The Wonderful 101 Review Thread

Might as well just pay for review scores and save everyone time and effort if you're going to do that much
I saw some reviewers regret changing weapons was not as easy as pressing a button... At the time we learnt to do hadokens in the arcades, watching other players.
 
I ran through the demo 4 1/2 times. I got an overall Platinum rank on Normal. There's something very fun and addictive about the core gameplay, but I also felt that I wanted to like the game more than I do.

That. I guess I'll try playing the demo again - this time on the big screen (I was only able to do Off-TV play) - so I can try out the touch-screen controls. I liked the demo well enough, but it never felt... incredible. For example, LEGO City Undercover... I didn't uncover most of the secrets, but just playing through the story, I realized that I was having so much fun playing, moment after moment. Funny, charming, controlled well enough.

With W101, I felt none of that. But again, I must play it again.
 
giving this game a 6/10 would be more believable if you really hated the controls but 3/10 is just trolling
wtzgU.gif
 
Will probably be a 9.5 game to me.

I'm not surprised at a bunch of 8s and whatnot but a 3 out of 10 makes me wonder if the reviewer was one of those on Twitter.

People throw out "broken" like they do "surreal" nowadays.

I hope they realize they are using that word incorrectly.

I can see issues with the camera as in the demo it became tough when you lost a bigger enemy offscreen but while problematic, it's not what I would call any sort of "broken"(unless in the final game it happens all the time).

One guy complained that you have to buy defense moves that are vital to making it through the game.

Well, then buy them.

If they weren't unlockable until the end, it'd be a problem.
 
giving this game a 6/10 would be more believable if you really hated the controls but 3/10 is just trolling
wtzgU.gif

Also being honest, I feel that a 3/10 is probably the reviewer taking the subjective nature of reviews too far... maybe basing it on his own enjoyment instead of the actual game.

I personally feel like review scores under 5 should be reserved for incredibly broken and or mind-numbingly repetitive games, so I doubt the game deserves a score that low.
 
Well this is the worst reviewed Kamiya game.

Clearly west press understand the quirks of his games, so that's not the problem. Maybe and just maybe, the game is not that good.

All great devs can have one flop.

Definetly this means I don't need a Wii U anytime soon.
 
what are you complaints so i can relay them to the action gods

The stiff jankiness of the controls: It feels like a product of it's era, lacking the fluidity that DMC3 and Bayonetta would later bring. I'm not gonna lie and tell that the combo system of slotting individual moves in and out ain't immaculate. It is. However, I feel that that system is shackled by the controls, Yes, I eventually had fun and learned the game, but I believe that the controls are an unnecessary barrier in front of the combo system. That's my two cents. But back to W101...

...I'm all kinds of hyped. My only concern was the camera and how being pulled that far back with so many characters would impact visibility.
 
Well this is the worst reviewed Kamiya game.

Clearly west press understand the quirks of his games, so that's not the problem. Maybe and just maybe, the game is not that good.

All great devs can have one flop.

Definetly this means I don't need a Wii U anytime soon.

A flop???

What on Earth leads you to believe that???

The game looks excellent, it just has a learning curve.

If the worst part about it are the controls, I think many can attest to the fact that they work really well in the demo.

Oh wait, you come from the school that the lowest review should be highlighted maybe.
 
I just noticed Blistered Thumbs changed the WTF tagline from "This game would have worked in third-person with a normal controller." to "This game would have worked with a normal controller." I still don't get that tagline, seeing as the game can be played without the touch screen.
 
A flop???

What on Earth leads you to believe that???

The game looks excellent, it just has a learning curve.

If the worst part about it are the controls, I think many can attest to the fact that they work really well in the demo.

Oh wait, you come from the school that the lowest review should be highlighted maybe.

more like the school of I don't own a Wii U so I never played the demo

I wonder how much of this gamepad control hate is due to the media having been anti-WiiU for so long anyway... It would be interesting to hear what guys at GiantBomb feel about this game

if you hate Wii U it is hard to give this a chance
 
A flop???

What on Earth leads you to believe that???

The game looks excellent, it just has a learning curve.

If the worst part about it are the controls, I think many can attest to the fact that they work really well in the demo.

Oh wait, you come from the school that the lowest review should be highlighted maybe.

Not counting that awful review, but most of them seems to agree that there's some considerable flaws, mostly in the controls.

And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores).

