Remembrance
Member
Wow, that actually took me a couple minutes. Solution:
Also works if you start in the other direction.
Wow, that actually took me a couple minutes. Solution:
For the templevideo what the hell is this guy doing with this candle?
For the templevideo what the hell is this guy doing with this candle?
It's obviously a metaphor for life. Search for "Nostalghia".
First run in with a, eh?Tarkovsky film
How entertaining. Your assumption is indeed correct.I had noticed that the music box behaves a little oddly. The path you use to start it can be followed a second time after starting the music and then it lights up. I was curious if some secret series of on/off solutions would lead to disabling the time limit.
Haha, I hope that happens for me too. I'm gonna try the challenge again tonight legitimately before cheesing it.
Credit to reddit:
There are even more secrets to be found at the.lake
This is game is unexpectedly great for couch coop. Had my girlfriend and I find solutions AT THE SAME TIME on a puzzle I was stumped on for some time. Just by explaining to her the "rules" she was able to try it out controller in hand. Some of the things she did had me on the path of a solution I tried out on paper and we got our Eureka moment at the same time. Fuck you John Blow, thank you John Blow!
Btw, need pointers for tree topssolved every panels I found and I'm stuck with the door to the laser being controlled by a panel that's too far for me to get to the door in time. There's another panel to open that door from the inside that I can see from the outside through a little hole in the cabin but it's not big enough for me to open it that way.
Just need a pointer really, don't get too precise with it. Already got enough lasers to go for the "regular" ending but that stuff grinds my gears.
Is that really a secret or re-using of assets? I failed to see if there's any gotcha's for that.
Is that really a secret or re-using of assets? I failed to see if there's any gotcha's for that.
Sorta spoiler regarding end location:
wish the endgame area had a door to unlock for easier access to the rest of the island, or even a boat spot. Slightly annoying to have to retrace steps, but not a huge deal I guess
Overall I really liked the puzzles in the game, the learning and stuff were perfect. However, the lack of real direction you feel towards the end really hurts me wanting to go all in on solving the environment puzzles. I appreciate the messageMaybe I'm missing something.if there is one. The game seems to try and provoke thought about what art is, and how it affects people, but it leaves it so open it's hard to make much of it.
I am absolutely stuck on something, and I can't find the answer:
I beat the game and am trying to 100% it as best I can by doing the puzzles in the environment. I solved the puzzle where the sun joins with the beginning gate, and it seems to have boxed me in. This is apparently an ending to the game, so how can I solve the sun/gate puzzle and not be stuck? Did I fuck myself in my current save?
I am absolutely stuck on something, and I can't find the answer:
I beat the game and am trying to 100% it as best I can by doing the puzzles in the environment. I solved the puzzle where the sun joins with the beginning gate, and it seems to have boxed me in. This is apparently an ending to the game, so how can I solve the sun/gate puzzle and not be stuck? Did I fuck myself in my current save?
People who 100%ed the game will find this comment really amusing.
I have some good news for you friend :]Just got the "Endgame" achievement this morning. Overall had a blast with the game. Looks like I'm only at ~360 solved, and I know a few particular areas that I missed so I'll be going back and working on those a bit.
Got a huge feeling of satisfaction whenever I got stuck on a puzzle for a long time and came back to it later with fresh eyes and managed to solve it.
Wasn't sure if this would be worth the $40 at launch, but Blow did it again and made a game I really loved. Definitely onboard for whatever he does next.
Sorta spoiler regarding end location:
wish the endgame area had a door to unlock for easier access to the rest of the island, or even a boat spot. Slightly annoying to have to retrace steps, but not a huge deal I guess
In the mountain, inching forward.
Enjoying most of the puzzles in here, except for the rotating ones, and the colors flashing, both of which simply got hard to look at. They were also too much of what I call spitball puzzles: you are set to a task, and the creator is lobbing spitballs at you while you try to do it. Not my favorite approach. (Which is why I hated the bamboo forest so much, since that was the entire gimmick to the audio puzzles.
I am in the bamboo forest area.Am I the only that had to use a piano to get through this part? I guess I realized I'm sorta.... tone deaf? Believe it or not, I had a lot of trouble knowing when one sound was higher or lower than the other.
Everything that follows is end-game stuff related to the above post. Nothing beyond the above post.In the mountain, inching forward.
Enjoying most of the puzzles in here, except for the rotating ones, and the colors flashing, both of which simply got hard to look at. They were also too much of what I call spitball puzzles: you are set to a task, and the creator is lobbing spitballs at you while you try to do it. Not my favorite approach. (Which is why I hated the bamboo forest so much, since that was the entire gimmick to the audio puzzles.
