Nope, no pimping of our rides.
Well, we can upgrade and customize saddles, lol. That counts for something, I guess.
Nope, no pimping of our rides.
Like hell he doesn't. Why do you think he kept meditating over and over toward the end of the video? He was trying to get it to stop raining. I thought a video glitch too, at first, until I saw how specific it was, excluding the sky completely and highlighting raindrops on the ground. No, it was definitely something the game was doing. Hopefully something fixed in the day one patch, I can't imagine a problem like that making it out the door in a finished game.
It should be noted that with it off, parrying is going to be much more difficult, as the indicator is part of the bar.
Makes me wonder if reviewers have been fast tracked the day one patch or if they'll review without it.
They'll probably review without it and were sent a list of known issues that the patch will address.
You mean it's harder to estimate if enemy has enough stamina left to fully block you, or? Because yeah, that will be harder to see as there doesn't seem to be fatigue animations for when enemy is out of stamina.
If you don't disable player HP indicator you can still track your own stamina.
edit:
WTB freecam mod
The Bar flashes when you're supposed to parry.
Sure. I imagine you could get good at estimating it, but this isn't like Souls where the windup makes it easier to read.
Interesting. So there's no other way to know when to parry? Like when a strike is about to connect?
The arabic writing on the HUD actually fits the fantasy style of the game quite well.
I feel that way about pretty much anything that's not the Latin alphabet.
This guy playing gives me a headache.. How can you move the camera so much in such annoying wayHas this gameplay been linked before? Quote to see.
If old put contract on me.
Just in a river, so no big waves.
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Has this gameplay been linked before? Quote to see.
If old put contract on me.
I get the impression from these videos that these guys are far more interested in playing the game early than they are in just playing the game. Like that one video where the guy ran back and forth over this one spot of ground that he had to interact with, looked to be actually using the sprint button to move faster, but he wouldn't hold still for one little second to stop and see the "X" he had to push to actually interact with it.
I don't get why more games don't visually represent Health/Stamina?
I remember playing Severance (Aka Blade of Darkness) and in that game both were visually represented on your character through both animations and textures.
As you took damage and had lower health your character visually looked hurt, they'd have cuts/bruises over their body that progressively got worse and worse (IE small cuts, to huge gashes on their back, etc). It was an easy and quick way to "See" if you were really injured.
For stamina, if you got low the character slowed down, visibly panted their breathing and just looked "Tired."
This wasn't one just on eplayer character either (like Geralt, but was for 4 different playable characters (A barbarian, knight, dwarf, and Amazonian).
I wish more games did this, that way for people that don't want health/stamina bars we can play with them off and still visually have cue's as to what the general health is and if you or an enemy are low on stamina.
At the end the horse rides off without him...
I don't get why more games don't visually represent Health/Stamina?
I remember playing Severance (Aka Blade of Darkness) and in that game both were visually represented on your character through both animations and textures.
As you took damage and had lower health your character visually looked hurt, they'd have cuts/bruises over their body that progressively got worse and worse (IE small cuts, to huge gashes on their back, etc). It was an easy and quick way to "See" if you were really injured.
For stamina, if you got low the character slowed down, visibly panted their breathing and just looked "Tired."
This wasn't one just on eplayer character either (like Geralt, but was for 4 different playable characters (A barbarian, knight, dwarf, and Amazonian).
I wish more games did this, that way for people that don't want health/stamina bars we can play with them off and still visually have cue's as to what the general health is and if you or an enemy are low on stamina.
I agree it would be nice to have more of that.
I suppose its a matter of the insane amount of additional animation work it would take to represent that. Bruises and cuts could only really be shown on Geralts face since you've got a wide variety of gearing options covering the rest of his body. Although they do already have toxicity levels represented in his face which could make it difficult to have both effects being applied. They could maybe have him clutch his ribs or start to hunch over during an idle animation but that could be hard to read if you are actively engaged in combat. So we have to settle for that lame red tinge around the screen when you are critically hurt.
lol yeah, I'm pretty sure thats because he died from the bleeding effect just as he mashed the sprint button.
