcut moments, which I think DS1 players will really like. But overall, your assessment is spot on with mine. Souls-like but with its own twist.

I can vouch for this. Even a single enemy can royally fuck me up if I am not patient.

I'm not sure, I think Nioh was the hardest game for me, at least in the beginning, and getting used to it. Surge so far has been pretty manageable.
 
Having played the game about 5 hours. I'd say of course it wears souls on its sleaves but the way targeting limbs plays a factor into enemy difficulty and getting gear. Thats a huge change and one that really changes the dynamic of fighting and risk versus reward. That plus the upgrades and crafting. It def had a unique flavor of it own. I mean there is even simplistic dialog trees with npcs. This is turning into a treat. The first area has a lot of shortcuts that all tied back into the area but the second area so far has beem ansolutely massive and I found my first shortcut finally here that made me say whoaaaaaa.

Nice.
 

Awesome video, after watching just a couple of minutes I instantly subsribed. These are the type of reviewers I really look forward to. Very informative while giving various viewpoints. Thanks for providing that.

Glad I watched this because now I know this game isn't for me. I love the fact we have the Dark Soul games and others like Bloodborne and Demon Souls but they are just too aggravating for me. I did finish Demon Souls but it was such a huge undertaking to the point of exhausting. I grew up with the whole Battletoads difficulty type of games so I can see the appeal but as I have grown older I guess I have either grown less patient or just don't have the time with so many other things to play.
 
Man, deciding between this and Prey and it looks like it's going to be The Surge.

Hopefully reviews are good, impressions seem good so far.
 
Watching DansGaming and so far it looks good , the protagonist does have great movement speed even with beginning heavy armor but I'm worried about just reading above, only 5 bosses ? Possibly long desert/warehouse scenery.. I'll keep checking reviews/streams before investing.
 

Those guys are dicks. You can lure one out with the drone but as soon as combat starts the other comes running.

Not sure if anyone has mentioned, but when the game goes into the slow-mo sequences for finishers if you pause the game it gives you camera controls to set up a dramatic screenshot.
 
Only a small amount of bosses gets me excited to play this. The later souls games would get relentless with the amount of bosses. It would kind of kill the pace for me.
 
Only a small amount of bosses gets me excited to play this. The later souls games would get relentless with the amount of bosses. It would kind of kill the pace for me.


The sheer volume of Bosses in DS2 killed any motivation I had to ever replay it. Just too many. Maybe there's a happy medium somewhere, but like I said, I'm happy with single digit Bosses.
 
Hearing the game doesn't have a spectacle/Vistas or traditional armor loot is a bit disheartening. So many great moments in souls are from reaching these breathtaking new places.

If I had to guess, I'd say it's been a precise choice, somewhat dictated by the relatively realistic and grounded style they went for. LotF or even Venetica showed that the devs can come up with some interesting vistas if they want to.

Having played the game about 5 hours. I'd say of course it wears souls on its sleaves but the way targeting limbs plays a factor into enemy difficulty and getting gear. Thats a huge change and one that really changes the dynamic of fighting and risk versus reward. That plus the upgrades and crafting. It def had a unique flavor of it own. I mean there is even simplistic dialog trees with npcs. This is turning into a treat. The first area has a lot of shortcuts that all tied back into the area but the second area so far has beem ansolutely massive and I found my first shortcut finally here that made me say whoaaaaaa.

Good to hear. I know this probably isn't going to be up there with From's games in terms of absolute quality, but the fact that they're trying to seriously shake up, if not improve, the formula certainly deserves recognition, especially since they're a small-medium sized developer without an enormous budget at their disposal.

Meanwhile, as good and finely polished as they are, one could argue the Souls games are the same since 2009.
 
The sheer volume of Bosses in DS2 killed any motivation I had to ever replay it. Just too many. Maybe there's a happy medium somewhere, but like I said, I'm happy with single digit Bosses.
Same. I like the bosses in Souls and Bloodborne, especially the spectacular design of the towering monster ones, but I find fighting through enemies between bosses much more thrilling than the boss fights. Beating a boss is the most satisfying, but getting better and better and fighting through tough enemies more effectively is the long-term thrill that keeps bringing me back to the Souls games' combat.
 
I never said it's not. But just how Nioh distinguishes itself with different systems, even though it's clearly a Souls game, The Surge does the same.

I'm not sure why so many people are either ignoring, or simply forgot that Ninja Gaiden existed years before Demon's Souls. Nioh was obviously "influenced" in numerous ways by the FROM games, but it's not like they didn't already have their own foundation that they used to form the hybrid of a game that it turned out to be. This has nothing to do with The Surge though, since it's quite obvious where all of their ideas came from.

Regardless, as someone who didn't absolutely hate Lords of the Fallen, and actually mostly enjoyed my first playthrough (and then learned how to utterly break the game like Captain America), I've been looking forward to this game for a while. It's good to see that it so far seems like it will be living up to (my) expectations.
 
i think if tells an interesting sci-fi story i'll be interested in it. the premise seems interesting?

for those who have played it...is there like a decent story going on there?
 
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