Still have over half the + puzzles to find, so I won't go deep into the endgame until I've found them, but I'll work my way there for now. I'm still marveling at how consistently challenging the game is, and how consistently innovative with its designs.
I agree with you on the puzzles that were annoying, and what the area reminded you of. There are some cool puzzles in there though.In the mountain, inching forward.
I'm to the row of panels that are all solved with the same line, drawn at the same time. What a brilliant twist on what would otherwise be dead simple. I'm finding the easiest way to keep going is to draw a combined picture of everything - and I still dead ended at panel tonight.
The mountain has been fascinating. Was that concept art for the game, or drawn specifically for the area, up on the walls? It felt like a kind of peek into both the making of the game, and the island, at once. It's funny, my daughter asked, early into her run with it, "Where does the water from the river come from? It doesn't make any sense!" I loved how it was shown.
Enjoying most of the puzzles in here, except for the rotating ones, and the colors flashing, both of which simply got hard to look at. They were also too much of what I call spitball puzzles: you are set to a task, and the creator is lobbing spitballs at you while you try to do it. Not my favorite approach. (Which is why I hated the bamboo forest so much, since that was the entire gimmick to the audio puzzles.
Still have over half the + puzzles to find, so I won't go deep into the endgame until I've found them, but I'll work my way there for now. I'm still marveling at how consistently challenging the game is, and how consistently innovative with its designs.
The interior of the mountainremind anyone of Portal, a bit? Going behind the facade, seeing the mechanical panels and constructions behind the scenes.
So I've been stuck on the top of the mountain (with 7 lasers) for a whileIs there some trick to it? Can someone nudge me in the right direction?and just can't solve the puzzle in the middle under the statues.
The only trick is. Everything else works the same as you expect.finding the right place to stand
If you are on Steam, a patch simplified this puzzle byonly showing you the exit you need to reach from each starting point when you start drawing a line.
Thanks! I figured as much but I just couldn't figure it out for the life of me. That patch would be a lifesaver but sadly I'm on PS4
Well, since you're intended to have this information now:
The corner starts and exits go together diagonally. The side start goes with the side exit.
The mountain has been fascinating. Was that concept art for the game, or drawn specifically for the area, up on the walls? It felt like a kind of peek into both the making of the game, and the island, at once. It's funny, my daughter asked, early into her run with it, "Where does the water from the river come from? It doesn't make any sense!" I loved how it was shown.
Yeah, while I found a couple of them mildy annoying, they were also hilarious/interesting, so no biggie. I really lovedI agree with you on the puzzles that were annoying, and what the area reminded you of. There are some cool puzzles in there though.
Wow, great recall. The artistic vision for the game remained remarkable consistent, even as the layout of the island evolved over the years.about concept art:
I found that area incredibly fascinating as well.At least some of the concept art that's up on the walls is real and seemed very familiar; I think I recognized some of them from way back when the game was first announced, here's a few of those images from 6 years ago for comparison (no spoilers you haven't seen yet if you're inside the mountain)
http://www.cinemablend.com/games/Jonathan-Blow-s-The-Witness-Concept-Art-Released-23186.html
http://the-witness.net/news/2010/02/concept-art/
Yeah, while I found a couple of them mildy annoying, they were also hilarious/interesting, so no biggie. I really lovedthe 'control panel' puzzles that extend the light bridges. The one in the first area, and how you have to solve several different ways to be able to find the panels to open the door, are quite brilliant.
Now you have to get the Platinum.Well the endingwas not great....not great.....
Various spoilers:
now my save file says I have 429 solved, +2
You are correct, making 2-3 tweets on the subject of piracy in total takes less time that developing and releasing a patch on consoles.Still no patch on PS4. Firewatch needed a heavier performance update and it came out in 2-3 weeks.
I hope it will at least allow to have FOV and sensitivity sliders because it is a shame it wasn't available on day one considering the development time. 3 seconds to turn around, horrible blur, it looks like you're looking though a 100mm lens and I can even feel a little motion sickness.
Blow is quicker when he needs to shit on piracy making him lose sales.
Another fresh find off of reddit is apparently how you're supposed to solve the mountaintop puzzle:
(By standing along the directions that some of the statues are pointing at.)
I don't think anyone solved it this way that I can think of. Maybe no one at all.
Another fresh find off of reddit is apparently how you're supposed to solve the mountaintop puzzle:
(By standing along the directions that some of the statues are pointing at.)
I don't think anyone solved it this way that I can think of. Maybe no one at all.
Another fresh find off of reddit is apparently how you're supposed to solve the mountaintop puzzle:
(By standing along the directions that some of the statues are pointing at.)
I don't think anyone solved it this way that I can think of. Maybe no one at all.
Well the endingwas not great....not great.....