The Witcher 3 4K Patch for Xbox One X

It should now shouldn't it, but many people will tell you it's locked 30fps atm, when it's not.

You have an X already?

If XBONEX has a 60fps mode so will the PS4 PRO, they have the same GPU, one is just downclocked a bit more from a reference RX 480.

This game does not require a beefy CPU, so a mix of high and med settings can give these mid-gen refreshes a nice enough performance mode at 1080p.


There is nothing wrong with his console, Witcher 3 is not a locked 30fps on the PRO, it still drops the odd frame and cutscenes are definitely not locked. The expansions are not locked either....

Wow...
 
I GOTTA see this running in 4K on a console with a jaguar lol. I specifically just upgraded to a 2600K because my CPU wasn't doing enough work on 4K 30! FPS with ini tweaks and mods.

The superior version of this game is always going to be PC so I have no interest in getting it for my Pro. With HD reworked constantly getting better along with super turbo lighting and weather mods yeah I'm good I think.
 
Would a 970 with i5 run this at 60fps on medium? I have it on my pro but would love to play at 60fps, it makes a big difference for me.
 
Would a 970 with i5 run this at 60fps on medium? I have it on my pro but would love to play at 60fps, it makes a big difference for me.

Well medium looks terrible but do what you gotta do. But yes you will get 60FPS and probably be able to do a couple high settings.
 
You know that the frame time measured is not just that particular render step that is needed for construct the 2160p image (native or checkerboarded) but also for example culling, post processing and AI, right?

Also nobody pretended that CBR takes half the processing compared to native rendering. It is obvious that there is additional processing needed to construct the image to a full frame buffer.

My last response to the matter as I don't want to derail the thread any further!


Why would the render time be the time it take to do half of the final frame? I'm not even sure why anyone would try to compare the time it take to sample part of the frame to the time it take to render a full native frame?


But I'm not sure what the further argument is about the point was that CBR isn't half the pixels of native resolution.
 
What is so wrong, both of the GPU's are based on RX 480......As a matter of fact the PRO has some unique features that helps it with rendering, like CBR hardware, RPM and the ID buffer...but on a base level they're both based on the Polaris GPU...

It also makes no sense to speak of bandwidth without presenting the whole picture, because the PS4 has a 20 GBPS interconnect between CPU to GPU...CPU to Memory on top of the features mentioned above (id buffer, rpm, cbr hardware)..all of that that would maximize efficiency on render time.....So real world results....? If all of these features are used should prove very interesting...

Of course I don't expect this Witcher Patch to make use of FP16, but hey, they could use geometry rendering for their performance mode to maximize fps there, so they have many ways to meet their target on the PRO at least...


Tbh, these load times should have never been so awful on the consoles...I've seen Witcher tested on PC APU's with weaker GPUs's than what was in vanilla PS4 and loadtimes were excellent...

But yes, loadtimes, DD, AF and general graphics settings should get a huge boost on top of framerate....I did say should, because I really don''t know what this dev will bring to the table unless the patch is live...So I'm looking forward to see if they improve console settings to PC high-ultra standards....at the very least.

IQqsCND.jpg


Why would the render time be the time it take to do half of the final frame? I'm not even sure why anyone would try to compare the time it take to sample part of the frame to the time it take to render a full native frame?


But I'm not sure what the further argument is about the point was that CBR isn't half the pixels of native resolution.

No one is saying the output is half of a native 4K resolution. It's been explained to you multiple times already.
 
I GOTTA see this running in 4K on a console with a jaguar lol. I specifically just upgraded to a 2600K because my CPU wasn't doing enough work on 4K 30! FPS with ini tweaks and mods.

The superior version of this game is always going to be PC so I have no interest in getting it for my Pro. With HD reworked constantly getting better along with super turbo lighting and weather mods yeah I'm good I think.

Resolution has pretty much no effect on cpu load.
 
It should now shouldn't it, but many people will tell you it's locked 30fps atm, when it's not.

You have an X already?

If XBONEX has a 60fps mode so will the PS4 PRO, they have the same GPU, one is just downclocked a bit more from a reference RX 480.

This game does not require a beefy CPU, so a mix of high and med settings can give these mid-gen refreshes a nice enough performance mode at 1080p.


There is nothing wrong with his console, Witcher 3 is not a locked 30fps on the PRO, it still drops the odd frame and cutscenes are definitely not locked. The expansions are not locked either....

Umm no. The gpus have quite different capabilities. XbX has almost 50% more alu power and bandwidth
 
I doubt it, consoles have horrific loading times this gen, and the fact that's it's not limited to one game or platform seems to indicate that they're here to stay. I'm assuming it's anti-piracy measures (HDD encryption, etc.) that are to blame, and they're probably not things that are likely to be changed. I don't think you can really expect any difference over Boost mode on the Pro (which already exploits the Pro's better I/O AFAIK).

