Agreed. It is the best controller ever in my opinion (especially in the context of Miiverse and stuff), but those two things do hurt.Needs analog triggers and better battery. I do like it overall though.
Agreed. It is the best controller ever in my opinion (especially in the context of Miiverse and stuff), but those two things do hurt.Needs analog triggers and better battery. I do like it overall though.
It's comfortable, but I think the title of best rests with either the Wavebird or 360 pad.
I'm glad it doesn't have analog triggers. That's a plus for me.
Also the GC controller is garbage. Missing an L1, missing clickable sticks, retarded button layout and size, double click triggers (lul wut) and a horrendous right stick.
I think what puts it over the edge for me is that none of the inputs are outright bad.
Wavebird is comfortable as hell, but the d-pad is awful, C-stick and Z button are less than good, and is missing four inputs from the standard (stick clicks, select, and ZL).
360 pad is also really comfortable, but has that horrendous d-pad, crappy bumpers, and buttons that are slightly too rounded and stiff. It was clearly made with shooters in mind first and foremost, where you'll occasionally tap the d-pad or a button, so action games where you extensively use the buttons are slightly less comfortable for it.
I can't look at one of the inputs on the Wii U pad and say, "That is clearly shit and uncomfortable and needs to be fixed."
Unfortunately for Sony and MS, Nintendo if I recall has a patent on the D-Pad design so they'll pretty much never get it perfect like on the Wii U pad. Sony will probably always stick with the non-connected design, and MS will stick with the 8-way or whatever.
It's a shame that with this in mind Nintendo doesn't even get the d-pad right on all their own stuff, but damn when they do it feels great. Wii U Gamepad has it and it's a big improvement over the others.
Not sure if you're being sarcastic or not.
You can control it. I have it on 2 out of 5 and it looks good but it doesn't dramatically increase battery life. Still bad.Would the battery life problem be solved by allowing the player to control the brightness?
Ergonomics
More importantly, I think, is that neither the sticks nor the d-pad/buttons feel like they're in a secondary position. They both feel equally comfortable to reach and use. This is pretty different from the standard controller setup, by which I mean the PS3 or 360 controllers. Trying to use the 360 d-pad extensively feels awkward, and it's not entirely because of how bad it is. And using the left stick on the PS3 is something I've gotten used to because I've had to to play like any game ever released today, but I've never felt it was optimal.
Would the battery life problem be solved by allowing the player to control the brightness?
Would the battery life problem be solved by allowing the player to control the brightness?
-D-Pad
-Clicky sticks don't feel right (hard to explain, you can't, I don't know, can't just press down, you have to consciously angle your press, 360 controller is the reason I don't like clicky sticks in general)
-Futzes pretty badly when the battery gets low (super minor, but if you get to like 10% battery it disconnects a lot)
-Can't comfortably use all four trigger/shoulder/bumper buttons simultaneously (Gamepad is the only controller ever to get this right)
Would the battery life problem be solved by allowing the player to control the brightness?
Digital buttons are better for digital inputs. Most games use them for digital inputs.Not sure if you're being sarcastic or not.
Would the battery life problem be solved by allowing the player to control the brightness?
That would make a lot of sense. I'm always confused, it can't be that hard to make a good d pad, but if they just literally can't, then I can see that.
Also, the names of the buttons are silly and confusing.
I'd like to hear all these complaints you could find with the 360 controller outside of the dpad.
The battery life is a huge negative for the gamepad, it's almost a dagger.
Digital buttons are better for digital inputs. Most games use them for digital inputs.
The face button placement feels weird, going from that right analog stick to the face buttons feels awkward for me.
Input lag? The Gamepad is so swift that it outpaces laggy TVs half the time. Not once have I missed a jump in NSMBU due to the Gamepad, yet I have missed enough because I am a fucking idiot.But what about the input lag? Dun dun DUUUUN
(serious take: more than regular controller? Less? Compared to same game on other systems?)
I personally feel that the triggers and bumpers are too far apart.
I don't mind the triggers not being analog, I actually like it because they are more responsive in COD than the 360 pad. It's just annoying trying to reach the bumper from the trigger to throw a grenade.
Plus, the names of the buttons are silly and confusing.
Sounds awesome! Why do we even have wireless controllers?Most people don't game for 4 hours at a time. Hard to believe I know! Plus just plug it in and you can it forever.