The Witcher 3 - Official Xbox One gameplay

Game looks beautiful
Combat looks exciting
The UI looks deep yet simple to use

The fuck are you morons complaining about? Sometimes, its easier to just sit back and enjoy a game for what it is, not friggin dissect it from every possible angle.

Some of you seem to have picked the wrong hobby to invest it it seems.

Boom.
 
Game looks beautiful
Combat looks exciting
The UI looks deep yet simple to use

The fuck are you morons complaining about? Sometimes, its easier to just sit back and enjoy a game for what it is, not friggin dissect it from every possible angle.

Some of you seem to have picked the wrong hobby to invest it it seems.

Bless your heart.

The saviour of GAF right here folks.
 
I have to admit, the Xbox One is holding up pretty damn good. To think that initially people made it sound as if a game this advanced would look considerably different due to the power difference on paper. At this point I'm thinking Xbox/GameCube had a bigger gap with games like Splinter Cell changing the design to fit. Hats off to CDPR too since I'm sure their wizardry had a lot to do with it as well.
 
The curse of the red exploding barrel continues. It wouldn't even spare a sword fighting fantasy RPG :D

You have to admit that the effect of the barrel turning cinder hot and then exploding to pieces is pretty nice, though. I'm glad it's in and I will be spraying Igni like a madman when see them.

m6c74XB.gif
 
Game looks beautiful
Combat looks exciting
The UI looks deep yet simple to use

The fuck are you morons complaining about? Sometimes, its easier to just sit back and enjoy a game for what it is, not friggin dissect it from every possible angle.

Some of you seem to have picked the wrong hobby to invest it it seems.

My hero. Thank you.
 
You have to admit that the effect of the barrel turning cinder hot and then exploding to pieces is pretty nice, though. I'm glad it's in and I will be spraying Igni like a madman when see them.

m6c74XB.gif

With enemies getting gibbed by explosions, it really should be fun to play with them.
 
Everyone is insane if they don't agree with me!

Right.

Not everyone has to think that everything about this game looks perfect.

lol, chill. I didn't even post my opinion.
flipping out over the way a game looks when you don't even have the real thing in front of you is insane.

thanks for trying to pick a fight tho
 
thanks for trying to pick a fight tho

That was picking a fight? Right.

Not everyone that responds to your comments are trying to pick a fight :P

flipping out over the way a game looks when you don't even have the real thing in front of you is insane.

In all seriousness, they've been shoving Withcer 3 media out the door every day for the last few weeks. We have enough to dissect this game from every possible angle without actually having it in front of us. I think it's safe for someone to judge the graphics and combat from all that and comment on it.

I'm sure the game will have glowing reviews across the board regardless.
 
Finally downloaded the Gamersyde video and I saw resolution switches most clearly near the end of the video (4:58) when Geralt walks toward the white tree. Its harsh, sunlit left edge flicks between levels of super-jaggy and quite smooth. Up and down in rapid succession but you mostly notice the extended period of aliasing.

They're also using alpha to coverage for vegetation transparency. Not sure why they don't keep objects at 15% translucent when they're in the way during combat instead of making them fully transparent.
 
I really hope for XB1 players that the judder is just the video encoding. I really don't think I could play a game that was so stuttery. I didn't notice it on the PS4 or PC videos so maybe it will be minimal. Might be something improved with the first patch.
 
They're also using alpha to coverage for vegetation transparency. Not sure why they don't keep objects at 15% translucent when they're in the way during combat instead of making them fully transparent.

Wouldn't that be more artistic/game design decision than performance related decision? Considering that is same on all platforms.
 
Wouldn't that be more artistic/game design decision than performance related decision? Considering that is same on all platforms.
Yes, didn't mean to suggest otherwise.

Also I meant A2C for close-camera-clipping fadeout transparency.
 
I have to admit, the Xbox One is holding up pretty damn good. To think that initially people made it sound as if a game this advanced would look considerably different due to the power difference on paper. At this point I'm thinking Xbox/GameCube had a bigger gap with games like Splinter Cell changing the design to fit. Hats off to CDPR too since I'm sure their wizardry had a lot to do with it as well.
Both of the console versions are really impressive. I was skeptical because of the lack of footage from them for so long but they both came out better than I was expecting. They're not world's away from the PC versions in terms of settings, in fact many of the effects I thought would be toned down or absent on console are present, and it's running at a higher resolution than I expected out of either with a steadier framerate. CDPR did a great job, especially considering they've never released a simultaneous multiplatform game before. It makes me much more excited about the future of visually impressive, large open world games on these platforms after ACU came out as bad as it did.
 
Combat looks like it's going to be decent and functional, which is about the most I usually expect from western melee combat systems.
 
Will buy XB1 version and play it first (already have PC version purchased at a discount). 1080pr looked great in COD:AW and I'm glad they were able to do the same here.
 
Will buy XB1 version and play it first (already have PC version purchased at a discount). 1080pr looked great in COD:AW and I'm glad they were able to do the same here.