It would be nice to be surprised, but I won't hold my breath.

Depends. With the extra RAM on the One X, it is possible more things will live in RAM long term so less things will need to be loaded from disk during load screens.
 
No one is saying the output is half of a native 4K resolution. It's been explained to you multiple times already.

What are you even talking about? Someone said that 2160p CBR is just 2.9x the pixels of 900P & I explained that it wasn't because 2160p CBR has the same amount of pixels as 2160p native.

So what are you talking about I would really like to know.
 
What are you even talking about? Someone said that 2160p CBR is just 2.9x the pixels of 900P & I explained that it wasn't because 2160p CBR has the same amount of pixels as 2160p native.

So what are you talking about I would really like to know.

We were talking about performance requirements for different resolutions NOT PIXELS! As a simplification I used 2.9x as indicator that 2160p CBR could be achievable on a Xbox One X if the base resolution was 900p on a Xbox One (X1X is 4.6x the X1). Something the tests MS made and were reported by Eurogamer confirms.
 
Just to clarify:

PS4 Pro patch is coming out in a few days, Xbox One X patch is coming out later this year.

Source

Oh shit !

I am DEFINITELY down to replay the entire Witcher 3 package on the Pro. I wonder what we might get .. guessing 1440p native or something higher via checker board rendering.

The best of both worlds will be an option between a higher resolution mode and a native 1080p mode with the higher resolution effects from the PC version.
 
Just to clarify:

PS4 Pro patch is coming out in a few days, Xbox One X patch is coming out later this year.

Source

Oh wow! That's terrific. I'm about half way through a Witcher 3 playthrough right now on my PS4P.

But honestly, since boost mode was released the performance has been pretty solid.
 
Oh wow! That's terrific. I'm about half way through a Witcher 3 playthrough right now on my PS4P.

But honestly, since boost mode was released the performance has been pretty solid.

That other guy was talking bollocks, its pretty much a solid 30 especially with beast mode activated
 
Oh shit !

I am DEFINITELY down to replay the entire Witcher 3 package on the Pro. I wonder what we might get .. guessing 1440p native or something higher via checker board rendering.

The best of both worlds will be an option between a higher resolution mode and a native 1080p mode with the higher resolution effects from the PC version.

Well...

 
Probably a small team. They stopped work on Witcher 3 completely a year ago to focus on Cyberpunk.

The work is mostly going to be about tweaking settings and performance for these slow 8 core CPUs.
 
I was hoping "wersja" would mean "native" but its "version", rigth?

Yeah, seems like it just says 4K Version. Not exactly a lot of info there.

A lot of companies call anything higher than 1080p on Pro a "4K mode" or something similar.

If they manage to bump it to 2160p even via checker boarding on the Pro, that'd be pretty fantastic.
 
Just to clarify:

PS4 Pro patch is coming out in a few days, Xbox One X patch is coming out later this year.

Source

I hope we find out what's in the update soon.

What are you even talking about? Someone said that 2160p CBR is just 2.9x the pixels of 900P & I explained that it wasn't because 2160p CBR has the same amount of pixels as 2160p native.

So what are you talking about I would really like to know.

Output being the key word in my post. Once resolved, 2160cp has the same amount of pixels on screen as 2160p. We all know that and the earlier posts weren't stating otherwise.
 
Can't wait for DF's PS4 Pro patch analysis. I think it'll be cb 4K on Pro, and native on One X.

EDIT: Wait, it was 900p on XB1, so maybe it'll be cb 4K on One X and on Pro, it'll be something like 1800p cb or a simple 1440p/1620p render.
 
I was hoping "wersja" would mean "native" but its "version", rigth?

Yup. Just looked it up on Wikipedia, version it is.

They do say 4K so you gotta wonder if that could mean native 4K. Then again what else could they have called it. Calling it checkerboard doesn't sound too great.

If it does end up being native, we probably shouldn't expect any additional improvements right?
 
We were talking about performance requirements for different resolutions NOT PIXELS! As a simplification I used 2.9x as indicator that 2160p CBR could be achievable on a Xbox One X if the base resolution was 900p on a Xbox One (X1X is 4.6x the X1). Something the tests MS made and were reported by Eurogamer confirms.

Your 2.9x number paint a picture of it being half the pixels & needing only half the performance which isn't the case.
 
Imagine if console gamers got a cent for every time a PC gamer uttered the term "shitty jaguar cores" or "laptop CPU"... After four years I think we get it, Jesus Christ the superiority complex of having better hardware to run games on lol.
 
