Yeah, I'd be interested to see a platform breakdown of this.How well did the 360 version sell? any idea?
Too little.
It's 2.2 million sales, not 2.2 million people that played it. There are more definitely more than 2.2 million people that played it.
Most likely, yepp.
An opinion can never be wrong.
Why is it silly translation ?
Sapkowski created a new word here which in Polish has close connotation to Witch
Wiedźmin- Wiedźma
Witcher- Witch
I want to get this on PC. Will I miss something by not playing The Witcher 1? Did the PC get the new content from the Xbox360 version as well?
Well, as far as I know Sapkowski didn't prefer this translation either. Maybe I'm wrong.
Anyway, I'm a fan of the czech name for the series, which is pretty much in line with the alternative english translation "Spellmaker".
it sucked, I hated it more than Final Fantasy XIII. Way too much backtracking in the game, with no speed run option, the level design was bad too..I felt like I was wasting so much time going back and forth, I just had better things to do with my life
Except AFAIK Geralt doesn't know any spells, but ok. And even if he did he definitely didn't make any.
"The Witcher" is the perfect translation, Polish word is also made-up.
How well did the 360 version sell? any idea?
I can't get myself to play more than 30 minutes at the start. I guess it's just not for me.![]()
I agree with that. It really didn't help either that half the time, the quest markers were for the wrong place, so I spent even more time just running around doing nothing. It was just too slow for me, and the tons and tons of sidequests were utterly boring. Not to mention the terrible interface and trying to keep track of quests/items and such.
it sucked, I hated it more than Final Fantasy XIII. Way too much backtracking in the game, with no speed run option, the level design was bad too..I felt like I was wasting so much time going back and forth, I just had better things to do with my life
I want to get this on PC. Will I miss something by not playing The Witcher 1? Did the PC get the new content from the Xbox360 version as well?
Level design was glorious - holy fuck, the village at the beginning of Chapter IV was godly. The forest in Chapter II was incredible. Every location was much more memorable than W2.
Day 1 on PC at full price. No regrets.
They do though. Buy it from GoG and its 100% going to CDP. No middle man there at all.
I prefer my games on Steam, but I bought W2 from GoG.com for that very reason as I felt steam stats/cheevo's was a sacrifice they deserved from me personally after the way they conducted themselves with The Witcher's post-game support.
Someone only played chapter 1.
TW1 starts off very slowly. You have to get to chapter 3 before it picks up.
Don't even worry about it. I actually recommend people to start at TW2, since it is more accessible and visually pleasing.
TW1 is great but starts very slow, and the infinity engine can turn some people off.
Well it seems like it made most of those sales only after being heavily discounted online.
It's completely linear. It's not a sandbox game. But the decisions you make have weight, they the affect the characters you meet, places you eventually visit, the overall storyline and the ending.It gets way better. It's pretty linear at first but later opens up.
certainly justifies a ps3 release!! was there a contract to be 360 exclusive? i mean why would they choose mac port over a ps3 port... im geussing the ease of architecture.
It's completely linear.
My main problem with this game is that you have to play it like 20 times to see all the content.
It's completely linear. It's not a sandbox game.
Bought this day 1 on 360. Played about 15 minutes and loved it then put it down to play other games in my backlog. Now it sits in my backlog; I need to play this one soon again.
Wut?
My main problem with this game is that you have to play it like 20 times to see all the content.
Well it seems like it made most of those sales only after being heavily discounted online.
Well, to be fair, I think many WRPG companies would consider 2.2 million copies, around half of which were on sale, to be a failure given the gigantic budgets they wrack up today.
That said, this is a great result for CD Projekt given their cost structure.
Yes, it's pretty amazing that the budget was around 8 million USD, that's closer to a kickstarter than standard WRPG this gen.
I haven't played the first Witcher and I never felt that I was missing anything in The Witcher 2.I want to get this on PC. Will I miss something by not playing The Witcher 1? Did the PC get the new content from the Xbox360 version as well?
12 in the end.
And once again, the game was made in Poland which has a vastly different cost structure than either North America or Western Europe.
If you were to shift development costs -- especially salaries -- out of Poland and into North America or Western Europe, you'd see that budget increase substantially.
It's completely linear. It's not a sandbox game. But the decisions you make have weight, they the affect the characters you meet, places you eventually visit, the overall storyline and the ending.
My main problem with this game is that you have to play it like 20 times to see all the content.
about 40-50 million for this kind of project.
Exactly!
Which is why I consider it important to caveat this whenever I see statements about how "inexpensive" it was to develop TW2.
Some people disagree, and there are a few things 1 did better than 2, but I'd say the overall consensus is that the sequel is superior.So the general consensus is that TW2 is better than the first one?? I played the first, and while I didn't think it was great, it was enjoyable enough for me to finish it. Might try this one then.
Why is it a caveat though? As far as I'm concerned its a case of 'If my auntie had balls, she'd be my uncle'.
It works for CDPR, and unless there is some crazy reason why they would be forced to move their studios to more hostile game making environment, I'm not even sure why any alternative comes into the discussion.
It is what it is. The way American developers run their studios isn't some standard that the rest of the world has to aspire to.