The fact is not an isolated review, so we can't even pull that card. I might not trust a particular review in the middle of many different reviews but seems this is clearly not the case. Not saying the game is bad, it's just not as good as Kamiya other games...
 
more like the school of I don't own a Wii U so I never played the demo

I wonder how much of this gamepad control hate is dude to the media having been anti-WiiU for so long anyway... It would be interesting to hear what guys at GiantBomb feel about this game

if you hate Wii U it is hard to give this a chance

I haven't even tried the Gamepad controls.

Like the Eurogamer review stated though, there are failsafes like the right analog and buying "slowdown" abilities when Unite Morphing.

I don't see me ever playing using the touchscreen.
 
God Hand always seems to be overrated or underrated.

It's no 3.0 though. That was insane.


It's sad that this is Kamiya's lowest scoring game, but it's still scoring "well".
 
(joke carpet statement response)

for real gamers this is easily a 9.5 out of 10

For gamers that want everything to be easy with no learning curve this is a 3-7.7 out of ten.

Get better at games losers!...I'm day one for this because this kind of game needs supporting
 
Not counting that awful review, but most of them seems to agree that there's some considerable flaws, mostly in the controls.

And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores).

The fact is not an isolated review, so we can't even pull that card. I might not trust a particular review in the middle of many different reviews but seems this is clearly not the case. Not saying the game is bad, it's just not as good as Kamiya other games...

like Kamiya gives a shit about is career metacritic score

lol Metacritic is shit
 
Not counting that awful review, but most of them seems to agree that there's some considerable flaws, mostly in the controls.

And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores).

The fact is not an isolated review, so we can't even pull that card. I might not trust a particular review in the middle of many different reviews but seems this is clearly not the case. Not saying the game is bad, it's just not as good as Kamiya other games...

Well, great for me I guess then as the controls worked very good for me in the demo.

I barely had any issues with using the right analog for Unite Morphs.

What I was worried about(besides the iffy camera) was the repetitiveness and lack of variety and everything I read has said the variety is staggering.

If the game is like the demo, just more and better, it will be brilliant for me.
 
The stiff jankiness of the controls: It feels like a product of it's era, lacking the fluidity that DMC3 and Bayonetta would later bring. I'm not gonna lie and tell that the combo system of slotting individual moves in and out ain't immaculate. It is. However, I feel that that system is shackled by the controls, Yes, I eventually had fun and learned the game, but I believe that the controls are an unnecessary barrier in front of the combo system. That's my two cents. But back to W101...

Nothing wrong with the controls. Sure the control scheme and camera were very unorthodox for the genre, but as long as you could always and accurately do what you wanted and not get punished because of the controls, it's all good. Just like in RE4, the camera was fixed, but the whole game was designed around that.
 
I haven't even tried the Gamepad controls.

Like the Eurogamer review stated though, there are failsafes like the right analog and buying "slowdown" abilities when Unite Morphing.

I don't see me ever playing using the touchscreen.

only played the demo a few times I pretty much suck at the game but I did not wish to invest the time to learn it and having to was a month to play the real thing

I still feel this could be another Kid Icarus but it seem people with better skill than I do get the controls to work as they should
 
Who said he cares?

He had an impecable track record among the press and this is it's first game that fails to do so. That's all.

I still believe the game is being scored on Wii U's reputation not Kamiya's that is the issue here

it is not his failure put this game on 360/PS3 you would hear a whole other tune being sung
 
only played the demo a few times I pretty much suck at the game but I did not wish to invest the time to learn it and having to was a month to play the real thing

I still feel this could be another Kid Icarus but it seem people with better skill than I do get the controls to work as they should

I'm very happy for the demo(used up all my time with it:[) as it prepared me for the combat and what is expected in the game.

I doubt I would have hated the game without the demo but now I know one of the first things I have to do is buy Unite Guts:P
 
Just to give everyone a little perspective on who they're talking to

Relaxed Muscle has been extremely pessimistic towards Nintendo and this game in previous 101 threads. He not only focuses on the negatives, he seems to actively seek them out.

To the point where in previous threads he's tried to highlight the lack of effort between Nintendo marketing and Bayonetta marketing by comparing the directors cut viewcount a few days after it premiered on youtube to 3 year old Bayonetta trailers.

Not to stifle discussion but I mean if this thread is going off in the direction where like 10 people are engaging him at once over his posts, people should probably be aware where he's coming from.

