There Came An Echo (Kickstarter) - Feep, Ronald Jenkees,Wil Wheaton [Cash in da bank]

Backed. Really liked Sequence. This is my first Kickstarter I backed.

Hope it will be fun, Feep :)

Just a question. What about OR Support? I remember you ordered one.
And will the Game feature a similar "animesque"-style like Sequence did or go for something more "realistic"?

Edit: Thanks for answering :)
 
Backed. Really liked Sequence. This is my first Kickstarter I backed.

Hope it will be fun, Feep :)

Just a question. What about OR Support? I remember you ordered one.
And will the Game feature a similar "animesque"-style like Sequence did or go for something more "realistic"?
<3

I did order one, didn't I? There are a bunch of stretch goals...

Definitely less realistic. I'm simply not a fan of those styles, and I couldn't complete with the big guns, anyway.
 
Don't even have to use buttons? Does it even have achievements? How is this even a game?! Scam threads on Steam incoming! Deserved to be thrown into the "non-game" bullshit trash pile of Journey, Dear Esther, and Proteus.

But seriously, I loved playing with voice in EndWar so hopefully this comes out alright :)
 
Scored a free copy of Sequence via NeoGaf and played it more than I should have for the price of 'free'. Backing for more Ronald Jenkees, Ky, and Naia.
 
All my money, Feep. Take it.

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Just kidding ;)
 
Feep, this looks positively fantastic. Unit art is the most important part of strategy game aesthetic to me, and you guys have definitely nailed it.

I'll make sure to back it and tell my coworkers to as well.
 
I don't kickstart games, and i am not very sure about voice control games tbh; but i wish you the best luck Feep.
 
I initially bought Sequence only due to the way you went about your business -- free copies on GAF, excellent support (patches) and the way you interacted with your customers. It's always refreshing to see someone who actually cares about the people buying their games, who wants the game to be the best it can possibly be, fixing problems as soon as they arise. So, I bought Sequence and I've got to tell you, I was blown away. It's just an incredibly fun experience. The story was interesting, the gameplay was challenging, the soundtrack got me into Ronald Jenkees... Thanks for that.

What I'm trying to say is: I will back this new game with the force of 1000 suns. Strategy is my favourite genre and as soon as I saw the picture, I knew There Came an Echo was for me. That said, I do have some questions about the strategy element. With the firefights, how is the outcome decided? Is there random chance going on behind the scenes? Is it something like XCOM but in realtime? By which I mean flanking will increase your chances of hitting the enemy? Suppressing decreases their accuracy, etc? I see in the prototype that your units have health bars (or I assume that's a health bar). Can they heal?

Basically, how do I overcome the enemy using strategy?
 
I initially bought Sequence only due to the way you went about your business -- free copies on GAF, excellent support (patches) and the way you interacted with your customers. It's always refreshing to see someone who actually cares about the people buying their games, who wants the game to be the best it can possibly be, fixing problems as soon as they arise. So, I bought Sequence and I've got to tell you, I was blown away. It's just an incredibly fun experience. The story was interesting, the gameplay was challenging, the soundtrack got me into Ronald Jenkees... Thanks for that.

What I'm trying to say is: I will back this new game with the force of 1000 suns. Strategy is my favourite genre and as soon as I saw the picture, I knew There Came an Echo was for me. That said, I do have some questions about the strategy element. With the firefights, how is the outcome decided? Is there random chance going on behind the scenes? Is it something like XCOM but in realtime? By which I mean flanking will increase your chances of hitting the enemy? Suppressing decreases their accuracy, etc? I see in the prototype that your units have health bars (or I assume that's a health bar). Can they heal?

Basically, how do I overcome the enemy using strategy?
= D

Your guesses are pretty spot on. Unit positioning, flanking, cover, and weapon choice will greatly affect the accuracy and efficacy of your units. However, those bars aren't just "health"...they're a shared energy resource, which is drained rather frequently: shields simply being on slowly drains them, being hit drains them (certain weapon types are more damaging), *firing your weapon* drains them, *switching weapons* drains them. You'll have a chance to focus an item on one unit at a time to recharge them, and there exist several other sources throughout the environment to drain, as well...but is it worth getting there? Energy management will be a very large part of gameplay.

A lot of this stuff is still a little up in the air, so we didn't want to nail it down as final in the Kickstarter.
 
= D

Your guesses are pretty spot on. Unit positioning, flanking, cover, and weapon choice will greatly affect the accuracy and efficacy of your units. However, those bars aren't just "health"...they're a shared energy resource, which is drained rather frequently: shields simply being on slowly drains them, being hit drains them (certain weapon types are more damaging), *firing your weapon* drains them, *switching weapons* drains them. You'll have a chance to focus an item on one unit at a time to recharge them, and there exist several other sources throughout the environment to drain, as well...but is it worth getting there? Energy management will be a very large part of gameplay.

A lot of this stuff is still a little up in the air, so we didn't want to nail it down as final in the Kickstarter.
I definitely like the idea of an energy management system, nice! The voice recognition is cool, though I feel strange talking to the AI. For example, the day End War released, my brother and I went to the store, bought it, then sat in his lounge room screaming "Alpha, move to C3, attack!!!". It elicited some odd looks from his girlfriend, that's for sure. I actually couldn't get through the End War voice tutorial, due to the voice recognition. A certain phrase it wouldn't recognise, no matter how I presented it. Being Australian, we tend to get lazy with the end of our words. "ER" becomes "A" in a lot of instances, for example. If There Came An Echo can understand my commands 9/10 times (you mentioned 91% being the lowest) then I'm all over the voice controls. Otherwise, having the mouse and keyboard to fall back on can only be a good thing.

I hope this Kickstarter is a success, I really do. Best of luck!
 
Let's see:

+ Developer of the amazing Sequence.
+ Wil Wheaton.
+ Ronald Jenkees.
+ Great intro video.
+ Interesting concept.
+ WIL WHEATON! RONALD JENKEES!

Backed!
 
Backed just now for the $30 tier. Excited to hear more about the implementation in the indie thread as you get further along!
 
You can tell them to shut up in the game, yes.

Unless you mean *my* sass, in which case, no.

Can you get them to detect your level of exasperation with them and have them either be all tippy-toe around you or - alternatively - enjoy needling away at you?

I'm just trying to create the authentic WoW raiding experience, here.
 
Can you get them to detect your level of exasperation with them and have them either be all tippy-toe around you or - alternatively - enjoy needling away at you?

I'm just trying to create the authentic WoW raiding experience, here.
Volume is the only thing I can detect, really...which will be used at certain points (can't hear you during a firefight, etc. etc.)

I can just have them act illogically and get themselves killed at random, will that help?
 
Backed! The speech recognition worries me but alternate control schemes being there is enough reassurance for me. Also, if the commands are customizable couldn't those be changed by the user to custom words? "Unit 1 Spaghetti on enemy 3"
 
Really well-put-together video and Kickstarter. Game itself looks pretty cool. Best of luck, Feep!

I'm excited to hear what the audio team does. Jenkees is of course fantastic, and Jimmy Hinson aka BigGiantCircles does some great work. Nice job getting them on board.
 
Backed! The speech recognition worries me but alternate control schemes being there is enough reassurance for me. Also, if the commands are customizable couldn't those be changed by the user to custom words? "Unit 1 Spaghetti on enemy 3"
That...that is the point.
 
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