"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer.

GrayChild

Member

Definitely an interesting read about what happened behind some of the.... less favorably received titles in the series.

Some excertps:

The Silent Hill series was in a strange place in 2005. The sales of each successive entry were worse than the last, and the esoteric vision of Team Silent, the internal Konami team behind the first four games, was at odds with the trend towards more guns-out horror. By the time Silent Hill 4: The Room came out, Konami Japan had all but given up on the series, and Team Silent was disbanded.

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Around this time, long-running British studio Climax set up a Los Angeles office to tap into the lucrative West Coast games business. This move paid off, because by the end of 2005 it had penned a deal to make the next Silent Hill game – a prequel to the original Silent Hill designed for Sony's portable powerhouse.

This was great news for Climax, putting in its hands an original game in one of the great horror series. However, members of the studio's UK team, which was working on a Ghost Rider PSP game at the time, saw fundamental problems with the idea. Sam Barlow, writer and lead designer at the studio, spotted the red flags. "The very idea of making a prequel to Silent Hill wasn't good," he tells us. "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions."

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The full extent of Origins' misdirection was revealed when the LA team came to the UK seeking help. Lead artist Neale Williams recalls the state of the game, "They built all these assets for the game on an engine that never appeared. They got to a stage in development where they were having to show something and just had some internal artwork."

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"People were saying the monsters looked like something out of Scooby-Doo. It didn't look great," Sam tells us. Beyond that, it didn't fit the existing lore or haunting tone of the series. Several characters were older in the prequel than in Silent Hill, while enigmatic psychiatrist Dr Kaufmann was suddenly an authority on the ghostly goings‑on when in the original game he was still trying to understand everything.

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"In Climax LA's version, The Butcher was the origin story of Pyramid Head, who was explained as 'a chef who went insane and attached metal to his head'," Sam tells us, while Neale laughs in recollection of the terrible idea.

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Throughout all this, Climax didn't have much input from Konami Japan. "This was a thorny PR question at the time because you didn't want to say you just made this stuff up as you went along," Sam admits.

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Soon after Origins and the surprisingly successful movie, Konami approached Climax about a possible sequel. Climax boss Simon Gardner rejected the idea, believing there was little to be gained commercially or creatively from a follow-up. At this point, Konami producer William Oertel stepped in to offer Climax a sweetener: the option to create a Silent Hill remake for the Nintendo Wii, provided the studio made a PSP game too.

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While the foundations of Silent Hill are grounded in works like Jacob's Ladder and surrealism, Sam also looked to two less likely places for inspiration. "I thought of Battlestar Galactica, a reboot in which some characters had the same names but they reinvented everything," he says. "So I said, 'Why don't we do a reboot like that?' This idea of the psychiatrist interviewing the protagonist, the whole game can be a false remembering of something."

The premise of Shattered Memories was born. It would retell the Silent Hill story of Harry Mason searching for his daughter, Cheryl, following a car crash, but do away with the cult and paranormal activity to deliver a more intimate story. There would still be monsters, but they'd be confined exclusively to the now-frozen Otherworld – a place that, it would transpire, was a manifestation of Cheryl's psyche, not protagonist Harry's.

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But to omit combat completely, Climax had to use a bit of cunning. Producer William Oertel was insistent that Konami wanted motion‑control combat, letting players physically flick at monsters with their Wiimotes. However, when William was fired late in development, Climax pounced on the one-day transition between producers to enact their vision.

"In one afternoon we took the design docs, removed all the bits we didn't like – the temperature pills, the combat – and uploaded the document the next day," Sam recalls. "The new producer turned up the next day and told us what we were doing was very ambitious. We just said, 'Yep, that's what's been signed off!'"

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I actually quite enjoyed Shattered Memories on the Wii.

It wasn't perfect, but the pointer controls for the torch felt good, the psych profile system was interesting, and the atmosphere was really moody.
 
Both games were complete shit. It's just amazing that Origins wasnt actually as bad as it could have been.
I actually want to see how the Climax US version would've ended being. Everything we've seen so far from it was pure comedy gold.

Like, this is even beyond Deadly Premonition levels of ineptitude:

 
A lot of those games were pretty stupid yet also kinda playable. My biggest grip is that they made Lisa some fucking crack whore in Origins ruining her total innocence of Silent Hill 1.

Also, Origins was kinda different at first until that weirdo came in and took over. There are interviews with him being a smug twat saying he came in and changed everything like he was some Silent Hill expert.

This era of Silent Hill did give us that joyful fever dream of *that* Konami E3 press conference though, for Silent Hill Homecoming.
 
I actually quite enjoyed Shattered Memories on the Wii.

It wasn't perfect, but the pointer controls for the torch felt good, the psych profile system was interesting, and the atmosphere was really moody.
Yeah, I really liked Shattered Memories. Maybe it wasn't a true Silent Hill game, but it was still a good game with an interesting premise and execution.
 
I actually quite enjoyed Shattered Memories on the Wii.

It wasn't perfect, but the pointer controls for the torch felt good, the psych profile system was interesting, and the atmosphere was really moody.
Same here, the game definitely belong to the same universe.
 
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I actually quite enjoyed Shattered Memories on the Wii.

It wasn't perfect, but the pointer controls for the torch felt good, the psych profile system was interesting, and the atmosphere was really moody.
Agreed. Origins was shit, but Shattered Memories was pretty good. Pretty good doesn't mean it's anywhere close to the original trilogy but it's still...pretty good. It's just that the original trilogy is a monument of survival horror and will probably never be matched.
 
Shattered Memories was an amazing experience that did not really need Silent Hill name attached to it. Origins had fundamental design issues. It did not allow you to have permanent melee weapons first playthrough opting for picking up destructible crap (like a store worth of televisions or jars), too many accessible rooms had nothing of interest, you could not execute a knocked down enemy with a stomp like in the original, and the mirror switch world mechanic made the nightmare transitions tedious instead of tense. Beyond the continuity errors it failed to create a vibe with its generic voice acting. It had great level progression, enemy designs, and plot but they were poorly executed. With some refinements it could have been good.
 
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This is less of a honest look on the games history and more of a pat themselves on the back for "fixing everyone else's mistakes".
 
I actually quite enjoyed Shattered Memories on the Wii.

It wasn't perfect, but the pointer controls for the torch felt good, the psych profile system was interesting, and the atmosphere was really moody.
Best usage of the wiimote+ nunchuck on the system.

The game also had some crazy graphical effects not seen on better systems, even today. Such as the snow particles casting real time shadows from your flashlight.
 
SH Origins was kind of a shitty game so he's not wrong.

I wouldn't lump Shattered Memories in the same breath tho, it's such a different game and a complete reimagining.
 
I really liked Origins on PSP.

I finished Shattered Memories on PSP and loved it. I thought I wouldn't like it, but it was really good.

I remember it was one of the last games I rented at a Blockbuster.

Silent Hill 4, I had mentioned it, but it is the most hilarious installment and it is a MEME from all accounts... The game is ridiculously fun because of the inconsistencies and the gameplay, which is absurd and laughable.
 
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