And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores)..

Case in point.

101 isn't as good as any of Kamiya's previous games because of metacritic

Cancel those preorders and sell those Wii-U's.
 
Maybe its a game where you either think the controls are fantastic or you think they suck. I thought the controls of Skyward Sword were amazing but I realized lots of gamers didnt find them reliable. That gamespot review it felt like they were playing a different game than me. Maybe its similar with this game.
 
Who said he cares?

He had an impecable track record among the press and this is it's first game that fails to do so. That's all.

& Ninty really needed a game that reviewed as well as TLOU or Galaxy1/2 to help push systems to people like you. Kamiya was a good bet for ninty to take a gamble on even though it didn't pay off this time.
 
Maybe its a game where you either think the controls are fantastic or you think they suck. I thought the controls of Skyward Sword were amazing but I realized lots of gamers didnt find them reliable. That gamespot review it felt like they were playing a different game than me. Maybe its similar with this game.

I'm sure if the controls work to satisfaction, we'll hear about it from impressions in a week/month and for years to come. Wouldn't be the first time reviews got it wrong, nor would it be the last.

These are probably some of the same reviews who said not one word about Uncharted 3's broken aiming, or complained about Skyword Sword, or etc. etc. Just wait for player impressions.
 
I'm very happy for the demo(used up all my time with it:[) as it prepared me for the combat and what is expected in the game.

I doubt I would have hated the game without the demo but now I know one of the first things I have to do is buy Unite Guts:P

I was not sure about my Hype until I played the demo

the game is amazing. I love how fast these guys move and it looks great

I cannot wait to get into the story

right now I really hate NOA no real reason for this delay shit but they just did not want September to be empty I guess still on GTA week the NA reviews will get lost
 
The IGN review wasn't horrible but it was predictable as this person in previews had issues with the controls.

I think it's very offputting though that she never mentioned the right analog stick controls as an option.

What if one control option works better than another???

Are we to go by the "more system defining scheme" in judging the merits of the game???

Myself, I'd go by what's best for the game.
 
Nothing wrong with the controls. Sure the control scheme and camera were very unorthodox for the genre, but as long as you could always and accurately do what you wanted and not get punished because of the controls, it's all good. Just like in RE4, the camera was fixed, but the whole game was designed around that.

I dunno. In RE4, I felt like I was working with the quirks as opposed to God Hand where I felt the constant need to get around them. The chain of headshot > run forward > roundhouse kick that the camera angle enabled is the stuff of legends. I never felt that God Hand's controls were justified in a similar manner.
 
The IGN review wasn't horrible but it was predictable as this person in previews had issues with the controls.

I think it's very offputting though that she never mentioned the right analog stick controls as an option.

What if one control option works better than another???

Are we to go by the "more system defining scheme" in judging the merits of the game???

Myself, I'd go by what's best for the game.

I thought that preview backfired on youtube comments?

she was being called out pretty hard

I was expecting a much lower score from her will not a 3/10 lol
 
Maybe its a game where you either think the controls are fantastic or you think they suck. I thought the controls of Skyward Sword were amazing but I realized lots of gamers didnt find them reliable. That gamespot review it felt like they were playing a different game than me. Maybe its similar with this game.

This is true.

The IGN reviewer bashed the controls but said they worked 75% of the time.

They worked at a much greater percentage for me in the demo.

Except when I tried to make my sword humongous and it ended up making a ladder as it kept extending up a building, ahahahaha.
 
Just to give everyone a little perspective on who they're talking to

Relaxed Muscle has been extremely pessimistic towards Nintendo and this game in previous 101 threads. He not only focuses on the negatives, he seems to actively seek them out.

To the point where in previous threads he's tried to highlight the lack of effort between Nintendo marketing and Bayonetta marketing by comparing the directors cut viewcount a few days after it premiered on youtube to 3 year old Bayonetta trailers.

Not to stifle discussion but I mean if this thread is going off in the direction where like 10 people are engaging him at once over his posts, people should probably be aware where he's coming from.



Case in point.

101 isn't as good as any of Kamiya's previous games because of metacritic

Cancel those preorders and sell those Wii-U's.

Not because of metacritic, because dozens of reviews are saying so. Metacritic is just the aggregate that shows that feel in the press. Is the feel you have when you read most of the reviews, that the game dosn't have the finesse of his other games. You say I'm wrong? Sorry but I'll side with the people don't have Nintendo avatars, at least this time.