I really can't wait until this is standard in games. There's no reason not to do it, I mean the original wolfenstein had it
If you're injured your character should limp and hunch over and limp etc. I'm trying to think of games that have done this well.
It's so nice, but then we also get stuff like this:
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Such a gorgeous world.
Well, we can upgrade and customize saddles, lol. That counts for something, I guess.
Saddles affect the speed. Not sure what else though.
I am really hoping for some horse armor DLC. Maybe a tower too, even though I'm not sure what I would use it for other than storing stuff.
I am really hoping for some horse armor DLC. Maybe a tower too, even though I'm not sure what I would use it for other than storing stuff.
Didn't realize this unlocked on PSN at 5pm on Monday the 18th! I might have to go digital now.
Didn't realize this unlocked on PSN at 5pm on Monday the 18th! I might have to go digital now.
Yeah they unlock it based on the 19th in Europe.
That's awesome. I'll just go digital then.
Actually it doesn't have to just be on their face. In Severance (which was a third person action-adventure game ala Rune/Die by the sword) you found armor/gear just like you do in most rpgs.
They simply applied decals over your gear for the cuts/bruises, as thought he clothing/armor was slashed through, it worked fine and didn't look that strange, you simply assumed the cut was through the armor or gear.
It's just a matter of them making different "health" decals and then applying them to the character when the health is at a certain point, say every 20% level of health, so each time you hit 20% lower health it kicks in new decals that progressively look worse and worse.
You don't even need aniamtions for that, it's mainly the stamina you need the animations for (showing characters tired).
They could simply appply it to humanoids only (so only need to animate it for one model/rig setup and apply the animation to Geralt and all humanoid npc's that share the same model/rigging).
Didn't realize this unlocked on PSN at 5pm on Monday the 18th! I might have to go digital now.
Not really consistent with the Slavic alphabet they use in The Witcher games.The arabic writing on the HUD actually fits the fantasy style of the game quite well.
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Such a gorgeous world.
I'm tempted. Amazon will have it to me on Tursday morning though, I am undecided...
The arabic writing on the HUD actually fits the fantasy style of the game quite well.
I'm tempted. Amazon will have it to me on Tursday morning though, I am undecided...
So far, the last three games that I let myself get really hyped over were moderate letdowns. Dark Souls 2, Dragon Age: Inquisition and Bloodborne. Not that any of them were "bad", but I usually don't let hype affect me like I did with those games.
So now I'll just calmly, heavily breathe until this is released.
Currently finishing up a new TW2 playthrough anyway since I no longer have my old saves. I used to think the combat was decent, but it is actually kind of shitty, and the Kayran still sucks. Hopefully the combat in TW3 isn't just a small upgrade. But I guess anything is better than TES combat.
Well, there's like 36 different endings... if the bad ending is what you want, knock yourself out.Witcher 3 will most likely left me unsatisfied if one of the endings isn't my Geralt pushing Yennefer into the mud and riding with Triss into the sunset.
Well, there's like 36 different endings... if the bad ending is what you want, knock yourself out.![]()
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You have high standards then because I was hyped for those same three games and left largely satisfied.
Looks beautiful. Wow.
Who cares about technical features and some ideas of downgrade when the art direction is so beautiful?
The hardest choice I feel like I'm going to have to make is yennefer or triss.Witcher 3 will most likely left me unsatisfied if one of the endings isn't my Geralt pushing Yennefer into the mud and riding with Triss into the sunset.
Well, there's like 36 different endings... if the bad ending is what you want, knock yourself out.![]()
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Dat first world hardest choice...The hardest choice I feel like I'm going to have to make is yennefer or triss.
Well 3 endings for Geralt and 36 "ending states" for how the rest of the world turns out.