Salaadin said:The user.ini that you guys are tweaking...is that the one located in C:/Documents/Witcher 2/ ?
Dice said:
When I forced it, it gave me that transparent mars look.scorpscarx said:Hah yes! I am not alone. Game runs like ass when you force it so I've disabled it for this game, it was a hard thing to stomach..
http://www.gog.com/en/forum/the_witcher_2/mod_remove_all_intros_except_cd_project/page1dak1dsk1 said:All I need now is an intro remover, to get rid of those 4-5 first logos.
Binabik15 said:Yes.
Minsc said:So this is version 1.0
The LOD/popping in issue thought to be introduced in 1.1 was not a result of 1.1, as you can see from the first two images, the second image being just an inch forward, two additional people popped in to the screen.
Strangely. I went to a third angle and was able to get the 1 guy visible from like 3x the distance. So it seems this issue isn't a result of 1.1, but hopefully is fixes at some point in a future patch.
dak1dsk1 said:All I need now is an intro remover, to get rid of those 4-5 first logos. A no-cd would also be nice. Why the heck is the disc even spinning? (I got the retail edition)
Salaadin said:Some of the LoD was also thought to come from the latest Catalyst 11.5b hotfix. Are you AMD? Which driver?
Minsc said:10.10, old school! So it's definitely not the 11.5b hotfix or patch 1.1 to blame in this case.
Corky said:I think I read somewhere that in certain games the motion blur will somehow "hide" slight drops in fps. Could be wrong though.
True that, agree 100%, if we're to take it to the extremes I'd rather have 30fps triple buffered than 60+ fps and tearing out the ass. Thank god for triplebuffering. Out of the probably 100 games or so I've tried with d3doverrider only :
a) gta 4
b) valve-games
Give me trouble, GTA much more than the others. The load times go from 15 s to like 4 minutes. And in the valve-games the induced mouselagg is sadly that much more noticeably when enabling triplebuffering.
mileS said:ugh, really confused about what to set my Texture Memory at now... at first it was high for 1gb cards and very high for anything around 2gb. As time went on people said if you had 1gb its fine for "very high". Fast forward some more and now people are saying you can change the value to 1000 with a 1gb card? that doesn't seem right to me but hey if people are saying its working okay who knows..
I guess i'll have to fiddle with it myself
Pimpbaa said:For GTA4, turn on v-sync in the game options, while only force triple buffering with d3doverrider. That fixes the loading issue.
scorpscarx said:Are you playing on a MacPro or something? Lololl. whyyy?
subversus said:wtf.
The game runs in windowed mode now and I don't know how to turn it off.
Res is 1920*1080
subversus said:wtf.
The game runs in windowed mode now and I don't know how to turn it off.
Res is 1920*1080
Minsc said:10.10, old school! So it's definitely not the 11.5b hotfix or patch 1.1 to blame in this case.
Huh, I have the retail version and it doesn't need the disc after installation and activation.dak1dsk1 said:All I need now is an intro remover, to get rid of those 4-5 first logos. A no-cd would also be nice. Why the heck is the disc even spinning? (I got the retail edition)
3chopl0x said:alt+enter
Dice said:
Oh wow. Thanks. Protip: don't leave the disc in the drive, because it will spin like crazy.spritex said:Huh, I have the retail version and it doesn't need the disc after installation and activation.
Minsc said:Haven't had a reason to upgrade yet, I avoid upgrading unless I need to, less problems in my experiences.
Just thought i would post an update to this.
---
In the user.ini file you can change the MeshDistanceScale to higher amounts to make the LOD mesh change to be much further away, for example the max far setting as posted is 1.2, if you change this to double/triple etc the amount the LOD mesh change draws further away without issue.
I have mine set to 4x the amount (4.8), below are a few screens took showing the difference (look at the big pillar).
Default far setting.
high quality mesh.
http://img52.imageshack.us/img52/274/witcher2201105271329339.png
changing to lower mesh LOD distance.
http://img156.imageshack.us/img156/1522/witcher2201105271329402.png
4.8 custom setting.
high quality mesh.
http://img846.imageshack.us/img846/4808/witcher2201105271331010.png
changing to lower mesh LOD distance.
http://img231.imageshack.us/img231/7130/witcher2201105271331042.png
As you can see there is quite a difference, if you set it to at least 6x the distance (7.2) the LOD change is really hard to spot as it's so far away.
---
Now, when you manually change this setting in the user.ini DO NOT re-open the launcher options menu as this will reset the setting back to the default low setting of 0.5, this also applies to the texture memory setting you can increase the amount (i have mine at 1000) to use more memory for textures but if you open the launcher options it resets to the lowest setting again.
You have to use a mod: http://gamemodscore.org/downloads.php?do=download&fileid=112jett said:How do you get unlimited weight in the game?
jett said:How do you get unlimited weight in the game?
mileS said:I don't really notice that much of a difference. Still getting lots of pop-in
Hmm, not sure if the patch caused this (as i never checked before it) but a few settings in the user.ini file don't match the low/medium/high/uber profiles for me.
For example when set to the uber setting the following were set wrong (they are set to low settings).
MaxCubeShadowCount=1 (should be 3 for uber)
MaxCubeShadowSize=256 (should be 2048 for uber)
MaxSpotShadowSize=512 (should be 2048 for uber)
While in there i also changed the following just for the sake of it.
MeshDistanceScale=4.8 (should be 1.2 for uber - changing this to 4x the amount is great, really makes a difference in mesh popin)
TextureMemoryBudget=1000 (should be 600 for the far setting- i changed this to 1000 simply because i have 1.5gb available).
---
If anyone is getting lower textures/blurrier graphics, open the user.ini and the uber profile in the config/profiles folder and check the settings for textures etc match correctly.
I'm playing the base game once for my first time. Planning on using an unlimited inventory for all subsequent playthroughs.luxarific said:I felt a little bad about using this mod ("NOT THE DESIGNERS VISION", etc., etc.), but that went away after 10 seconds of playing with it on. The game just gets so much more fun to play if you don't have to waste time managing inventory.
Dizzy-4U said:Is the SLI problem fixed with this patch (lights through walls)?
mileS said:so somebody on the GoG forums was saying if you edit the user.ini file you can't open the config options with the presets again or it will change it back to the lowest values. Going to mess with it for a bit and see if I can get a better LOD setting.
mileS said:back again with a post from another forum. This might help some people here not sure. Thanks to Stoner-Pimp on the guru3d forums.
well, just when I thought I was done playing around with settings... here we go again.
Oh and btw I'm pretty sure the LOD setting doesn't affect small things like grass but for texture on rocks/trees/walls you'll notice the biggest difference.
luxarific said:I felt a little bad about using this mod ("NOT THE DESIGNERS VISION", etc., etc.), but that went away after 10 seconds of playing with it on. The game just gets so much more fun to play if you don't have to waste time managing inventory.
Aeana said:You have to use a mod: http://gamemodscore.org/downloads.php?do=download&fileid=112
BoobPhysics101 said:That glitch has been there since 1.0, the config doesn't change shadow presets at all in Custom mode. Not sure why.