He's not doing the game for free, no.Does Wil Wheaton get any money out of this?
<3Backed. Really liked Sequence. This is my first Kickstarter I backed.
Hope it will be fun, Feep
Just a question. What about OR Support? I remember you ordered one.
And will the Game feature a similar "animesque"-style like Sequence did or go for something more "realistic"?
Look at you, backer, an aesthetic creature of meat and bone, enchanting and abetting as you run through my corridors.I'm really excited to try this out. Backed.
= DI initially bought Sequence only due to the way you went about your business -- free copies on GAF, excellent support (patches) and the way you interacted with your customers. It's always refreshing to see someone who actually cares about the people buying their games, who wants the game to be the best it can possibly be, fixing problems as soon as they arise. So, I bought Sequence and I've got to tell you, I was blown away. It's just an incredibly fun experience. The story was interesting, the gameplay was challenging, the soundtrack got me into Ronald Jenkees... Thanks for that.
What I'm trying to say is: I will back this new game with the force of 1000 suns. Strategy is my favourite genre and as soon as I saw the picture, I knew There Came an Echo was for me. That said, I do have some questions about the strategy element. With the firefights, how is the outcome decided? Is there random chance going on behind the scenes? Is it something like XCOM but in realtime? By which I mean flanking will increase your chances of hitting the enemy? Suppressing decreases their accuracy, etc? I see in the prototype that your units have health bars (or I assume that's a health bar). Can they heal?
Basically, how do I overcome the enemy using strategy?
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Just kidding
I definitely like the idea of an energy management system, nice! The voice recognition is cool, though I feel strange talking to the AI. For example, the day End War released, my brother and I went to the store, bought it, then sat in his lounge room screaming "Alpha, move to C3, attack!!!". It elicited some odd looks from his girlfriend, that's for sure. I actually couldn't get through the End War voice tutorial, due to the voice recognition. A certain phrase it wouldn't recognise, no matter how I presented it. Being Australian, we tend to get lazy with the end of our words. "ER" becomes "A" in a lot of instances, for example. If There Came An Echo can understand my commands 9/10 times (you mentioned 91% being the lowest) then I'm all over the voice controls. Otherwise, having the mouse and keyboard to fall back on can only be a good thing.= D
Your guesses are pretty spot on. Unit positioning, flanking, cover, and weapon choice will greatly affect the accuracy and efficacy of your units. However, those bars aren't just "health"...they're a shared energy resource, which is drained rather frequently: shields simply being on slowly drains them, being hit drains them (certain weapon types are more damaging), *firing your weapon* drains them, *switching weapons* drains them. You'll have a chance to focus an item on one unit at a time to recharge them, and there exist several other sources throughout the environment to drain, as well...but is it worth getting there? Energy management will be a very large part of gameplay.
A lot of this stuff is still a little up in the air, so we didn't want to nail it down as final in the Kickstarter.
OWNEDVoice recognition and the Scottish dialect just don't play well together.
Burnistoun - Voice Recognition Elevator in Scotland
Other than that minor issue the project does look/sound good.
I TRIED OKAYLOL
Really?? You call that scotch. That sounded more nova-scotia/canadian.
And we don't all speak posh like Sean Connery.
You can tell them to shut up in the game, yes.Can you turn off the sass?
You can tell them to shut up in the game, yes.
Unless you mean *my* sass, in which case, no.
I'm planning the "Echo doesn't work for [dialect] people!!!" backlash thread as we speak.I'd recommend a few alternate dialect peeps for QA. If that makes any difference.
Special GAF-only backer tier: backrubsThis might be the first game I help Kickstart.
feep you spend your sequence money on hair and now you gotta go to kickstarter
FEEP WAS IT WORTH IT FEEP
<3I'd say it was. He looks dashing.
Will pledge next paycheck.
You can tell them to shut up in the game, yes.
Unless you mean *my* sass, in which case, no.
Volume is the only thing I can detect, really...which will be used at certain points (can't hear you during a firefight, etc. etc.)Can you get them to detect your level of exasperation with them and have them either be all tippy-toe around you or - alternatively - enjoy needling away at you?
I'm just trying to create the authentic WoW raiding experience, here.
That...that is the point.Backed! The speech recognition worries me but alternate control schemes being there is enough reassurance for me. Also, if the commands are customizable couldn't those be changed by the user to custom words? "Unit 1 Spaghetti on enemy 3"