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the wipeout pure thread

drohne

hyperbolically metafictive
i think it makes sense to spin one off from the us psp launch thread -- as far as i'm concerned the us psp launch is wipeout pure.

i've quickly played through the first couple tournaments in venom class (it lets you skip the shit-slow vector class, thoughtfully). in many respects it's sublime. the handling is sublime. the crafts feel like physical objects. they float weightily (which only sounds paradoxical if you haven't played a good wipeout game). they swing precariously around corners (and "swing" is just the word). the tracks are beautifully modulated, with narrow chicanes opening into big banked curves. between the handling and the course design, it has the details and dynamics of a really good car racer. which has always been wipeout's particular genius.

gorgeous too. it's drawn in swoony pastels straight out of wipeout 3, and trackside objects often converge in long vistas that bely their low poly construction. i gave up on electronic music categories years ago, but i'll risk saying that the soundtrack is coherently acid-housey, marked by spare composition and warm analog synths. the visuals and sound collude beautifully. it belongs in a set with ridge racers and lumines. it almost feels like the psp game.

here's what lets it down: the framerate. either it's sub-30 a lot of the time or i've forgotten what a 30 fps racing game looks like. it looks bad. the sense of motion is never quite satisfying, and you often come out of firefights feeling like your psp has taken more damage than your craft. it's just not as perfectly shocking and complete as ridge racers. and framerate is the difference. i hate to end on that buzzkilling note, but i want to get back to the game. more impressions later.
 
drohne said:
i think it makes sense to spin one off from the us psp launch thread -- as far as i'm concerned the us psp launch is wipeout pure.

i've quickly played through the first couple tournaments in venom class (it lets you skip the shit-slow vector class, thoughtfully). in many respects it's sublime. the handling is sublime. the crafts feel like physical objects. they float weightily (which only sounds paradoxical if you haven't played a good wipeout game). they swing precariously around corners (and "swing" is just the word). the tracks are beautifully modulated, with narrow chicanes opening into big banked curves. between the handling and the course design, it has the details and dynamics of a really good car racer. which has always been wipeout's particular genius.

gorgeous too. it's drawn in swoony pastels straight out of wipeout 3, and trackside objects often converge in long vistas that bely their low poly construction. i gave up on electronic music categories years ago, but i'll risk saying that the soundtrack is coherently acid-housey, marked by spare composition and warm analog synths. the visuals and sound collude beautifully. it belongs in a set with ridge racers and lumines. it almost feels like the psp game.

here's what lets it down: the framerate. either it's sub-30 a lot of the time or i've forgotten what a 30 fps racing game looks like. it looks bad. the sense of motion is never quite satisfying, and you often come out of firefights feeling like your psp has taken more damage than your craft. it's just not as perfectly shocking and complete as ridge racers. and framerate is the difference. i hate to end on that buzzkilling note, but i want to get back to the game. more impressions later.


This man speaks the truth and I couldn't have said it better myself.
 
So does it feel more like the PSone Wipeout games than Fusion? Sounds like it from your description but I had to ask.
 
Aww, no downloadable content yet.

My friend Leo AIMed me to tell me he picked a copy up at his EB in Atlanta so I headed down about an hour ago to my local EB and picked up one of the 3 copies they had. Since I came back I've been working on my dsl connection since it's been spotty, but now it seems to be stable.
 
Yes, it definately feels more like XL/2097 than 3 or Fusion. Fusion's feel was pretty different (for a WO game), and 3's 'spend shield for turbo' mechanic really set it apart from the original and XL/2097. Pure is very nice. I will admit that the framerate takes a dip in firefights and it's definately not running at 60fps, but it is nevertheless a very beautiful game. Everyone I've shown it to has remarked on it's graphical prowess. The design is very nice as well - looks like Studio Liverpool found a great feel for where Designer's Republic was taking the series (although they don't quite reach those halcyon heights). Overall, a winner, and definately one of the three games every purchaser should get a launch, alongside Lumines and RR.
 
picked it up at a local ebgames.

i think it feels closest to wipeout 3. especially the subtle track design and the challenge. the handling and collisions don't feel quite like any of the other wipeout games, but the hovercrafts certainly don't feel stuck to the ground as they did in fusion. i'll have to go back to the old wipeout games and compare.

edit: yeah, i'm glad they got rid of the "shield for turbo" mechanic. i'd always abuse it and blow myself up at inopportune moments.
 
IGN says that if you want a hint at just how fast the game gets on harder circuits you must play ZONE mode. They said it feels really fast, so that's just a counterpoint to your buzzkill.
 
drohne said:
here's what lets it down: the framerate. either it's sub-30 a lot of the time or i've forgotten what a 30 fps racing game looks like. it looks bad.

deal breaker
 
IF the framerate is like in NFSU:R. that's not bad. You definitely can tell it's 30FPS and not 60, but it's not as obvious on a small screen as it is on a big TV :\ If it's sub 30 most of the time, that's bad...
 
Marconelly said:
IF the framerate is like in NFSU:R. that's not bad. You definitely can tell it's 30FPS and not 60, but it's not as obvious on a small screen as it is on a big TV :\ If it's sub 30 most of the time, that's bad...

