Things gamers used to say but reality proved wrong

SuperC

Member
Hi everyone


Let me give two examples to explain my point:


Nobody really buys a handheld just to play console games this was a debate back in the PSP days it was successful but not as much as the DS and people said the same thing again with the Vita the Switch on the other hand found success because it delivers the best handheld-console experience compared to the ones before it with a comfortable screen size and full controls


Monster Hunter has always felt like it belongs on handhelds not consoles that was the common saying when it was doing so well on the PSP but MHW actually turned out to be the most successful MH ever
 
Hard disagree on the first one (though it seems like I'm in the minority).

I miss unique, bespoke experiences designed specifically for handhelds like GBA, PSP, etc. I don't have any interest in playing gimped versions of big games. Nothing better than getting Metroid Prime on GameCube and Metroid Fusion at the same time. Two amazing, completely different experiences designed around the hardware they appeared on.
 
Switch sales will die out as soon as the Nintendo diehards who bought the Wii U have all bought it

And for some reason, its follow up 8 years later:

Switch 2 sales will die out as soon as the Nintendo diehards who bought the Wii U have all bought it
 
My man Adam: Game Pass is sustainable and good for the devs!

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So many things. One being that Tomb Raider: Angel of Darkness for the PS2 was a bad game.

True, it was glitchy. And the game crashed on me several times. But I finished it and I thoroughly enjoyed it. It was a good game and the graphics were really good at the time.

I got a bunch of them related to Nintendo aswell, but if I were to list them I'd spend a lot of time typing and nobody would read it all.
 
"Super Mario Bros 2 was not released outside of Japan because it was too hard"
well, no. turns out Nintendo of America correctly saw that the game was a piece of shit, and they didn't want to damage the Mario brand by releasing it.

"Sonic would not be possible on the SNES because the Mega Drive has Blast Processing!"
well, Sonic has since been ported to the SNES and runs just fine. and Blast Processing had zero to do with the speed of the CPU or games... and it was never used in a commercial game.

"The Cell Chip has massive untapped potential!!! it was basically a super computer! 2 TFLOPS!"
well, nooope. its main CPU core was just a single, dual threaded, IBM PowerPC core, the exact same of which the Xbox 360 had 3 of btw... and the rest of the chip's SPEs were busy doing GPU workloads to help the underpowered Nvidia GPU keep up with the Xbox 360's superior AMD GPU. and it was barely enough to be on par in late gen titles.
 
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Monster Hunter has always felt like it belongs on handhelds not consoles that was the common saying when it was doing so well on the PSP but MHW actually turned out to be the most successful MH ever
I miss unique, bespoke experiences designed specifically for handhelds like GBA, PSP, etc. I don't have any interest in playing gimped versions of big games. Nothing better than getting Metroid Prime on GameCube and Metroid Fusion at the same time. Two amazing, completely different experiences designed around the hardware they appeared on.
Buy one of these, install Steam OS on it, try out some indie games:

 
Back in the early 2000s when WoW was the reigning MMO there was debate that the Free to Play model was unsustainable.

Now we have 2 generations addicted to F2P games: Fortnite, Roblox, League of Legends, Gachas, etc. Even games that were originally pay to play decided to go F2P like Destiny 2.
 
Back in the early 2000s when WoW was the reigning MMO there was debate that the Free to Play model was unsustainable.

Now we have 2 generations addicted to F2P games: Fortnite, Roblox, League of Legends, Gachas, etc. Even games that were originally pay to play decided to go F2P like Destiny 2.

that was very quickly proven wrong I think. even back then there were multiple extremely popular free 2 play games. KAL Online, Maple Story, GunZ... basically, Korea was already fully on the free 2 play train back then. many at my school played these games as well. more people I knew played Maple Story than WoW
 
Back in the early 2000s when WoW was the reigning MMO there was debate that the Free to Play model was unsustainable.

Now we have 2 generations addicted to F2P games: Fortnite, Roblox, League of Legends, Gachas, etc. Even games that were originally pay to play decided to go F2P like Destiny 2.
This is missing context though. During the 2000s MMO boom, MMOs were being made by nearly every publisher. Everyone saw it as the future way of interaction in gaming. There were literally too many of them being made for an audience that had reached it's peak and was slowly bleeding numbers near the end of the decade.

F2P MMOs were dying by the dozen during the 2010s because they were no longer the popular genre, and the MMOs left that were mostly surviving were the traditional model games (subscription model) and the Pay-2-Win ones.

A big part of the problem was the monetization model. You could just pay to get the exact character or skin or weapon skin, etc. This meant the money flow stopped once people got what they wanted and completed the game. It wasn't enough money for these companies to maintain and update these games.

The answer that these MMOs needed back then was made extremely clear after the fact, in the mid 2010s: Gambling.

A bit more of them would have survived if this had happened.
 
"This one may be the last console generation" - some idiot every single generation

"Mobile games are just a fad" - many people a decade or two ago

"Casual games are just a fad" - many people a decade or two ago

"This year we'll have the most exciting lineup ever in our showcase" - Phil Spencer every single year until people started laughing at him
 
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A lot of people were downplaying mobile games really hard for quite some time, and they laugh about its relevance in the game industry, despite it's currently holding the biggest market share in the whole world, even with PC and consoles combined. 😂
 
People have been talking about the PS5 since the original PlayStation days and fantasizing it the whole time, I'm still optimistic though, just spitting some truth.
 
Sony believing in generations, how naive we were...

I thought microsoft buying bethesda could have helped with their shitty games to at least have some money spended in betatesting, lol, lmao even tier of delusion on my part, starfield was as broken as ever.

Capgod can't do wrong, then procede to produce 2 of the biggest let down of the year back to back with dogma 2 and wilds.

Switch 2 with nvidia hardware is gonna have dlss to save the day...
 
Switch will fail.
An old friend of mine bet me $100 that the Switch would be Nintendo's last console, and that they'd go 3rd party after that. I still have the messages we exchanged.

Unfortunately, they're kind of weird now, and I'd rather forgo my $100 than reconnect. But still, I was right!
 
"videogames are for nerds" followed by "the internet is for nerds"

Some girls and/or "jocks" in my school who probably play games and spend a lot of time on social media today..

They were right then though. Wish it was still the case.
 
Hi everyone


Let me give two examples to explain my point:


Nobody really buys a handheld just to play console games this was a debate back in the PSP days it was successful but not as much as the DS and people said the same thing again with the Vita the Switch on the other hand found success because it delivers the best handheld-console experience compared to the ones before it with a comfortable screen size and full controls

....
As someone that was there day one and still has his original Switch and the essential Pro controller, the major difference is that it was the first out of the box handheld hybrid, and Nintendo's own Pro controller and relative Switch Lite sales will probably show that,

So many people on these boards with big first hand opinions on the Switch Pro controller and Switch 2 Pro controller surely tells us something too - at least for the enthusiast market that make up a lot of those niche AAA 3rd party sales on Switch, no?
 
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