My complaints about Nintendo marketing were because I wanted the game to do fine! I want PG to have success, so if I'm negative about Nintendo marketing is because I think they did a piss poor job with the marketing of the game (and the 30k shipments in japan basically confirms it). Damn, now is a bad thing to want to make the game be sucessful and criticize a company because of something wrong they are doing?. I cant believe how someone could have sided with Nintendo in that case...

About my view of the game in the past, here:

http://www.neogaf.com/forum/showpost.php?p=75531543&postcount=774

"Hey, you complained we showed to little of the game? Here, look at all these spoilers!"

Looks incredible. Kamiya and PG are the best japanese team.
 
This game is good. From what I've played (the demo), it's fun, very fun.

On a side note, what's with IGN? KEZA MACDONALD is a joke, her reviews are basiclly a giant spoiler the whole way through where i can't even read it. Same with her Pikmin review, oh well. Ign used to be my go to site and i believed them. I was a blind moron back then...
 
I thought that preview backfired on youtube comments?

she was being called out pretty hard

She was but in fairness to her, her official review made the game seem like a much better game than her final score.

That happens a lot though, it's almost like gymnastics scoring in reviews nowadays. A few mishaps and automatic deductions rather than taking it all as a whole.

Some would often say that scores are not what you should go by in reviews and I turned my head because scores are "exciting" but there's certainly truth to that nowadays.

Back in the old days of EGM magazine, I could basically take the numerical values as to whether most games were good or not; nowadays, there are so many different variables and different mindsets that it's best to take in the comments and not take the number too seriously.
 
They're optional though.

Yes, they are, but they're also the default option. Game reviewers (apparently) can't be expected to learn how to actually play the games they're reviewing or what options there are (let alone what system the game is on, Blistered Thumbs). If it were on a different system the default controls would have to be different, therefore it's not a 1:1 "if this was PS360 it would get better scores" scenario.
 
To be fair, other platforms wouldn't have had the touchscreen control issues this one (apparently) has.

I respect that Kamiya at least tried to do something with the touchscreen
I think a few years from now this game will be one of the gems on the Wii U people will talk about

She was but in fairness to her, her official review made the game seem like a much better game than her final score.

That happens a lot though, it's almost like gymnastics scoring in reviews nowadays. A few mishaps and automatic deductions rather than taking it all as a whole.

Some would often say that scores are not what you should go by in reviews and I turned my head because scores are "exciting" but there's certainly truth to that nowadays.

Back in the old days of EGM magazine, I could basically take the numerical values as to whether most games were good or not; nowadays, there are so many different variables and different mindsets that it's best to take in the comments and not take the number too seriously.

I am not actively reading the reviews I believe that was IGN UK right? anyway I do not want to know too much

this makes me wonder how Bayo2 will score with gamepad stuff?
 
It really is a bit sad at how resistant many reviewers and journalists are to change.

I have played the demo and the controls do take getting used to, yes, but once you've got it, they're brilliant.

Saying that they should have changed the genre or just adapted to "normal" controls, especially as the Wii U GamePad has the exact same number of inputs as a controller, and it can be played on the Pro Controller, is just wrong.

It's like Skyward Sword and Kid Icarus Uprising. Both are fantastic games, but both got hated upon because their controls had the audacity of not being "conventional".

As a gaming journalist myself, it saddens me at how reviewers are these days.
 
I respect that Kamiya at least tried to do something with the touchscreen
I think a few years from now this game will be one of the gems on the Wii U people will talk about

Oh, I love the control scheme and find it's 100% accurate for the 5 morphs in the demo.

It really is a bit sad at how resistant many reviewers and journalists are to change.

I have played the demo and the controls do take getting used to, yes, but once you've got it, they're brilliant.

Saying that they should have changed the genre or just adapted to "normal" controls, especially as the Wii U GamePad has the exact same number of inputs as a controller, and it can be played on the Pro Controller, is just wrong.

It's like Skyward Sword and Kid Icarus Uprising. Both are fantastic games, but both got hated upon because their controls had the audacity of not being "conventional".

As a gaming journalist myself, it saddens me at how reviewers are these days.

Kirby's Air Ride was the first time I was truly shocked that people hated something for controlling differently.
 
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