Your 2.9x number paint a picture of it being half the pixels & needing only half the performance which isn't the case.

No it doesn't as you are the only one came to this conclusion as many others already tried to explain to you already! The 2.9x was a simplification, even it would be 3.1 or whatever it would change nothing about the statement X1X could do 2160p CBR just fine even the game was 900p on the X1.

SMH.

Ignore++
 
Later this year for Xbox One X they say? Sure hope that just means on launch of the X.

They haven't said much, but I assume it's on or around launch of the new console. From what I gather Microsoft paid or otherwise encouraged CDPR to provide the patch, and I think it was listed as one of the patched games at the reveal conference, so the wait time should be minimal if any.
 
I hope we find out what's in the update soon.



Output being the key word in my post. Once resolved, 2160cp has the same amount of pixels on screen as 2160p. We all know that and the earlier posts weren't stating otherwise.

He said it was 2.9x the pixels I responded directly to that & said it wasn't so , I'm not sure how you can say that no one said that when the post is right there for you to see.
 
I'm reminded of this...



Thing is, I'm now convinced he's just one of those troll posters that really makes you think he's serious from time to time.
I think you could stop this Durante nonsense now, you either respond with something to say or say nothing at all...I made my statement and I stand by it, if that is the only statement you have to make following me in every thread with the same line, just use the ignore function.....

Umm no. The gpus have quite different capabilities. XbX has almost 50% more alu power and bandwidth
I never said they have the same capabilities in perf etc...I said they're based on the same Polaris card, the same base GPU...There are +/- refinements/differences on both sides of course....

I can substantiate that the two cards are based on the same Polaris arch from any reporting outlet, So I really don't know what the shock and awe is all about...However, my point was more to the tune, that if the Witcher 3 could have a 60fps version on the XBONEX, it will have one on the PRO...The uplift is not that great where you will see 60fps on XBONEX and only 30 on PRO....

If you guys saw the post I was referring to...

Alastor3 said:
will Xbox one X will be 60 fps? I believe ps4 pro doesn't have enough firepower

He insinuated that XBONEX could do 60fps whilst PRO was not powerful enough to do the same...Of course that is wrong, so my response....so it may be good to follow the posts sometimes...Cheers.


Also, it's funny that nobody bat an eyelid when DF said that the XBONEX would be delivering on GTX 1070 levels, but now saying it's based on RX 480, just like the PRO, (which is actually true) is seen as a slight????
 
They haven't said much, but I assume it's on or around launch of the new console. From what I gather Microsoft paid or otherwise encouraged CDPR to provide the patch, and I think it was listed as one of the patched games at the reveal conference, so the wait time should be minimal if any.

Yep. If it hadn't been for MS there would have been nothing. Really cool.

It wouldn't surprise me if the Pro version is checkerboard 4K and X native with perhaps higher res textures or something else. Otherwise that would be a rather small difference when the hardware difference isn't exactly small.
 
Just let him pretend cb is as computationally impressove as native rendering lol


If Checkerboard rendering was as computationally impressive (whatever that means ) as native rendering it wouldn't be a point in Checkerboard rendering.

To tell the truth I don't even think you know what you're auguring right now.
 
Yep. If it hadn't been for MS there would have been nothing. Really cool.

It wouldn't surprise me if the Pro version is checkerboard 4K and X native with perhaps higher res textures or something else. Otherwise that would be a rather small difference when the hardware difference isn't exactly small.

My decision to buy Xbox One X hinges on the difference.
 
If Checkerboard rendering was as computationally impressive (whatever that means ) as native rendering it wouldn't be a point in Checkerboard rendering.

To tell the truth I don't even think you know what you're auguring right now.

Simple

4k native >>>>> 4kcb technical graphics achievement

Be humble sit down
 
Just let him pretend cb is as computationally impressove as native rendering lol
I don't have a Pro, but according to DF's John and Rich, cb 4K is as impressive as native 4K and basically indistinguishable from actual 4K. The only downside being is the addition of slight artefacts that can appear in some instances, primarily with transparencies. Also, when doing pixel count you actually see native 4K even though it technically isn't.
 
My decision to buy Xbox One X hinges on the difference.

I think the PS4 Pro version is a good baseline what to expect from the Xbox One X version! The better the PS4 Pro version is the better the Xbox One X version will be too!
 
My decision to buy Xbox One X hinges on the difference.

You already have a Pro then I assume? :)

Since it's CDPR, who really know their stuff you'd think they will take advantage of what the X offers. I see no reason not to. Similar to what Nixxes is doing with Rise of the Tomb Raider. And other games like Project Cars 2 and such.
 
Top Bottom