Do we know if it's 1080pr? Usually dynamic scaling means the game switches between resolution (in this case between 900p and 1080p) based on how much the system is taxed.
 
I dont think anyone that is stating that the combat looks like TW2 has actually played TW2. The combat looks way better! It really boggles my mind whats going on in this thread with some posters.
 
Do we know if it's 1080pr? Usually dynamic scaling means the game switches between resolution (in this case between 900p and 1080p) based on how much the system is taxed.

Well that's what someone here on GAF coined the dynamic resolution. I'm just running with it.

And I think it's been confirmed to have a dynamic res.
 
That was picking a fight? Right.

Not everyone that responds to your comments are trying to pick a fight :P



In all seriousness, they've been shoving Withcer 3 media out the door every day for the last few weeks. We have enough to dissect this game from every possible angle without actually having it in front of us. I think it's safe for someone to judge the graphics and combat from all that and comment on it.

I'm sure the game will have glowing reviews across the board regardless.
Funny framing of words considering the post a page back.
Game looks beautiful
Combat looks exciting
The UI looks deep yet simple to use

The fuck are you morons complaining about? Sometimes, its easier to just sit back and enjoy a game for what it is, not friggin dissect it from every possible angle.

Some of you seem to have picked the wrong hobby to invest it it seems.
 
I dont think anyone that is stating that the combat looks like TW2 has actually played TW2. The combat looks way better! It really boggles my mind whats going on in this thread with some posters.

Agreed. TW2's combat was a pretty decent improvement over TW1...but TW3 looks to be a much bigger improvement over TW2.
 
Well that's what someone here on GAF coined the dynamic resolution. I'm just running with it.

And I think it's been confirmed to have a dynamic res.

Dynamic resolution means the resolution changes based on system load to maintain performance (the key word is dynamic). "1080pr" refers to something like 1440x1080p, which stretches the horizontal resolution rather than the whole image but always remains at that resolution.

I mean I guess you could still call it 1080pr, but it remains to be seen how much time the game actually spends at 1080p.
 
Dynamic resolution means the resolution changes based on system load to maintain performance (the key word is dynamic). "1080pr" refers to something like 1440x1080p, which stretches the horizontal resolution rather than the whole image but always remains at that resolution.

Oh ok. COD:AW on XB1 was something like 1440x1080 but would switch to full 1080p at times so that's what I meant by 1080pr. I'm fine with whatever they go with for TW3. Still better than being set at 900p.
 
I'm one of those who think the combat looks rather bad.

The reason is mostly about animations: all those spinning attacks are really stupid and badly animated, and there's always the sensation the character punches the enemies instead of actually swinging the length of the sword.

All the relevant aspects of swordfighting like weapon reach and pacing are entirely missing in this combat system/animations.
 
Funny framing of words considering the post a page back.

:)

Guess its just frustrating to see such an incredible looking game pulled apart like this. We know its going be a blast to play regardless of platform, but there's always at least one that wants to see everyone else feel the same itch he has.

When is the last time we discussed.. You know... Gameplay? The whole pixel count drama has become a real eye sore lately.
 
This game looks good on all machines, so that's good on CDPR for delivering.

Totally fine with this. ABOUT DAMN TIME CDPR. THANK GOD




Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.

Why is he a troll? Combat was the worst part of both previous Witcher games. I don't think it looks all that great in this one either.
 
Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.

Insecurities? Really, kid? Unreal how I am made out to be the bad guy here. Guy posts nothing constructive and I am in the wrong. OK gaf, ok.

I'm on mobile, so I can't check posting history. So tell me: Do you always hurl childish names at people who hold opinions that differ from your own?

Also, I love the irony in you bitching that the first guy you attacked "posts nothing constructive," yet your first post in this thread was "you're a doodyhead for not liking what I like. Also, that game you took your avatar from? It's poopy too." Very constructive stuff there.
 
I'm one of those who think the combat looks rather bad.

The reason is mostly about animations: all those spinning attacks are really stupid and badly animated, and there's always the sensation the character punches the enemies instead of actually swinging the length of the sword.

All the relevant aspects of swordfighting like weapon reach and pacing are entirely missing in this combat system/animations.

I have to agree with you. I'm not seeing "great" combat here at all. And the animations seem to recycle over and over again.
 
They're taking the Advanced Warfare, idTech approach?

The chance of native 1080p certainly sounds better than 900p. I think more games, even native 1080p PS4 games, should be open to that for the purpose of maintaining the frame-rate.

i really wish Bloodborne did that.
 
So I've watched the official video a few times now and please tell me i'm not the only one who notices the huge amounts of judder :(

I REALLY hope it was just the capture because it was quite frankly nauseating...
 
Yeah it was even on the PS4 version, seems like really cool tech to have a consistent framerate.
Smart. And now I'll be pissed if the framerate is worse on PS4. This tech needs to be in all games, inconsistent framerates is one of the biggest problems so far this generation.
 
