The Witcher 3 4K Patch for Xbox One X

What if they are working on a CBR implementation for cyberpunk? Surely they are using the same engine, so wouldn't it be possible to add it to an existing game as well? Ultimately it will come down to the amount of effort they are willing to put into the update. I agree that a bump to 1440p is most likely.

Not sure of they could easily hit 4K on the 1X considering the game generally runs at 900p on the OG Xbox. 1800p seems to be the most likely resolution IMO. We'll see though, I'm sure it'll be interesting.
Those charts from MS were showing 900p can hit 4K with minimal enhancements outside resolution. It's on a game-by-game basis though so we'll see.
 
if MS wasn't releasing XBX would they bother to do the 4k patch for ps4 pro? Unlike most other pubs, they released 4k patch for ps4 and with xbox coming out, they 4k patch is ready.

I just find it weird they say no, and then all of a sudden yes. just my 2 cents
 
if MS wasn't releasing XBX would they bother to do the 4k patch for ps4 pro? Unlike most other pubs, they released 4k patch for ps4 and with xbox coming out, they 4k patch is ready.

I just find it weird they say no, and then all of a sudden yes. just my 2 cents

iirc they initially said they could not do pro patch because they were busy with gwent. So its probably kinda both, they woulda done it but got side tracked, but since XB1 needs a patch for its new console they can revisit PS4 pro
 
Would a 970 with i5 run this at 60fps on medium? I have it on my pro but would love to play at 60fps, it makes a big difference for me.

Medium sure does not look terrible IMO. I have a 970 as well and I played this at 60fps with a mix of highest to medium settings. Obvious stuff like hair physics you gotta turn down but 970 can def power through this at 1080p.
 
Those charts from MS were showing 900p can hit 4K with minimal enhancements outside resolution. It's on a game-by-game basis though so we'll see.

I guess they could do 4K with the dynamic scaler enabled. I'd almost prefer that with some enhancements instead of OG console settings with a solid native 4K. It'll be interesting if they use higher resolution textures on the 1X. I'll be playing on the Pro regardless so I'm hoping they properly utilize both platforms.
 
I didn't play 1 or 2 and I had no problems following the story or characters in 3. What's really crucial to know is explained in the game and there's also a character encyclopedia to look up everyone's past with Geralt. I think The Witcher 3 was made for newcomers to jump straight into. It is mostly its own self-contained story.
All Witcher games are self contained, in a sense. They treat the world as a completely pre stablished thing so there are no introductions to... Well, anything. But that includes the first game too.

Play 2 on PC if you can, it's one of the best games of last gen.
 
If it can bump the frame rate to 40fps, that'd be great, a lot smoother! That being said visual improvements would be great too. I beat this on PS4 and it's still the best looking open world game(multiplatform).
 
All I want for the Pro Patch is as much they can get into it for a locked 30fps. I don't care if it's 1080p or just lower than 4k. Any upgrade from what we have currently would be amazing because even though the console version isn't Ultra on PC, it's still a fantastic looking game.

I'm hoping for increased draw distance and better Shadows.
 
Looks like I'll be reinstalling this on the PS4 Pro within the next week. I held off on the DLCs specifically for this patch.
 
Hate to be the bearer of bad news.

UPDATE 9PM BST: CD Projekt Red has since downplayed the "few days" proximity to me. "PS4 Pro and Xbox One X: both technical updates are coming," senior PR manager Radek Adam Grabowski told me. "More details about them, including the exact moment when they will be released, are something we are going to announce when the right time comes." Will it be "just a few days", then, or significantly longer?

As to the '100 people working on Witcher' intrigue, Grabowski clarified the comment referred, as expected, to the number of people working on Gwent.

http://www.eurogamer.net/articles/2017-09-07-4k-ps4-pro-update-for-the-witcher-3-coming-in-few-days
 
I want to play w3 but my only experience with the series was the first game and it sucked balls

How is the 2nd game? does it have better combat? Is important to know the story of the first game?
I didn;t like witcher 1, witcher 2 and 3 are fantastic and more alike. plus you get nudes.
 
I have no doubt that since Microsoft had the marketing deal for The Witcher III that it's only because of the Xbox One X that CDPR is even doing an update for PS4 Pro. I do think that both updates will be released on the same day - November 7th simply because I think Microsoft will use the 4K update for The Witcher III to promote the Xbox One X at launch with a video for the game to show off how great it will look on the console which considering the fact that The Frozen Wilds expansion for Horizon Zero Dawn will be released on the same day for PlayStation 4/Pro, Microsoft needs something that will sway fans to purchase the console and nothing better than the 2015 Game of the Year.

At least that's how I look at it.
 
Please add HDR to the game!


