GhostWriter24
Member
Must be a nod to the legendary IGN God Hand review :b
Because God Hand deserved it?
Must be a nod to the legendary IGN God Hand review :b
I saw some reviewers regret changing weapons was not as easy as pressing a button... At the time we learnt to do hadokens in the arcades, watching other players.Might as well just pay for review scores and save everyone time and effort if you're going to do that much
I feel like being somewhat good at games should be a prerequisite for being a reviewer.Must be a nod to the legendary IGN God Hand review :b
I ran through the demo 4 1/2 times. I got an overall Platinum rank on Normal. There's something very fun and addictive about the core gameplay, but I also felt that I wanted to like the game more than I do.
Because God Hand deserved it?
giving this game a 6/10 would be more believable if you really hated the controls but 3/10 is just trolling![]()
Because God Hand deserved it?
god hand is a god tier action game
i dunno bout all dat
what are you complaints so i can relay them to the action gods
Well this is the worst reviewed Kamiya game.
Clearly west press understand the quirks of his games, so that's not the problem. Maybe and just maybe, the game is not that good.
All great devs can have one flop.
Definetly this means I don't need a Wii U anytime soon.
...
God Hand was the best brawler of its gen. Yep I prefer it to DMC3.
A flop???
What on Earth leads you to believe that???
The game looks excellent, it just has a learning curve.
If the worst part about it are the controls, I think many can attest to the fact that they work really well in the demo.
Oh wait, you come from the school that the lowest review should be highlighted maybe.
A flop???
What on Earth leads you to believe that???
The game looks excellent, it just has a learning curve.
If the worst part about it are the controls, I think many can attest to the fact that they work really well in the demo.
Oh wait, you come from the school that the lowest review should be highlighted maybe.
more like the school of I don't own a Wii U so I never played the demo
I wonder how much of this gamepad control hate is dude to the media having been anti-WiiU for so long anyway... It would be interesting to hear what guys at GiantBomb feel about this game
if you hate Wii U it is hard to give this a chance
Not counting that awful review, but most of them seems to agree that there's some considerable flaws, mostly in the controls.
And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores).
The fact is not an isolated review, so we can't even pull that card. I might not trust a particular review in the middle of many different reviews but seems this is clearly not the case. Not saying the game is bad, it's just not as good as Kamiya other games...
Not counting that awful review, but most of them seems to agree that there's some considerable flaws, mostly in the controls.
And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores).
The fact is not an isolated review, so we can't even pull that card. I might not trust a particular review in the middle of many different reviews but seems this is clearly not the case. Not saying the game is bad, it's just not as good as Kamiya other games...
The stiff jankiness of the controls: It feels like a product of it's era, lacking the fluidity that DMC3 and Bayonetta would later bring. I'm not gonna lie and tell that the combo system of slotting individual moves in and out ain't immaculate. It is. However, I feel that that system is shackled by the controls, Yes, I eventually had fun and learned the game, but I believe that the controls are an unnecessary barrier in front of the combo system. That's my two cents. But back to W101...
like Kamiya gives a shit about is career metacritic score
lol Metacritic is shit
I haven't even tried the Gamepad controls.
Like the Eurogamer review stated though, there are failsafes like the right analog and buying "slowdown" abilities when Unite Morphing.
I don't see me ever playing using the touchscreen.
Who said he cares?
He had an impecable track record among the press and this is it's first game that fails to do so. That's all.
only played the demo a few times I pretty much suck at the game but I did not wish to invest the time to learn it and having to was a month to play the real thing
I still feel this could be another Kid Icarus but it seem people with better skill than I do get the controls to work as they should
I'd say most of them are not. It's a little disconcerting.I feel like being somewhat good at games should be a prerequisite for being a reviewer.
And I meant a flop given that Kamiya games has like 89+ in Metacritic. Is a stain in his inmaculate career (in terms of scores)..
Who said he cares?
He had an impecable track record among the press and this is it's first game that fails to do so. That's all.
Maybe its a game where you either think the controls are fantastic or you think they suck. I thought the controls of Skyward Sword were amazing but I realized lots of gamers didnt find them reliable. That gamespot review it felt like they were playing a different game than me. Maybe its similar with this game.
I'm very happy for the demo(used up all my time with it:[) as it prepared me for the combat and what is expected in the game.
I doubt I would have hated the game without the demo but now I know one of the first things I have to do is buy Unite Guts![]()
Nothing wrong with the controls. Sure the control scheme and camera were very unorthodox for the genre, but as long as you could always and accurately do what you wanted and not get punished because of the controls, it's all good. Just like in RE4, the camera was fixed, but the whole game was designed around that.
The IGN review wasn't horrible but it was predictable as this person in previews had issues with the controls.
I think it's very offputting though that she never mentioned the right analog stick controls as an option.
What if one control option works better than another???
Are we to go by the "more system defining scheme" in judging the merits of the game???
Myself, I'd go by what's best for the game.
Maybe its a game where you either think the controls are fantastic or you think they suck. I thought the controls of Skyward Sword were amazing but I realized lots of gamers didnt find them reliable. That gamespot review it felt like they were playing a different game than me. Maybe its similar with this game.
Just to give everyone a little perspective on who they're talking to
Relaxed Muscle has been extremely pessimistic towards Nintendo and this game in previous 101 threads. He not only focuses on the negatives, he seems to actively seek them out.
To the point where in previous threads he's tried to highlight the lack of effort between Nintendo marketing and Bayonetta marketing by comparing the directors cut viewcount a few days after it premiered on youtube to 3 year old Bayonetta trailers.
Not to stifle discussion but I mean if this thread is going off in the direction where like 10 people are engaging him at once over his posts, people should probably be aware where he's coming from.
Case in point.
101 isn't as good as any of Kamiya's previous games because of metacritic
Cancel those preorders and sell those Wii-U's.
"Hey, you complained we showed to little of the game? Here, look at all these spoilers!"
Looks incredible. Kamiya and PG are the best japanese team.
I still believe the game is being scored on Wii U's reputation not Kamiya's that is the issue here
it is not his failure put this game on 360/PS3 you would hear a whole other tune being sung
I thought that preview backfired on youtube comments?
she was being called out pretty hard
To be fair, other platforms wouldn't have had the touchscreen control issues this one (apparently) has.
What did this game score on famitsu/dengeki? Yes, I know they are worthless.
They're optional though.
To be fair, other platforms wouldn't have had the touchscreen control issues this one (apparently) has.
She was but in fairness to her, her official review made the game seem like a much better game than her final score.
That happens a lot though, it's almost like gymnastics scoring in reviews nowadays. A few mishaps and automatic deductions rather than taking it all as a whole.
Some would often say that scores are not what you should go by in reviews and I turned my head because scores are "exciting" but there's certainly truth to that nowadays.
Back in the old days of EGM magazine, I could basically take the numerical values as to whether most games were good or not; nowadays, there are so many different variables and different mindsets that it's best to take in the comments and not take the number too seriously.
I respect that Kamiya at least tried to do something with the touchscreen
I think a few years from now this game will be one of the gems on the Wii U people will talk about
It really is a bit sad at how resistant many reviewers and journalists are to change.
I have played the demo and the controls do take getting used to, yes, but once you've got it, they're brilliant.
Saying that they should have changed the genre or just adapted to "normal" controls, especially as the Wii U GamePad has the exact same number of inputs as a controller, and it can be played on the Pro Controller, is just wrong.
It's like Skyward Sword and Kid Icarus Uprising. Both are fantastic games, but both got hated upon because their controls had the audacity of not being "conventional".
As a gaming journalist myself, it saddens me at how reviewers are these days.