The Witcher 2 has sold over 2.2 million copies

I want to get this on PC. Will I miss something by not playing The Witcher 1? Did the PC get the new content from the Xbox360 version as well?
 
Why is it silly translation ?

Sapkowski created a new word here which in Polish has close connotation to Witch

Wiedźmin- Wiedźma
Witcher- Witch

Well, as far as I know Sapkowski didn't prefer this translation either. Maybe I'm wrong.

Anyway, I'm a fan of the czech name for the series, which is pretty much in line with the alternative english translation "Spellmaker".
 
I want to get this on PC. Will I miss something by not playing The Witcher 1? Did the PC get the new content from the Xbox360 version as well?

While there are some minor references to the first game, the two games are pretty much independent of each other.

The PC received all the content from the 360 version.
 
Well, as far as I know Sapkowski didn't prefer this translation either. Maybe I'm wrong.

Anyway, I'm a fan of the czech name for the series, which is pretty much in line with the alternative english translation "Spellmaker".

Except AFAIK Geralt doesn't know any spells, but ok. And even if he did he definitely didn't make any.

"The Witcher" is the perfect translation, Polish word is also made-up.
 
it sucked, I hated it more than Final Fantasy XIII. Way too much backtracking in the game, with no speed run option, the level design was bad too..I felt like I was wasting so much time going back and forth, I just had better things to do with my life

I agree with that. It really didn't help either that half the time, the quest markers were for the wrong place, so I spent even more time just running around doing nothing. It was just too slow for me, and the tons and tons of sidequests were utterly boring. Not to mention the terrible interface and trying to keep track of quests/items and such.
 
Except AFAIK Geralt doesn't know any spells, but ok. And even if he did he definitely didn't make any.

"The Witcher" is the perfect translation, Polish word is also made-up.

Well, you are probably right with the spells. Yeah, in this context, the czech translation is probably not so much in line with that one :-)

My point is, Wiedźmin feels natural to me in polish. Zaklínač feels natural to me in czech. Witcher in english, not so much. But if it's just me then maybe it's all good.
 
I agree with that. It really didn't help either that half the time, the quest markers were for the wrong place, so I spent even more time just running around doing nothing. It was just too slow for me, and the tons and tons of sidequests were utterly boring. Not to mention the terrible interface and trying to keep track of quests/items and such.

I remember one thing that annoyed me in the first game, which was that I never understood how the drinking games worked. Sometimes the game suggested that you can solve something in a different way, not the official one - by buying drinks until the other guy was drunk enough so that he would do what he wouldn't otherwise. Never worked for me.

And I seem to remember something about the incorrectly pointing markers, too.

Still, the good sides of the game were SO good and so many that I barely consider these points worth mentioning.
 
it sucked, I hated it more than Final Fantasy XIII. Way too much backtracking in the game, with no speed run option, the level design was bad too..I felt like I was wasting so much time going back and forth, I just had better things to do with my life

Someone only played chapter 1.

TW1 starts off very slowly. You have to get to chapter 3 before it picks up.


I want to get this on PC. Will I miss something by not playing The Witcher 1? Did the PC get the new content from the Xbox360 version as well?

Don't even worry about it. I actually recommend people to start at TW2, since it is more accessible and visually pleasing.

TW1 is great but starts very slow, and the infinity engine can turn some people off.


If you grew up on baldur's gate, planescape, NWN, KOTOR, Icewind Dale, etc, like myself, then jump into TW1.
 
Level design was glorious - holy fuck, the village at the beginning of Chapter IV was godly. The forest in Chapter II was incredible. Every location was much more memorable than W2.

bleh

yeah, opinions can be wrong. Especially those with an unhealthy dose of hypebole.
 
certainly justifies a ps3 release!! was there a contract to be 360 exclusive? i mean why would they choose mac port over a ps3 port... im geussing the ease of architecture.
 
I still preferred TW1 sense of scale, TW2 was just a series of narrow pathways and corridors for the most part.
While Dark Souls is almost the same in that respect, it freely allows you to explore and return to previously visited areas, which I think TW3 should expand on.
They do though. Buy it from GoG and its 100% going to CDP. No middle man there at all.

I prefer my games on Steam, but I bought W2 from GoG.com for that very reason as I felt steam stats/cheevo's was a sacrifice they deserved from me personally after the way they conducted themselves with The Witcher's post-game support.

Good to know, was not aware of this.
 
Someone only played chapter 1.

TW1 starts off very slowly. You have to get to chapter 3 before it picks up.




Don't even worry about it. I actually recommend people to start at TW2, since it is more accessible and visually pleasing.

TW1 is great but starts very slow, and the infinity engine can turn some people off.

You meant 'Aurora', right? CDPR pushed that thing so far beyond what was seen in NWN1, I'm not surprised it was seemingly coming apart at the seems in places.
 
Day 1 PC as well. Was a big fan of the first game and was anticipating it.

I have a confession though. I put 30 hours into this and never finished it! I was really busy with work at the time, and weeks turned into months. I have a bad habit of not wanting to start over something that I'm half way finished with. But it's been so long that I would have to start over.

I think I'll tackle this during the summer and beat it.
 
Bought it full price for X360, and then at a reduced rate for my PC after I'd upgraded it. Was worth every penny, and I really hope there's a sequel!
 
