Also console exclusive on PS4, according to Blow.
I'm going to be horrible at this game. Still excited for it!
Didn't they say release window exclusive at the reveal?
This is how i felt when i first saw it years back, but this trailer and Blow's comments really turned me around.A whole island filled with line puzzels! Maybe line puzzeles are awesome, but really, all line puzzles?
The music from the trailer reminded me a lot of Final Fantasy: Crystal Chronicles. I wonder of the whole soundtrack will be like that with really old instruments. As someone who grew up with Myst it definitely looks great.
I liked his "no arbitrary puzzles" comment followed by a door with a maze puzzle on it followed by a floor made out of maze-ish puzzles...
Can someone explain this game to me. Ever since it was revealed last year all the "puzzles" I've seen in this game are connecting lines to a dot. Is that all there is to The Witness?
The most interesting thing shown in the conference, I want to see more.
What's more important is that Sony is accommodating for indie games that aren't platform-exclusive unlike Microsoft, so this sends a clear message to indie devs who have been burned by XBLA and hopped on the PC-Steam train.
I'm pretty sure he doesn't have anything like that kind of pull. And he said it's only exclusive because they can't produce multiple consoles SKUs at once. Starting with PlayStation isn't surprising, he's been overtly critical of MS's cert processes for years.Microsoft will have to be more supporting of indie devs or then Blow, the big spokesperson for the indie movement, will encourage a lot more small developers indirectly to go console-exclusive with PS4.
Yes, they did. That doesn't mean self-certed though, it means you can publish your game without needing a proven publishing retail history, as is the case on XBLA.When Blow was introduced did, they say "self publish on PSN?"
Ah ok I gotcha, thanks for clearing that up.Yes, they did. That doesn't mean self-certed though, it means you can publish your game without needing a proven publishing retail history, as is the case on XBLA.
This is not only old, the title is in fact inaccurate.
From the dupe thread: Blow stated that the game will be exclusive to the PS4 for the duration of the "launch window". Unless you're referring to the trailer not actually being inside the thread.![]()
I think it was the gameplay trailer bit ... but I took that directly from the Eurogamer article title.
I think GAFers would be knowledgeable enough to put Jonathan Blow in the title instead of "Braid developer".
Also I'm really surprised at the amount of people who didn't know how the game looked before this.
Really cool to give him a spot on the stage.
Blow stated that the game will be exclusive to the PS4 for the duration of the "launch window". Unless you're referring to the trailer not actually being inside the thread.![]()
It appears to be an adventure game, the maze puzzles in the trailer don't appear to be the substantive puzzles, they're the switches for the puzzles. If you look at their function, they allow you to operate greater aspects of 'real' puzzles.I don't really understand what my expectations are supposed to be for this game. Honestly, how is this supposed to play?
Microsoft will have to be more supporting of indie devs or then Blow, the big spokesperson for the indie movement, will encourage a lot more small developers indirectly to go console-exclusive with PS4.
It appears to be an adventure game, the maze puzzles in the trailer don't appear to be the substantive puzzles, they're the switches for the puzzles. If you look at their function, they allow you to operate greater aspects of 'real' puzzles.
Braid is literally the only puzzle game I've ever played that actually managed to remain engaging for the length of a 'real' game. It's mechanics are consistently reinvented, and it treats the player as an adult, which is sadly rare enough that it makes it extraordinary. It also managed to tell a story that's absolutely intertwined with it's design, which almost no one does.Theres a lot of love for pipe puzzle games. I just don't get the excitement.
I didn't understand the huge praise Braid got either. It was a basic puzzle platformer. Would people go as equally nuts if Krusty's super fun house or Lost Vikings were released today?
sounds like 6 month ps4 exclusive
but seriously, its just Myst, who really wants to play Myst these days?
sounds like 6 month ps4 exclusive
but seriously, its just Myst, who really wants to play Myst these days?