... And so the Witcher ends for me as well.
When nobody cared about The Witcher in the early 2000s, when it was but a mere indie title that got no mention beyond the "Reasons why it's worth being a PC gamer in 2006" amist all the "PC gaming is dying" nonsense, I remember the first game didn't do it for.
Then the sequel came out unexpected, and it ended up being one of my favorite games, for its great story, great antagonist and plot I didn't know where went.
I completed Witcher 3 last year when it came out, and I loved it, though the ending soured for me. I got the bad ending. The depressing ending. The short ending which have less exposition than the others.
So when the expansions came out I woved to do another playthrough the entire game. I would do things differently. I would exhaust side quests, I would get the Witcher Mastercrafted gear, I would handle the major plotlines differently, and I would get a better ending.
And so for the past 3-4 weeks, and now 156 hours later, Witcher 3 has completely consumed my life, being a much better experience than it initially was.
I couldn't have asked for a better ending to Heart of Stones and Blood and Wine. My ending was fanservice to the brill, but that's the way I wanted it.
The last screenshot taken in my courtyard with Yen, wearing Grandmaster Manticore armor, it was time to say goodbye to this game, this franchise and this character. It feels like finishing a really good book, leaving a hollow feeling inside, but ultimately one good feeling. Everything good must come to an end. It's been such a fun ride following CD Projekt Red through everything since they did the polish translation to Neverwinter Nights. They've upset the balance of Western RPGs.
Even in the face of Witchers so-so mediocre combat system, questionable controls and so on. It's a classic, and one I will remember.
How long will we have to wait before we will get another deeply story driven game with this quality of cinematics, choice, voice acting, facial animation and writing? And this breathe and value. What a labor of love it was. What a challenge it was to exhaust every contract, every side quest, every treasure hunt. The Witcher ends up being one of those games that it becomes impossible not to use as a measuring stick in the future to hold up against other games.