Well it seems like it made most of those sales only after being heavily discounted online.

Months and years after release, it keeps selling, building up the fanbase while keeping the franchise in visible locales. Not bad at all.

We'll see if it pays off for Witcher 3.
 
It gets way better. It's pretty linear at first but later opens up.
It's completely linear. It's not a sandbox game. But the decisions you make have weight, they the affect the characters you meet, places you eventually visit, the overall storyline and the ending.

My main problem with this game is that you have to play it like 20 times to see all the content.
 
2 million too few if you ask me. One of the best games I've ever played and of one of the finest RPGs to be released in the last decade.
 
certainly justifies a ps3 release!! was there a contract to be 360 exclusive? i mean why would they choose mac port over a ps3 port... im geussing the ease of architecture.

Yea, I think their own comments have been in line with "We had a certain budget and had to go with one this time, and 360 architecture is closer to pc". What he didn't say but may be true, is that Sony then tend to require some exclusive content or something to make up for late launch. This part is conjecture, but that's why I would guess they went for Mac port next.

It certainly began with simple budgeting though, they've said their next games will be on both, no exclusive things signed or anything.
 
Bought this day 1 on 360. Played about 15 minutes and loved it then put it down to play other games in my backlog. Now it sits in my backlog; I need to play this one soon again.

Same here man! It always gives me the stink eye! I loved what I played but damn... there it sits!
 
My main problem with this game is that you have to play it like 20 times to see all the content.

Maybe four times at most, and I highly enjoy that Act 2 split!

That sales number should be double. Really outclassed most every RPG that came out around it and deserves more recognition! Bought it twice on PC (once for a friend) and am considering tracking down an edition with the really nice medallion, plus bit the bullet and reviewed the 360 copy for my console centric friends. A few of them bought it but still have yet to play it.
 
Well it seems like it made most of those sales only after being heavily discounted online.

actually only half of these sales. It sold like 1,2 million copies last summer with 20$ being the lowest price. Source: CD Projekt conference.
 
Well, to be fair, I think many WRPG companies would consider 2.2 million copies, around half of which were on sale, to be a failure given the gigantic budgets they wrack up today.

That said, this is a great result for CD Projekt given their cost structure.

Yes, it's pretty amazing that the budget was around 8 million USD, that's closer to a kickstarter than standard WRPG this gen.
 
I want to get this on PC. Will I miss something by not playing The Witcher 1? Did the PC get the new content from the Xbox360 version as well?
I haven't played the first Witcher and I never felt that I was missing anything in The Witcher 2.
 
12 in the end.

And once again, the game was made in Poland which has a vastly different cost structure than either North America or Western Europe.

If you were to shift development costs -- especially salaries -- out of Poland and into North America or Western Europe, you'd see that budget increase substantially.
 
And once again, the game was made in Poland which has a vastly different cost structure than either North America or Western Europe.

If you were to shift development costs -- especially salaries -- out of Poland and into North America or Western Europe, you'd see that budget increase substantially.

about 40-50 million for this kind of project.
 
It's completely linear. It's not a sandbox game. But the decisions you make have weight, they the affect the characters you meet, places you eventually visit, the overall storyline and the ending.

My main problem with this game is that you have to play it like 20 times to see all the content.

So a game is either linear or it's a sandbox game? That's ridiculous. Witcher 2 is neither linear nor sandbox. How can you even call it a linear game? It has a semi-open world and side-quests and all of that.

Also, you only have to play it twice to see all the content, so you were ten times off.
 
Exactly!

Which is why I consider it important to caveat this whenever I see statements about how "inexpensive" it was to develop TW2.

Why is it a caveat though? As far as I'm concerned its a case of 'If my auntie had balls, she'd be my uncle'.

It works for CDPR, and unless there is some crazy reason why they would be forced to move their studios to a more hostile game making environment, I'm not even sure why any alternative comes into the discussion. To me, it seems no different than saying "X studio should pack up and move to cheaper country" when discussing the latest overblown "AAA" super-flop.

It is what it is. The way American developers run their studios isn't some standard that the rest of the world has to aspire to.
 
So the general consensus is that TW2 is better than the first one?? I played the first, and while I didn't think it was great, it was enjoyable enough for me to finish it. Might try this one then.
 
I guess more games should be developed in eastern Europe then?

So the general consensus is that TW2 is better than the first one?? I played the first, and while I didn't think it was great, it was enjoyable enough for me to finish it. Might try this one then.
Some people disagree, and there are a few things 1 did better than 2, but I'd say the overall consensus is that the sequel is superior.
 
Why is it a caveat though? As far as I'm concerned its a case of 'If my auntie had balls, she'd be my uncle'.

It works for CDPR, and unless there is some crazy reason why they would be forced to move their studios to more hostile game making environment, I'm not even sure why any alternative comes into the discussion.

It is what it is. The way American developers run their studios isn't some standard that the rest of the world has to aspire to.

I am not suggesting that the way US developers run their studios should be a standard - not by a longshot.

I am stating that all things being equal, it is simply not fair to compare costs simply because there is a vast differential in the cost structure of the underlying national economies themselves.

You can have the best run, leanest operating North American/Western European studio and costs will still outstrip those of a studio in Central/Eastern Europe.
 
Top Bottom