64bitmodels
Reverse groomer.
I can see the responses coming from a mile away if the thread question were the other way around (ohhh no MTX, no woke, etc), so let's actually flip it around. What stuff is in modern gaming you wish you had back then, that you're grateful for today?
For me....
1. consistent widescreen.
while it's easy to get 3d games on the N64 and PS1 and from then on into widescreen, games from the 8 bit/16 bit eras are not as lucky, they're designed specifically around their system aspect ratios. Not every game will work perfectly in Widescreen and while there are many great solutions for 16 bit games in widescreen, 8 bit games are still kind of fucked. And for console players who don't have the option of using emulators or PC ports which can be scaled to any res.... good luck. those rereleases are gonna be fucking hell.
Meanwhile these days TV screens are all 16:9, monitors are all 16:9, even handhelds are for the most part widescreen (the most part because the steam deck exists, that's 16:10). And games are designed around that much superior resolution. Feels good man.
2. Gyro Aim.
We're all thinking it. Halo 3 on 360 would have been much more fun if it supported 6axis like the PS3 controller. While it's getting there today, i seriously wished Gyro Aim were standardized in older FPS games. Games wouldn't have to be dumbed down as much for console controls and the skill ceiling for a lot of games would be much higher. No more crappy aim assist, not to mention it'd make controllers the perfect option for third person action adventure games since you gain the benefits of superior movement as well as great aiming. Perfect for GTA where you need the superior control for cars but the superior aiming for shootout sequences
3. Consistent Autosaving/Saves.
Passwords. Nuff said.
4. The conveniences of building a PC today.
My dad's old PC was such a confusing weird mess that i never really thought about opening it up, i just had to play what was available. Upgrading it was off the table thanks to how daunting and confusing everything looked. OFC this isn't as far back as you think, like 6 years ago. But my Dad built that PC in 2007.
fast forward a couple years later, now i can build my PC easily with a guide, a couple screws, and some patience. Imagine if building a PC were that easy in the 90s?
5. PC Handhelds (i.e steam deck)
Yeah, this one is a bit more recent since the Deck came out this year, but that console has completely redefined handheld gaming as a whole for a lot of people, and it singlehandedly fixes the biggest problems with handheld gaming- lackluster controls, lack of power, lacking game library compared to home consoles/PC. Imagine if handheld tech was that good in the 2000s, and you could pack a midrange gaming PC into a tablet form factor to play the biggest AAA games on the go?
Anyways, i'm done. Now you guys respond!!
For me....
1. consistent widescreen.
while it's easy to get 3d games on the N64 and PS1 and from then on into widescreen, games from the 8 bit/16 bit eras are not as lucky, they're designed specifically around their system aspect ratios. Not every game will work perfectly in Widescreen and while there are many great solutions for 16 bit games in widescreen, 8 bit games are still kind of fucked. And for console players who don't have the option of using emulators or PC ports which can be scaled to any res.... good luck. those rereleases are gonna be fucking hell.
Meanwhile these days TV screens are all 16:9, monitors are all 16:9, even handhelds are for the most part widescreen (the most part because the steam deck exists, that's 16:10). And games are designed around that much superior resolution. Feels good man.
2. Gyro Aim.
We're all thinking it. Halo 3 on 360 would have been much more fun if it supported 6axis like the PS3 controller. While it's getting there today, i seriously wished Gyro Aim were standardized in older FPS games. Games wouldn't have to be dumbed down as much for console controls and the skill ceiling for a lot of games would be much higher. No more crappy aim assist, not to mention it'd make controllers the perfect option for third person action adventure games since you gain the benefits of superior movement as well as great aiming. Perfect for GTA where you need the superior control for cars but the superior aiming for shootout sequences
3. Consistent Autosaving/Saves.
Passwords. Nuff said.
4. The conveniences of building a PC today.
My dad's old PC was such a confusing weird mess that i never really thought about opening it up, i just had to play what was available. Upgrading it was off the table thanks to how daunting and confusing everything looked. OFC this isn't as far back as you think, like 6 years ago. But my Dad built that PC in 2007.
fast forward a couple years later, now i can build my PC easily with a guide, a couple screws, and some patience. Imagine if building a PC were that easy in the 90s?
5. PC Handhelds (i.e steam deck)
Yeah, this one is a bit more recent since the Deck came out this year, but that console has completely redefined handheld gaming as a whole for a lot of people, and it singlehandedly fixes the biggest problems with handheld gaming- lackluster controls, lack of power, lacking game library compared to home consoles/PC. Imagine if handheld tech was that good in the 2000s, and you could pack a midrange gaming PC into a tablet form factor to play the biggest AAA games on the go?
Anyways, i'm done. Now you guys respond!!
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