Again before any uprendering/post processing only HALF the pixels are rendered. Stop right there and think about it for a second

That's not how cb rendering works. No need for uprendering/post-processing. CB renders a full 2160p framebuffer. All pixels are being rendered. Just half of them are 100% accurate calculations. Other half is calculated using different methods.
 
I have no doubt that since Microsoft had the marketing deal for The Witcher III that it's only because of the Xbox One X that CDPR is even doing an update for PS4 Pro. I do think that both updates will be released on the same day - November 7th simply because I think Microsoft will use the 4K update for The Witcher III to promote the Xbox One X at launch with a video for the game to show off how great it will look on the console which considering the fact that The Frozen Wilds expansion for Horizon Zero Dawn will be released on the same day for PlayStation 4/Pro, Microsoft needs something that will sway fans to purchase the console and nothing better than the 2015 Game of the Year.

At least that's how I look at it.

Only problem with your theory is that they have already said the PS4 Pro patch is coming in a few days - not a few months.
 
What if they are working on a CBR implementation for cyberpunk? Surely they are using the same engine, so wouldn't it be possible to add it to an existing game as well? Ultimately it will come down to the amount of effort they are willing to put into the update. I agree that a bump to 1440p is most likely.

Not sure of they could easily hit 4K on the 1X considering the game generally runs at 900p on the OG Xbox. 1800p seems to be the most likely resolution IMO. We'll see though, I'm sure it'll be interesting.

I doubt that CP will use "the same engine". Even if it will be an evolution of the engine used for TW3 it will probably be pretty heavily modified making any kind of backporting complex and time consuming. It is possible that Pro will get CB only if that's what they will use for XBX as well.
 
Please add HDR to the game!




That's not how cb rendering works. No need for uprendering/post-processing. CB renders a full 2160p framebuffer. All pixels are being rendered. Just half of them are 100% accurate calculations. Other half is calculated using different methods.

Lol so wrong
 
I thought the game looked much better without it tbh.

Monsters look way better with it though. Especially these:

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Pretty slick here too:

 
Everyone is talking about HDR, 4k and checkerboarding but i would love to see them go back to the original renderer they used to show off the game for the first time.

It's probably more time consuming but i would imagine they wouldnt mind going back and releasing their original vision of this game. they already had that engine up and running and ditched it after the shitty Xbox and PS4 GPU specs were revealed. I think a 4.2 and 6 tflop console would easily be able to run these graphics at 1080p.

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November isn't in "a few days", is it? ;)



They just have to include downsampling, they know that, right? Riiiight? :(

Isn't downsampling confirmed to be system level in the Scorpio engine? Developers shouldn't need to include a 4K to 1080p mode as the Xbox will do it.
If you're talk about the Pro, though, that's another story.
 
What's wrong? Please do tell.

CBR renders half the pixels per frame compared to a native render pass and is using the missing pixels from the "checkerboard" from the previous frame or by extrapolation. Thats why your statement was wrong!

Some of it is explained here: https://en.wikipedia.org/wiki/Checkerboard_rendering

While exact implementations tend to vary between developers, the technique generally involves rendering only 50% of any given scene, often rendering it in a grid of 2×2 pixels. A reconstruction filter is then employed to extrapolate the appearance of the unrendered parts of the scene, with the final image then being presented to the viewer as (theoretically) the same as if it had been rendered natively at the target resolution. In some implementations the checkerboard grid will be alternated between frames, with the previous frame's image data being held in memory, and then used to aid with reconstructing the scene.
 
Cb doesn't render a whole scene natively in 4k that's all I'll leave it at for you

Good thing he never said it did then...

Saying that CBR render only half the pixel is lot more inaccurate than whatever disagreement people seems to have about how to call the process vs true 4k.
 
Good thing he never said it did then...

He/she didn't? Interesting take on the quote below ...

That's not how cb rendering works. No need for uprendering/post-processing. CB renders a full 2160p framebuffer. All pixels are being rendered. Just half of them are 100% accurate calculations. Other half is calculated using different methods.

Edited!
Render != IntrapolationExtrapolation or (re)construction!
 
Render != interpolation ?? What ? Interpolation is still a form of rendering. Pixel don't pop out from nowhere...
Interpolation/extrapolation (I should have used the term "Extrapolate" to begin with) is deriving pixel info from already existing pixels which are a result of a render pass. So they don't pop up from nowhere but they are not "rendered" which means produced by draw calls!

Thats the reason CBR exists -> to reduce cost for draw calls which are usually more expensive than construction or extrapolation of pixels at higher resolutions like 2160p.