Need For Speed Rivals feels smoother compared to Wipeout. :/

I think it's just a matter of readjusting to a 30fps racer after playing something that's 60fps like Ridge Racers, which IMO remains the best racer on the PSP.

Wipeout still seems really good though.
 
My local EB had it in stock so I went down to pick it up.

Menu system is pretty cool, load times don't seem too bad compared to RR. I only did a few short races against the computer on Venom mode and then tried some Zone mode. I agree with pretty much everything drohne said about how the vehicles handle. It takes some getting used to because you always have to try and anticipate corners and then use your airbrakes accordingly to swing around them. This gets especially fun when you're going at really high speed.

Zone mode is a lot of fun. You're given a vehicle and then you must race the same course over and over (completing "zones" as you go through) all the while your ship is speeding up. There are also boosts located on the ground (sometimes two in a row; that can get hectic) for even more speed. You keep racing until your shield is completely down. The goal is just to complete as many zones as possible to get a gold medal. Getting a gold medal unlocks a new Zone course. Anticipating corners accordingly gets even more important in this mode because you start to reach speeds of >800 km/h in some parts so knowing the course is almost a must.

Graphics are gorgeous, for the most part. The few courses I played looked great, but when you're going as fast as this game lets you the course graphics become less important. There is some slowdown during races against the computer, especially when some of the weapon effects go off, but unless you are way too anal about a few frame dips (and it's not a whole lot), the frame rate shouldn't bother you.

Zone mode looks absolutely beautiful and makes me wish they did all the courses in that style. I didn't notice any framerate dips at all in this mode, even though the PSP is pushing some nice graphic effects. One stage has what looks like a bloom filter, but it fits perfectly with the graphical style of the Zone courses. The second Zone course you unlock looks awesome and is definitely more impressive than the other two that I played (need to unlock more).

Overall, I'm very impressed with Wipeout Pure. What's even more impressive is that they managed to get this done for launch and it doesn't show a hint of any "launch rush" development issues that sometimes plague other games. I can't wait to see what they do with downloadable content.
 
Got mine! Immediate uninformed impressions - best interface ever. Loading times are looooooooong and annoying. Graphics are my new goto for "check out how fuckin' awesome my PSP is"

Music rocks.

Skins rock (haven't unlocked any other than the two defaults)

Weird to go from US to Japanese controls (x and O reversed) while moving from game to online options etc.

Controls are tough for me, but then I hold my PSP and controllers like a fuckin' CHUD so it serves me right. I am going to play with some home-made schemes for a bit.

Love this. Frame rate talk can shut the fuck up. Makes no sense to even discuss it on a tiny LCD screen. It's like butter. Particle, glow effects rule. Man. This is lovely. Seeya in a month Ridge Racers.
 
Stinkles said:
Got mine! Immediate uninformed impressions - best interface ever. Loading times are looooooooong and annoying.
Don't buy THUG2 Remix then.

But this is a thread about Wipeout and I do not wish to derail. Picked mine up at GameCrazy, and man oh man, everything I loved about XL is here. Zone mode is flat out awesome. I must play more now.
 
The only other game I own is Lumines, so I'm used to the static screen (in the menu with Photo, Video, Music, etc.) for a game when you select "UMD". When I saw the movie/screen for Wipeout it really surprised me. Same with your saved game, with music and all. I'm really impressed with the job they did.
 
Anybody have problems using the Home button to quit the game? It doesn't accept my circle button press to quit to the main interface.
 
Is the framerate really that bad?

No, generally it's buttery smooth. I've seen drops when there's a lot going on.


You bitches complaining about framerate never had to live through side scrollers on the Genesis.
 
IGN is doing something special with their video captures off the PSP - they clearly have a knack for getting the best quality PSP vids right now.

And if those vids are accurately indicative of the general framerate of the game, then I have absolutely no problem with it.
 
Does anyone who has the game been able to unlock more than 4 Zone courses? I got a gold on the 4th one, but another track wasn't unlocked =\

edit - Guess theres only 4. Hopefully downloadable content wont disappoint.
 
Big fan of Wipeout series, okay but not thrilled with Pure.

The bad: Engine is a little unstable at times and many of my favorite effects from XL/2097 are basically gone... as they were in 3 and Fusion. That was a disappointment given all the "we're going back to XL" talk from Sony.

New weapon icons are not especially bright, and beyond the fact that the TDR look and feel is now officially even more gone than in Fusion, some of the textures are ehh. I really think the team could have made great use of an additional 4-6 weeks of development time - it's just short of the polish it needed to be classic, for most of these reasons. The HUD in particular is way threadbare.

The good: Front end is generally nice, as is intro movie. When it's running smooth, it feels a lot like Wipeouts of old. It's not as oddball as 3 in any way. And the basic gameplay feels mostly intact; control is good. Music is inoffensive (though obviously not in 1/XL league) and sound effects are very good.

The very good: Tantalizing promise of huge quantity of downloadable content. No apparent shortage of content already on the disc. Both could make this a really excellent game in the long term.
 
kaching said:
IGN is doing something special with their video captures off the PSP - they clearly have a knack for getting the best quality PSP vids right now.

