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So does gaf prefer Witcher with xbox controller or with m&k?
Dr Eggman said:So does gaf prefer Witcher with xbox controller or with m&k?
Kyaw said:Turn off scatterDOF and cutsceneDOF, they cut down your frames.
GameplayDOF is fine and it's pretty good imo.
Dr Eggman said:So does gaf prefer Witcher with xbox controller or with m&k?
Gully State said:GAF prefers both at the same time..
Dr Eggman said:So does gaf prefer Witcher with xbox controller or with m&k?
Kyaw said:I think i'm getting better performance by enabling vsync. Might be placebo effect. :/
Domcorleone said:Hey guys, can one of you kindly assist me?
I am playing witcher and it says my FPS is 30 but the when running everything looks choppy, but the FPS counter remains at 29,30. I used the global settings in my radeon pro and turned off AA and VSync and motion blur in the game launcher. My specs
iMac i5 2.8ghz quad core
4gb ram
Radeon HD 5870
It says the recommended settings are high but if I leave everything as is, I barely can get 25 FPS. What the heck??? Please someone help me. Thanks in advance
Darklord said:Did you turn off ubersampling?
3chopl0x said:If that's an iMac wouldn't that be a 5870m not a 5870? If so it won't be able to run high very well.
Domcorleone said:M? What's the difference?
Kyaw said:Mobile version. Less capable version of the desktop variant.
Not even.Kyaw said:Mobile version. Less capable version of the desktop variant.
Kyaw said:Nope, just one 480. I was getting like sub 40 in places and with V-sync on i get sub 50s.
Plus it killed those micro stutters.
Domcorleone said:Anyone have any suggestions? I looked at the OP and nothing seemed to help me get smoothess, the hot fix and patch helped withe the FPS but it is still overall very choppy. What could this be due to?
TheExodu5 said:Microstutters are just a dual GPU artifact.
Getting extra performance with vsync alone...doesn't make sense. Something else is at play.
EXAMPLE:Ultra Config said:[Rendering]
TextureDownscale=0
AtlasTextureDownscale=0
DetailTextureDownscale=0
MaxTextureSize=2048
MaxAtlasTextureSize=4096
TextureMemoryBudget=400
TextureTimeBudget=10
MaxCubeShadowSize=2048
MaxCubeShadowCount=3
MaxSpotShadowSize=2048
MaxSpotShadowCount=3
FoliageDistanceScale=1.0
MeshDistanceScale=1.0
CharacterLodGameplayDownscale=0
AllowBloom=1
AllowShafts=1
AllowAntialias=1
AllowBlur=1
AllowDOF=1
AllowDecals=1.0
AllowVignette=1
AllowSharpen=1
AllowRain=1
AllowSSAO=1
AllowMotionBlur=1
AllowScatterDOF=1
AllowCutsceneDOF=1
DanglesLimiter=0
ShadowQuality=3
ShadowedLights=3
Fullscreen=1
VSync=1
UberSampling=2
Medium-High Performance Focused said:[Rendering]
TextureDownscale=0
AtlasTextureDownscale=0
DetailTextureDownscale=0
MaxTextureSize=1024
MaxAtlasTextureSize=2048
TextureMemoryBudget=500
TextureTimeBudget=10
MaxCubeShadowSize=512
MaxCubeShadowCount=2
MaxSpotShadowSize=512
MaxSpotShadowCount=2
FoliageDistanceScale=0.9
MeshDistanceScale=0.9
CharacterLodGameplayDownscale=0
AllowBloom=0
AllowShafts=1
AllowAntialias=0
AllowBlur=0
AllowDOF=0
AllowDecals=1.0
AllowVignette=1
AllowSharpen=0
AllowRain=1
AllowSSAO=0
AllowMotionBlur=0
AllowScatterDOF=0
AllowCutsceneDOF=0
DanglesLimiter=0
ShadowQuality=2
ShadowedLights=2
Fullscreen=1
VSync=0
UberSampling=0
High Settings for Balanced Image Quality and Performance said:[Rendering]
TextureDownscale=0
AtlasTextureDownscale=0
DetailTextureDownscale=0
MaxTextureSize=2048
MaxAtlasTextureSize=4096
TextureMemoryBudget=700
TextureTimeBudget=10
MaxCubeShadowSize=1024
MaxCubeShadowCount=2
MaxSpotShadowSize=1024
MaxSpotShadowCount=2
FoliageDistanceScale=1.0
MeshDistanceScale=1.0
CharacterLodGameplayDownscale=0
AllowBloom=0
AllowShafts=1
AllowAntialias=0
AllowBlur=1
AllowDOF=0
AllowDecals=1.0
AllowVignette=1
AllowSharpen=0
AllowRain=1
AllowSSAO=0
AllowMotionBlur=0
AllowScatterDOF=0
AllowCutsceneDOF=0
DanglesLimiter=0
ShadowQuality=2
ShadowedLights=3
Fullscreen=1
VSync=0
UberSampling=0
Ultra+ Config said:[Rendering]
TextureDownscale=0
AtlasTextureDownscale=0
DetailTextureDownscale=0
MaxTextureSize=2048
MaxAtlasTextureSize=4096
TextureMemoryBudget=1000
TextureTimeBudget=10
MaxCubeShadowSize=2048
MaxCubeShadowCount=4
MaxSpotShadowSize=2048
MaxSpotShadowCount=4
FoliageDistanceScale=1.6
MeshDistanceScale=2.2
CharacterLodGameplayDownscale=0
AllowBloom=0
AllowShafts=1
AllowAntialias=1
AllowBlur=1
AllowDOF=1
AllowDecals=1.0
AllowVignette=1
AllowSharpen=1
AllowRain=1
AllowSSAO=1
AllowMotionBlur=1
AllowScatterDOF=1
AllowCutsceneDOF=0
DanglesLimiter=0
ShadowQuality=3
ShadowedLights=3
Fullscreen=1
VSync=0
UberSampling=0
BoobPhysics101 said:Ok, there seems to be a lot of confusion about custom user.ini settings so I'm going to do my best to help clear it all up.