Again I recommend to read the quote below:

Source: https://en.wikipedia.org/wiki/Checkerboard_rendering

While exact implementations tend to vary between developers, the technique generally involves rendering only 50% of any given scene, often rendering it in a grid of 2×2 pixels. A reconstruction filter is then employed to extrapolate the appearance of the unrendered parts of the scene, with the final image then being presented to the viewer as (theoretically) the same as if it had been rendered natively at the target resolution. In some implementations the checkerboard grid will be alternated between frames, with the previous frame's image data being held in memory, and then used to aid with reconstructing the scene.
 
Good thing he never said it did then...

Saying that CBR render only half the pixel is lot more inaccurate than whatever disagreement people seems to have about how to call the process vs true 4k.

Umm yea it is

Cb starts off rendering HALF the pixels needed for a native 4k image.

AFTER a post process/upremdereer adds the rest of the pixels.

Again a game rendering 4k natively renders double the pixels in real time with NO added post process. It's rendering the scene in real time at 4k. Cb goes through a process after a native nes that is half of 4k and uses calculations to guess what to fill from a previous frame buffer. It's not graphicallly rendering a scene in native 4k. The gpu is only pushing half the res of 4k and then post processing to guess the rest
 
Render != interpolation or (re)construction!

There's a lot of subtlety in the rendering pipeline. Do texture samples that come from cache lines not count because they're not being read from GDDR? Do values interpolated from polygon vertexes not count because they aren't computed from scratch at every pixel? We have approximations left and right, but you're absolutely going to draw the line at using perfectly good pixel data from the prior frame as a shortcut?

CBR isn't as accurate as native rendering, but it can be a staggeringly close approximation. It can also fall back to interpolation when the prior frame isn't a good reference, as during rapid motion, at frame edges, or during cuts between scenes or camera angles. Worst case, 50% of the pixels are rendered natively. Best case, 100% were rendered through a conventional lighting pipeline, just not during the last frame.
 
There's a lot of subtlety in the rendering pipeline. Do texture samples that come from cache lines not count because they're not being read from GDDR? Do values interpolated from polygon vertexes not count because they aren't computed from scratch at every pixel? We have approximations left and right, but you're absolutely going to draw the line at using perfectly good pixel data from the prior frame as a shortcut?

CBR isn't as accurate as native rendering, but it can be a staggeringly close approximation. It can also fall back to interpolation when the prior frame isn't a good reference, as during rapid motion, at frame edges, or during cuts between scenes or camera angles. Worst case, 50% of the pixels are rendered natively. Best case, 100% were rendered through a conventional lighting pipeline, just not during the last frame.

It is not a discussion about the quality of the output, never was in this instance. It is still about that some people tend to think CBR renders a full 2160p frame by draw calls. Thats definitely not the case. It is half the pixels that are rendered and the result is updated to a full 2160p framebuffer by construction or extrapolation.

Interpolation was indeed the wrong word I was using where you quoted from! It should have been "extrapolation"!
 
So the Pro patch isn't coming in a few days then ? Bummer, I hope they don't make us wait for the X release - would just be kind of needless.
 
Everyone is talking about HDR, 4k and checkerboarding but i would love to see them go back to the original renderer they used to show off the game for the first time.

It's probably more time consuming but i would imagine they wouldnt mind going back and releasing their original vision of this game. they already had that engine up and running and ditched it after the shitty Xbox and PS4 GPU specs were revealed. I think a 4.2 and 6 tflop console would easily be able to run these graphics at 1080p.

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Something tells me they would need to do a whole lot more than just change the renderer though. Those are some drastic differences. I remember a game clip of the swamp and the final version looked very different.
 
So the Pro patch isn't coming in a few days then ? Bummer, I hope they don't make us wait for the X release - would just be kind of needless.

Indeed a bummer but I think PS4 Pro owners will still get their patch earlier than 7th Nov 2017.
 
I hope they at the least reveal details on the Pro/X patches soon, I'm really curious to see what they've got cooking up.

Best case it would be similar to what we got with RotTR:
* High Res mode
* Enriched graphics mode (bells & whistles)
* and Performance mode (unlocked fps)
 
Everyone is talking about HDR, 4k and checkerboarding but i would love to see them go back to the original renderer they used to show off the game for the first time.

It's probably more time consuming but i would imagine they wouldnt mind going back and releasing their original vision of this game. they already had that engine up and running and ditched it after the shitty Xbox and PS4 GPU specs were revealed. I think a 4.2 and 6 tflop console would easily be able to run these graphics at 1080p.

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They can, if they drop supporting base consoles and working upgraded consoles by default. Keep in mind previous trailers didn't look that great material wise since they didn't start using PBR in them.
 
Best case it would be similar to what we got with RotTR:
* High Res mode
* Enriched graphics mode (bells & whistles)
* and Performance mode (unlocked fps)

For sure, but since they announced it as 4K updates - I'm under the impression that it will just be a boost to res + maybe some other graphical improvements.
 
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