The Witness (from Braid developer) confirmed for PS4

The music from the trailer reminded me a lot of Final Fantasy: Crystal Chronicles. I wonder of the whole soundtrack will be like that with really old instruments. As someone who grew up with Myst it definitely looks great.
 
A whole island filled with line puzzels! Maybe line puzzeles are awesome, but really, all line puzzles?
This is how i felt when i first saw it years back, but this trailer and Blow's comments really turned me around.
In the initial showing the line puzzles only ever opened up doors, that led to more line puzzles to open up more doors which made it seem extremely dull. In this trailer it looks more like theyre the interface to controlling and traversing the island at large, which to me sounds amazing. A simple interface to do incredibly elaborate things. It feels like The Witness is some kind of meta-commentary on games in general.
 
The music from the trailer reminded me a lot of Final Fantasy: Crystal Chronicles. I wonder of the whole soundtrack will be like that with really old instruments. As someone who grew up with Myst it definitely looks great.

The music was kinda giving me some FF9 vibes, personally. Anywho, it sounded great.
 
I liked his "no arbitrary puzzles" comment followed by a door with a maze puzzle on it followed by a floor made out of maze-ish puzzles...
Can someone explain this game to me. Ever since it was revealed last year all the "puzzles" I've seen in this game are connecting lines to a dot. Is that all there is to The Witness?


Basically it seems all the maze puzzles relate to the surroundings in some way or the other, not just in that the mazes are triggers for other stuff but that you can't just find the solution by looking at the maze, the answer is in the environment. Think Riven, that bit where you have to open a passage with a series of animal pictograms and it turns out the whole area surrounding one of the puzzle elements is shaped like a frog if viewed from the right angle.

It's like saying all the puzzles in Braid are about manipulating time. It's indeed the mean and it's a simple mean, but that doesn't accurately describe how intricate and far-reaching some of the puzzles are and need a great understanding of your environment.
 
I was just about to head off to sleep last night and then Jonathan Blow slammed this in my face.

Looks so good. Very intriguing.

My mind is active, just thinking about the game and these odd line puzzles.
 
The most interesting thing shown in the conference, I want to see more.

What's more important is that Sony is accommodating for indie games that aren't platform-exclusive unlike Microsoft, so this sends a clear message to indie devs who have been burned by XBLA and hopped on the PC-Steam train.
 
The most interesting thing shown in the conference, I want to see more.

What's more important is that Sony is accommodating for indie games that aren't platform-exclusive unlike Microsoft, so this sends a clear message to indie devs who have been burned by XBLA and hopped on the PC-Steam train.

The off-hand comment that Sony will allow indies to self-publish was nice to hear. I assume there'll still be some sort of approval process in place, however.
 
Microsoft will have to be more supporting of indie devs or then Blow, the big spokesperson for the indie movement, will encourage a lot more small developers indirectly to go console-exclusive with PS4.
 
Microsoft will have to be more supporting of indie devs or then Blow, the big spokesperson for the indie movement, will encourage a lot more small developers indirectly to go console-exclusive with PS4.
I'm pretty sure he doesn't have anything like that kind of pull. And he said it's only exclusive because they can't produce multiple consoles SKUs at once. Starting with PlayStation isn't surprising, he's been overtly critical of MS's cert processes for years.

As for Myst, I'm pretty sure it's meant to evoke those horribly designed games in the same way Braid had some satirical jabs at platformer design, with the 'blind jumps' etc.
 
As long as that's a pretty limited exclusivity window, this was one of the highlights of the show for me. Blow's a little over the top as a presenter but the game speaks for itself. Looks amazing.
 
From the dupe thread:

This is not only old, the title is in fact inaccurate.

Blow stated that the game will be exclusive to the PS4 for the duration of the "launch window". Unless you're referring to the trailer not actually being inside the thread. :p
 
From the dupe thread: Blow stated that the game will be exclusive to the PS4 for the duration of the "launch window". Unless you're referring to the trailer not actually being inside the thread. :p

I think it was the gameplay trailer bit ... but I took that directly from the Eurogamer article title.
 