The problem with the Witcher 2 custom user.ini's is twofold: first, the configurator is bugged so that it doesn't always set custom settings correctly, retaining old settings (like the max shadow size etc) or even forgetting to completely put in whole variables (it loves to leave the FoliageDistance variable out, which means your grass/foliage distance is at some unknown level.)
When editing your user.ini, it needs to have ALL of these variables in it. If your user.ini doesn't have these in it, you're not adjusting all of the settings!
The premade configs have all of these, but the idiotic configurator loves to leae them out. Keep all of this in mind and make sure your User.ini has all of those variables in it!
Next, if you want to make sure the Configurator doesn't rape your custom made settings, you MUST right click on your user.ini, go to Properties, and set it to Read-Only. Otherwise the game will muck everything up.
Here's some of my suggested configs for different PC's: Medium/High (Performance Focused), High Settings with Balanced IQ/Performance, and Ultra+ for those of you who max out Ultra and want more detail.
For those of you with beefier GPU's and that have at least 1.5GB of VRAM, try this:
Feel free to play with MeshDistanceScale and FoliageDistanceScale to acquire your ideal image quality/performance balance on object LOD and foliage LOD/pop-in.
YMMV with these configs, but a couple of users with higher end PC's have reported increased image quality, FPS, and smoothness with the first config I posted (which was a more tame Ultra+ config). I personally believe CDProjekt Red erred on the side of caution with the stock Ultra config; other than the boneheaded move of enabling Ubersampling, everything is set too low to really take advantage of the increased horsepower the higher end GPU's offer.
It's dithering, and it's in 1.0 as well.FlyinJ said:Since I installed the patch, I'm getting "screendoor" artifacts on certain shadows. Is this common?
How to describe it better... the edges of some shadows don't alpha out nicely... instead they appear as one pixel transparent, one pixel not, etc.
FlyinJ said:Since I installed the patch, I'm getting "screendoor" artifacts on certain shadows. Is this common?
How to describe it better... the edges of some shadows don't alpha out nicely... instead they appear as one pixel transparent, one pixel not, etc.
BoobPhysics101 said:For those of you with beefier GPU's and that have at least 1.5GB of VRAM, try this:
Domcorleone said:Where do I find the user.ini if I purchased through steam?
mileS said:thats what I was waiting for! I knew you'd come through with a post like that. TY TY BoobPhysics101
I had no idea FoliageDistanceScale was even a setting. How did you figure that one out? Honestly thats one of my biggest problems with the game is how much the foliage pops in.
Couple of quick questions. This is the user.ini file thats under My Documents right? (I've heard people say both so thats why I'm confused). also I noticed you have TextureMemoryBudget set to 650 for 1gb cards. I assume Its also fine to use 800 for that?
elseanio said:I can't seem to get the game to read from the user.ini settings.
Setting AllowMotionBlur=0 to test, yet I still get motionblur in-game
[Engine]
CustomRenderingSettings=1
PerformancePlatform=1
scy said:Got my FPS in Chapter 3 up from ~50-60 to a near constant 60 (57-60) with just the settings posted straight and without the patch but with the GOG.exe.
Specs are:
i5 2500k OC'd to 4.3 Ghz
Radeon HD 6950 2GB, not unlocked
4 GB RAM
Might play around with the settings or I may just beat the game and then worry about tweaking for my 2nd time around.
BoobPhysics101 said:Make sure you're editing the user.ini in My Documents, not in your Witcher 2 install directory located in Program Files. Also, make sure the top of the User.ini looks like this:
3chopl0x said:So what is the purpose of the User.ini in the bin/config dir?
The Bookerman said:Wait a minute I just paid for this game(New to this thread)
Here's my specs:
Core i5 2500k Stock
MSi Geforce 560 ti
8 gb of RAM...
And you're telling me I will have a hard time playing this game @ 1080p 60 fps with max settings?
Wow, now i get why I quit upgrading my cpu every year.
The Bookerman said:Wait a minute I just paid for this game(New to this thread)
Here's my specs:
Core i5 2500k Stock
MSi Geforce 560 ti
8 gb of RAM...
And you're telling me I will have a hard time playing this game @ 1080p 60 fps with max settings?
Wow, now i get why I quit upgrading my cpu every year.
leng jai said:The CPU isn't the problem, its the mid-tier videocard. You can't expect to play one of the top PC games at 1080p/max/60fps on a $250 videocard.
Kyaw said:BoobPhysics to the rescue!
I shall try the last config out now.
Why are you complaining?The Bookerman said:.... mid tier. Right. Lemme remind you, this GPU isn't even 4 months old.
The Bookerman said:.... mid tier. Right. Lemme remind you, this GPU isn't even 4 months old.
Oh, but it is! It uses the patented Dead or Alive age = boob size algorithm, so set it to BoobPhysics=99 for maximum boobage.ColonelColon said:damn. when I read that right after a post full of config settings, I thought for sure that I would find BoobPhysics=1 as one of the config settings.