/vent mode
I don't know what it is, but there is something about Kamiya games I just don't 'get.'
I am very much enjoying Wonderful 101 but at the same time it frustrates me to death. There is so much I don't understand about the game and it is so shit at giving instructions on what you are supposed to do.
Had the same problem with Bayonetta, while I enjoyed it to an extent and I was able to finish the game I never ever felt like I was in control of the combat, or at least I wasn't playing the game it was supposed to be played. Like something about it just wasnt meshing. Sure I could finish it but I never felt like ever understood what the combat was really about and I'm having the same damn problem with Wonderful 101, I'm completing missions and beating bosses but I feel like I'm not making the most of the combat system.
What I loved about Itagaki's Ninja Gaiden titles was how cut and dry it was on the fact it was very clearly an attack / block & counter fighting system that punished you for going in all offensive. Then Bayonetta seemed relentless offensive. Now this seems.....I can't decide.
Help me understand wtf is going on GAF. I understand the Unite moves can help in building combos but all I seem to be doing is relentless attacking as Wonderful Red with fists and throwing in the Unite Sword as another means of attack.
Standard non-unite attacks appear to stun an enemy is that correct? When the orange circles are on an enemy?
Is there some sort of counter / dodge going on in this game? I know Jello can be used to counter or stun an enemy but it doesn't work for all attacks. Some attacks I get smashed through the jello, is there some other method of countering these attacks I am unawares of?
I also found that I got an upgrade to a 'Stinger' attack but like the rest of the game, the game doesn't explain a fucking thing about how to perform it. I mean it does, very fucking briefly, then it disappears but even then it was pretty vague about what the hell it was.
Also characters rank up, what does that do for you?
I noticed you could also change team order / grouping but again no fucking explanation on what that does for anything.
Is there some where with a guide to the combat on this game and how it is supposed to be played, because right now I feel like I am mashing away and repeating the same few moves (attack as Wonder Red, throw in Unite Sword for extra damage, rinse and repeat) through the game and using Jello Guts to repel enemy attacks when and if I ever catch a glimpse of an incoming attack behind the shit flying all over the screen.
I really want to enjoy this game and I'm sure it's a great game when the combat clicks, but it's just not clicking in anything but a mash and hope sort of way right now, which is exactly what happen with Bayonetta and that also pissed me off to no end, especially how the game grades you at the end of each level, it's like a big "Whats that? You sucked at the game despite the fact we told you sweet fuck all about how the game works? So sorry, here, have a 'youre a shit cunt' medal just so we can rub it in some more'
Bayonetta did this and I am really hessitant to even consider the second one as the game basically did the same thing, it rewarded you for getting the combat system but did fuck all to really teach or explain it and if you didn't get it you never really got into the meat of the game itself with all the unlocks and extra modes. It's like it punishes you more and more for not getting it. I feel Wonderful 101 is doing exactly the same thing. I haven't had controller throwing rages since I was 12 but fuck me Kamiya's games really do this too me, despite the fact I can complete the Ninja Gaidens on the hardest settings, something about these games drives me up the wall.
Explanations or help please?