You should read this blog post where he explains why there is no music in the game http://the-witness.net/news/2015/11/on-music-sound-effects-story/
The Witness is a game about being perceptive: noticing subtleties in the puzzles you find, noticing details in the world around you. If we slather on a layer of music that is just arbitrarily playing, and not really coming from the world, then we’re adding a layer of stuff that works against the game. It’d be like a layer of insulation that you have to hear through in order to be more present in the world.
It's not about the type of music; it's the fact of music playing at all. For better or for worse, he has a very singular focus on the type of environment he wants, and he believes non-diegetic sound detracts from it. He's clearly opposed to anything that feels artificial piped into the environments.The entire point of music is for it to be complimentary. He says that ALL music, of any kind, whether now in existence or not, would not work because it would be "insulation." I just cannot possible believe that. I'm sure some minimalist, atmospheric music could enhance what is already there.
Studies have shown listening to classical music while performing a puzzle improves spatial reasoning versus sitting in silence, which would go perfectly with these types of puzzles. In that sense, it actually improves human perception, not detracts from it.
Here's what he says:
The entire point of music is for it to be complimentary. He says that ALL music, of any kind, whether now in existence or not, would not work because it would be "insulation." I just cannot possible believe that. I'm sure some minimalist, atmospheric music could enhance what is already there.
Studies have shown listening to classical music while performing a puzzle improves spatial reasoning versus sitting in silence, which would go perfectly with these types of puzzles. In that sense, it actually improves human perception, not detracts from it.
2 more hours... *impatiently looking at clock*
PC version is not out yet. I'm going to play it with the Steam Controller though.
Because of the head bob?Aargh! Spent $40 on this game and I can't play it because it gives me motion sickness.
Everyone complaining about the soundtrack, I have you covered.
Robert Rich - Nest
There you go. Enjoy.
I agree. Plus if you really want to listen to music while you play, you can just turn on Spotify. Some nice piano music or perhaps classical orchestra would compliment nicely.That's just how he felt. You may disagree but he's the one making the game. Quietude was a distinct choice and he doesn't really need to justify it. It's fine to not like his decision, but you can't act like it's objectively wrong or something.
It was briefly mentioned quite a while ago that The Witness would have support for 3D TVs. Is it the case for the PS4 version ? Any option or auto-detection for that in the game ?
Hey GAF, how is this game as a virtual couch coop with an S.O.? Or what I mean is, my wife and I were enamoured with South Park SoT, just taking turns with the story. She's interested in The Witness too.
Does this make an intertaining couples game?
Hey GAF, how is this game as a virtual couch coop with an S.O.? Or what I mean is, my wife and I were enamoured with South Park SoT, just taking turns with the story. She's interested in The Witness too.
Does this make an intertaining couples game?
Anyone have any news if this has 21:9 support on PC? If not... we'll find out pretty soon.
People really need to stop comparing this to Myst. By doing so you're effectively saying, "this game is terrible".
Judging by impressions so far that doesn't seem to be the case.
Does this game have a story?
That's just how he felt. You may disagree but he's the one making the game. Quietude was a distinct choice and he doesn't really need to justify it. It's fine to not like his decision, but you can't act like it's objectively wrong or something.
My brain is actually hurting.
What I don't understand about this game is how I'm supposed to know what new blocks/tiles on a board are supposed to represent.
Also, there's a set of boards early on where you're supposed to complete in order. Getting one wrong deactivates the board so you have to go back to the previous one and re-do it. I thought that was incredibly tedious. Am I missing something? Are there clues around to make it less of a guesswork?
Nice moving of those goalposts.Enough people asked that he chose to justify it.
I understand his reasoning of why he did not put music in the game. If he had said he could not come up with music that fit, I would totally understand. If he had said that music playing over the sound effects impaired the game, I would totally understand. If he said he wanted people to focus on the sound effects and not the music, I would totally understand.
Instead, what he said was that music harms human perception, which is objectively false.
No idea, probably.Because of the head bob?
Why is nobody making a Spotify playlist for this game?
I'm already seeing myself putting on some stupid Enya or Dead Can Dance for this...
Help me!
It's... complicated. I've yet to play the game myself, but everything I've gathered from Blow's podcast appearances and reviews makes the story sound very esoteric in how it uses environmental clues and audio logs to communicate its ideas.
If it's the one I just got the trophy from. There is a very obvious clue I missed at first.My brain is actually hurting.
What I don't understand about this game is how I'm supposed to know what new blocks/tiles on a board are supposed to represent.
Also, there's a set of boards early on where you're supposed to complete in order. Getting one wrong deactivates the board so you have to go back to the previous one and re-do it. I thought that was incredibly tedious. Am I missing something? Are there clues around to make it less of a guesswork?
Here's what he says:
The entire point of music is for it to be complimentary. He says that ALL music, of any kind, whether now in existence or not, would not work because it would be "insulation." I just cannot possible believe that. I'm sure some minimalist, atmospheric music could enhance what is already there.
Studies have shown listening to classical music while performing a puzzle improves spatial reasoning versus sitting in silence, which would go perfectly with these types of puzzles. In that sense, it actually improves human perception, not detracts from it.
Enough people asked that he chose to justify it.
I understand his reasoning of why he did not put music in the game. If he had said he could not come up with music that fit, I would totally understand. If he had said that music playing over the sound effects impaired the game, I would totally understand. If he said he wanted people to focus on the sound effects and not the music, I would totally understand.
Instead, what he said was that music harms human perception, which is objectively false.
My brain is actually hurting.
What I don't understand about this game is how I'm supposed to know what new blocks/tiles on a board are supposed to represent.
Also, there's a set of boards early on where you're supposed to complete in order. Getting one wrong deactivates the board so you have to go back to the previous one and re-do it. I thought that was incredibly tedious. Am I missing something? Are there clues around to make it less of a guesswork?
1) If you come across a symbol you haven't seen before, you haven't found the bank of tutorial puzzles that explain the language of those symbols yet. The Witness is very hard, but it's never that obtuse. Treat any door with a symbol you don't recognize as a locked door. The key is finding the area of the island that explains how that symbol works.
Okay. It doesn't really change much though, does it?
How's the performance on ps4? I'm torn on what platform to get it on. I have a fairly high end pc that I'm sure would run this perfect 1080 60fps but if its the same on ps4 I'd get it there to play on my nice TV in the livingroom.
And for the pc players how's they keyboard and mouse controls when interacting with the puzzles? Is it better or worse with a controller? I prefer fps gaming with a keyboard and mouse so that could sway me back to the PC.
I do have the elite controller I could use on PC.... Hmmm decisions, decisions.
Looks like it probably does.