I think GAFers would be knowledgeable enough to put Jonathan Blow in the title instead of "Braid developer". >:(

Also I'm really surprised at the amount of people who didn't know how the game looked before this.


Really cool to give him a spot on the stage.
 
I think GAFers would be knowledgeable enough to put Jonathan Blow in the title instead of "Braid developer". >:(

Also I'm really surprised at the amount of people who didn't know how the game looked before this.


Really cool to give him a spot on the stage.

I agree it was cool for what it represented, but this game wasn't necessarily the best thing to talk about or show, just because it's not the kind of game that it's easy to talk about or show.

Very excited about the game itself, though, and glad to know it's slated for this year.
 
This was so unexpected. Not only was this great, but I loved Blow's shit about explosions, ha.

Sony locking this down gives me high hopes that they're going to have another good run at quality PSN games. This would honestly be a system seller for me if it wasn't also coming to PC.
 
Blow stated that the game will be exclusive to the PS4 for the duration of the "launch window". Unless you're referring to the trailer not actually being inside the thread. :p

Thats not what Blow said. I've already corrected this in the OP, and in the thread, multiple times, and I linked the video of his presentation to the exact section where he says what he says, and I quoted exactly what he said word-for-word.

"In the release window, the Playstation 4 will be the only console that the Witness is on."

That's what he said.

Then on Twitter he said "It is a console [timed] exclusive, not an all-platform exclusive."
 
I hope he was just trying his best to not show the actual puzzles in the game, because I'm not liking how all we saw was maze puzzle after maze puzzle.

Been following the development blog for some time, and there were some interesting updates... but the fact that he boasts about the number of puzzles whenever he talks about The Witness has me worried.
 
This was one of my highlights of the show because I think JB is a genius, and I'm excited to finally play another one of his games.
 
I don't really understand what my expectations are supposed to be for this game. Honestly, how is this supposed to play?
It appears to be an adventure game, the maze puzzles in the trailer don't appear to be the substantive puzzles, they're the switches for the puzzles. If you look at their function, they allow you to operate greater aspects of 'real' puzzles.
 
This is one game that'll probably make great use of the social stuff baked into the system. 'Help me I'm stuck/here lemme show you how/general comments about the game' should be really cool if the system is as integrated as it seems.
 
Microsoft will have to be more supporting of indie devs or then Blow, the big spokesperson for the indie movement, will encourage a lot more small developers indirectly to go console-exclusive with PS4.

Not letting indies put games on sony systems or steam if they put a game on XBL is a kick in the nuts. Sony and Valve don't require an exclusive window. The only one preventing indie games from being available on XBL is microsoft.
 
It appears to be an adventure game, the maze puzzles in the trailer don't appear to be the substantive puzzles, they're the switches for the puzzles. If you look at their function, they allow you to operate greater aspects of 'real' puzzles.

Ah ok. That's intriguing then. I was worried that the smaller puzzles could be the primary game, and the background merely a set-piece for traversal to the next puzzle.
 
Theres a lot of love for pipe puzzle games. I just don't get the excitement.

I didn't understand the huge praise Braid got either. It was a basic puzzle platformer. Would people go as equally nuts if Krusty's super fun house or Lost Vikings were released today?
 
Theres a lot of love for pipe puzzle games. I just don't get the excitement.

I didn't understand the huge praise Braid got either. It was a basic puzzle platformer. Would people go as equally nuts if Krusty's super fun house or Lost Vikings were released today?
Braid is literally the only puzzle game I've ever played that actually managed to remain engaging for the length of a 'real' game. It's mechanics are consistently reinvented, and it treats the player as an adult, which is sadly rare enough that it makes it extraordinary. It also managed to tell a story that's absolutely intertwined with it's design, which almost no one does.
 
I don't understand what this game is, all I saw was a Myst like game with dumb looking line puzzles over and over.
 
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