And if those vids are accurately indicative of the general framerate of the game, then I have absolutely no problem with it.


Those IGN vids just made my mouth water even more. They have it DOWN!

The Twisted Metal vids make me want it now!
 
I have already posted this in the sticky thread but maybe this thread is more appropriate.

--------------------------------------------------------------------------------

When I saw Wipeout Pure for the first time I was shocked by the frame rate too since I was coming from a look at Ridge Racers. But after a while I got used to it. Anyway, developers where there for a chat and I asked about the frame rate. I've been told the team decided to stick with 30fps rather than push for 60 at the very beginning of the development 'cos they where afraid about the battery lastability.
 
DSC02516.jpg



Damn this pic makes me happy inside!
 
Defensor said:
Zone mode is the best :D
Is the game running at 60fps during Zone?

It seems that way, doesn't it? Zone mode is definitely a hell of a lot smoother than the racing modes. :)
 
Jesus Kristus this game looks unflabbing believable! O_O

I thought you guys said SCEE could not develop any good games? ;)

Anyway, I hope this is the start of a new WipeOut era! PSP, PS2, PS3!
 
Stinkles said:
No, generally it's buttery smooth. I've seen drops when there's a lot going on.

You bitches complaining about framerate never had to live through side scrollers on the Genesis.

You think THAT'S bad? Before my days as a framerate whore, I tried to play so many 3D games on my 486. I FINISHED Quake 1 on my 486/66. The game never crossed 10 fps. It usually ran between 2-6 fps. I also played it in a Nintendo DS sized window. I was insane...
 
Stinkles said:
No, generally it's buttery smooth. I've seen drops when there's a lot going on.


You bitches complaining about framerate never had to live through side scrollers on the Genesis.

or some NES games. TMNT1 *cough*
 
As a big Wipeout fan, I'm excited. It's my most wanted PSP game, although the impressions I've read here have lowered my expectations a bit. Framedrops aren't nice but...as long as it's playable it's OK. I am forgiving, it is Wipeout. Also, it IS a launch game after all...with that in mind it seems very impressive from what I've seen.

dark10x said:
You think THAT'S bad? Before my days as a framerate whore, I tried to play so many 3D games on my 486. I FINISHED Quake 1 on my 486/66. The game never crossed 10 fps. It usually ran between 2-6 fps. I also played it in a Nintendo DS sized window. I was insane...
:lol

I had a similar experience, played the first Doom and Marathon on my ancient Mac back in the days. Lowest details (lowest anything, in fact), smallest window size...I wonder why I went through all that hassle though...but I think it was to see the game actually running against all odds. Like seeing something you shouldn't be able to see. :P
 
If you're a Wipeout fan, there's a very very good chance you will totally dig this game. Of the four WO fans I've shown it to (all of us have been playing since the PSX original), the only detrimental comments I've heard are 'I still wish they had kept Pirahna as the unlockable uber-class from XL' and 'too bad you can hook up a negCON'.

Buy it.
 
I thought you guys said SCEE could not develop any good games? ;)
That would be me :P

This and Singstar break their poor track record this gen, though. I was always disappointed with them considering they were the ones making the coolest franchize last gen (well duh, Wipeout) and botched almost everything they touched this gen, including the Wipeout Fusion.
 
Is the MediEvil PSP game coming to the US ever? If not, I guess to Europe version will be in English anyway... but I really want that game.
 
Forsete said:
Jesus Kristus this game looks unflabbing believable! O_O

I thought you guys said SCEE could not develop any good games? ;)

Anyway, I hope this is the start of a new WipeOut era! PSP, PS2, PS3!
it sure looks fucking awesome

though i don't think there'll be any new wipeout on ps2. probably on ps3 next :D
 
The soundtrack is fucking HOT! Goddamn this stuff is great. I have my PSP connected to my system right now and I'm loving every second of it.
 
krypt0nian said:
DSC02516.jpg



Damn this pic makes me happy inside!

If you're on that screen and you hit the start button, it asks if you want to go back to the home page. Hmm, some html browser within the game? I wonder if my router would show what page is being accessed and check out the code.
 
zone mode is gorgeous. almost makes you wish the whole game was done in that style...and that it always ran that smoothly. well, i suppose framerate carping annoys a segment of the gaf populace, so i'll leave that off.

i'm about to finish the flash class tournaments. the courses are accommodating the increased speed really well. let's see if it holds up through rapier and phantom classes -- past wipeout games would all eventually get too fast, spoiling the balance. or maybe i just suck at wipeout.
 
I love most of the WO games, and of the five games I preordered with my PSP, this is only number 2 to Lumines on my "I can't f-cking wait" to play list.

But I'd KEEEELL for F-Zero GX on the PSP...
 
Finally got my copy of Wipeout this weekend.

This game is the shit. It's nice to be playing a Wipeout game again after all these years (I skipped Fusion - I have a copy, but never bothered to boot it up...)...

I uhh...made a soundtrack album for Pure already, so if someone knows of a good place to umm, leave it...:)
 
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