I'm one of those who think the combat looks rather bad.

The reason is mostly about animations: all those spinning attacks are really stupid and badly animated, and there's always the sensation the character punches the enemies instead of actually swinging the length of the sword.

All the relevant aspects of swordfighting like weapon reach and pacing are entirely missing in this combat system/animations.

Yeah, feeling similarly. The environments, weather, day/night cycle are all gorgeous (and I really don't care about the downgrade talk. IQ and LOD and all that jazz don't matter to me. ASCII works for me if the game is well written and designed). I think they may have the exploration side of things locked down. And what I've picked up from assorted videos and spoilers, the plot seems interesting and potentially engaging. But the combat I've seen looks floaty and repetitive. Geralt's finishers are meaty (a little TOO for my taste, but I'll deal), but the other strikes don't feel like they actually connect. It's like: roll, roll, igni, spinning floaty strike, slash, roll, repeat. Hopefully there's fair depth in the sword skill upgrades that they just haven't shown. I play for story first, but 60+ hours of canned combos could be a little narcotizing.
 
I have heard about pre-EE balancing and even on Normal Quen was basically godmode.

The damage enemies did before the combat nerfs was basically one and a half difficulty levels above whatever your current difficulty level was today. It was somewhat brutal at times.
Until you started upgrading Quen. It basically took the sometimes overtuned combat damage and essentially laughed at it since you could take around eight hits (IIRC) before it would finally wear off, and the reflected damage actually did something back then. You would go from zero to hero with it up.

It needed adjusting, especially after they tuned the combat damage, but the first adjustment was good enough. They made it so that it became pretty much worthless with the most recent change on anything below Dark Mode since you wouldn't be dying from 1-2 hits on Hard or below anyway.

I like the part where the article you've cited like 3 times actually refers to the combat in TW3. For an article discussing the specific inspirations for the combat in TW2, you might try this:

http://www.eurogamer.net/articles/2013-11-19-the-witcher-3-what-is-a-next-gen-rpg

Probably because if you read my edit, I already said that I found the article about the combat of TW3 while actually looking for the old interview on TW2 that actually cited the Batman games, and that it's too bad the link to the actual interview was dead.
Also, your link was an extremely long read just to hit the bottom part where they mention how they liked Demon's Souls. This was already covered in previous interviews for TW2 as well. They kept bouncing back and forth between Demon's and Arkham Asylum, while also saying they weren't trying to make the kind of game FROM does better.

The Witcher fans wanted a traditional RPG with a story, not a challenge based on their dexterity.

Seems like a typical bullshit excuse for typically bad RPG combat. Who says "fans" didn't want actually good combat? Just the way they went about it was by raising the damage of the enemies without actually giving the player equivalent tools outside of Quen.
 
So I've watched the official video a few times now and please tell me i'm not the only one who notices the huge amounts of judder :(

I REALLY hope it was just the capture because it was quite frankly nauseating...

I noticed it too, yes. We'll see tomorrow (edit: today) if any of the reviews mentions something about it.
 
Ye gods, I played Witcher 2 at launch and it was punishing af. The last few bosses were almost hair-pulling from memory. It'd probably be a cakewalk on Normal now from what you people are saying here.
 
Ye gods, I played Witcher 2 at launch and it was punishing af. The last few bosses were almost hair-pulling from memory. It'd probably be a cakewalk on Normal now from what you people are saying here.

It is. The damage most enemies dealt was drastically cut. Normal feels like Normal instead of slightly above Hard now.
 
Both of the console versions are really impressive. I was skeptical because of the lack of footage from them for so long but they both came out better than I was expecting. They're not world's away from the PC versions in terms of settings, in fact many of the effects I thought would be toned down or absent on console are present, and it's running at a higher resolution than I expected out of either with a steadier framerate. CDPR did a great job, especially considering they've never released a simultaneous multiplatform game before. It makes me much more excited about the future of visually impressive, large open world games on these platforms after ACU came out as bad as it did.

I always stated the PS4 version would look damned close to the PC version running at 1080p aside from the exclusive Nvidia stuff, AA/AF, and maybe draw distance.


Turns out draw distance is not scalable and is the same on all platforms, and the game looks amazing on console, with all major effects seemingly intact.

Looking forward to seeing the DF Faceoff to see just how close it is, and what the differences are.
 
I'm one of those who think the combat looks rather bad.

The reason is mostly about animations: all those spinning attacks are really stupid and badly animated, and there's always the sensation the character punches the enemies instead of actually swinging the length of the sword.

All the relevant aspects of swordfighting like weapon reach and pacing are entirely missing in this combat system/animations.

Yeh, the combat is still the number one thing I'm worried about. I'm sure CDPR has realized where they went wrong with TW2's combat and tried to fix it in TW3 but from the gameplay I've seen, I'm still not entirely convinced.

Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.

... Lol
 
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