Vyse The Legend
Member
I would very much disagree.
Fair enough. But, what do you think is better? I never thought about it before, but the OP makes very good points.
I would very much disagree.
How does the d-pad compare to the Vita's? Which is my new favorite d-pad as of right now.
That was 22 years ago. The standard configuration has changed. Also, L and R versus ZL and ZR isn't exactly descriptive.
I don't get why Nintendo should change the diamond positioning that they made standard?That was 22 years ago. The standard configuration has changed. Also, L and R versus ZL and ZR isn't exactly descriptive. And Start and Select are also known as + and - for no good reason.
Microsoft not following the standard doesn't mean the standard has changed. Also, L1 and L2 aren't any more intuitive than L and ZL, and Start and Select really makes no sense anymore as Start doesn't actually start and Select doesn't actually select anything (neither does + increase or - decrease anything, so neither approach makes much sense).That was 22 years ago. The standard configuration has changed. Also, L and R versus ZL and ZR isn't exactly a descriptive naming scheme for the bumpers/triggers. And Start and Select are also known as + and - for no good reason.
That was 22 years ago. The standard configuration has changed.
battery is a bummer so far i agreeNeeds analog triggers and better battery. I do like it overall though.
That was 22 years ago. The standard configuration has changed. Also, L and R versus ZL and ZR isn't exactly a descriptive naming scheme for the bumpers/triggers. And Start and Select are also known as + and - for no good reason.
That and the fact that +/- have START and SELECT right underneath them completely undermines GavinGT's argument completely.Microsoft not following the standard doesn't mean the standard has changed. Also, L1 and L2 aren't any more intuitive than L and ZL, and Start and Select really makes no sense anymore as Start doesn't actually start and Select doesn't actually select anything (neither does + increase or - decrease anything, so neither approach makes much sense).
That was 22 years ago. The standard configuration has changed. Also, L and R versus ZL and ZR isn't exactly a descriptive naming scheme for the bumpers/triggers. And Start and Select are also known as + and - for no good reason.
I don't get why Nintendo should change the diamond positioning that they made standard?
It's better than LB/RB vs LT/RT, and about the same as L1/R1 vs L2/R2.
Are you honestly going to be confused by +/- at all?
Whenever these posts show up, I always feel odd being able to switch between any of my controllers (save the dreamcast) and be perfectly comfortable and execute any button combination I need to.
GC triggers man. Dat two stage pull.
That was 22 years ago. The standard configuration has changed. Also, L and R versus ZL and ZR isn't exactly a descriptive naming scheme for the bumpers/triggers. And Start and Select are also known as + and - for no good reason.
this is the first standard, its just you became used to xbox, which used the same letters but put them in different spots. that is all.
I'm waiting for Gamepad +: better touchscreen and battery life.
I would very much disagree.
I'm waiting for Gamepad +: better touchscreen and battery life.
It just makes for an awkward user experience for me. It's made even worse by the fact that they still use A to confirm menu choices.
DS owners would probably disagree, since they're used to this ABXY configuration. But for a Nintendo console it seems like a weird throwback, since both the N64 and Gamecube controllers had A as the primary face button and both had it in the bottom position.
Besides, my button naming gripes were only an aside.
Anyways I think every game should develop how ZombiU primary displays button prompts. I cant find a picture.
But it basically shows the main button, and all the other buttons greyed out, so you know its context and relative position, which makes more sense than just it name, if you dont want to look down. So if its says hit X, you know X is the top button. Though to simplify it they can just put the main button, and then three smaller dots on top, bottom or side representing the other buttons. This should be standard in every game, so you never have to think what button is where. Especially because every system is different.
How could they make the touch better?
It hasn't been used on a console controller since SNES. N64 and Gamecube don't use it, and Dreamcast, Xbox, and Xbox 360 all follow the "A at the bottom" convention.
How could they make the touch better?
Most people don't game for 4 hours at a time. Hard to believe I know! Plus just plug it in and you can it forever.
Not the best controller ever since the battery is pretty garbage and analog triggers. If there is a GameCube VC and some games on that library use analog triggers, what is going to be done to remedy that?
I know I've played games that did it this way. Gears of War, I think?
But yeah, it should definitely be the standard.
I agree that the good sticks, good buttons, great d-pad, and touchscreen make the Wii U pad one of the most versatile controllers ever. It's sad that the lack of analog triggers cuts back on that versatility.
I'm neutral on comfort. It's not bad by any means, but it's also not exceptionally comfortable like the Gamecube pad.
Battery life has not been an issue for me. I don't expect many >3-hour play sessions in the near future, but I can see where that would be annoying.
I love, love, love that I can play NSMBU while the roommate watches tv. I've also been successful so far in playing the pad while lying in bed (a floor above the tv).
One thing I wonder about button placement...is anyone else a little disappointed that the market roundly rejected the Gamecube configuration with one large "action" button at your thumb's resting point and the other three face-buttons easily differentiated by shape and position? I get that it's a bad set-up for certain genres, but I thought it was a really smart for the many modern games that rely heavily on a context-sensitive action button and then leave secondary items to the other face buttons.
N64 had B on the left, so I wouldn't hold that one up as adhering to any sort of convention. And GameCube had B to the left. You also can't ignore their handhelds - they have always had the B-A (and Y-X) button layout. Hundreds of millions of handhelds with that layout have been sold.It hasn't been used on a console controller since SNES. N64, Gamecube, Dreamcast, Xbox, and Xbox 360 all follow the "A at the bottom" convention.
Most people don't game for 4 hours at a time. Hard to believe I know! Plus just plug it in and you can it forever.
N64 had B on the left, so I wouldn't hold that one up as adhering to any sort of convention. And GameCube had B to the left. You also can't ignore their handhelds - they have always had the B-A (and Y-X) button layout. Hundreds of millions of handhelds with that layout have been sold.
By making it comparable to every non-nintendo touch device made in the last five years?
Yeah agree. Think RE4 did it too - least on the Cube(?).
It hasn't been used on a console controller since SNES. N64 and Gamecube don't use it, and Dreamcast, Xbox, and Xbox 360 all follow the "A at the bottom" convention.