Eimran
Member
Name some annoying things that developers implement in games but you still see returning everytime.
Let's skip the obvious things like microtransactions, early acces and stuff but rather the things that ruin the gameplay enjoyement.
Mine:
1) Suddenly limiting your characters walking speed to "enjoy" the scenery or when another NPC is having a conversation with you. Example: uncharted 4. That game felt like an entire E3-demonstration.
(There's a special place in hell for programmers when the NPC is walking too fast for your protagonist to walk by but too slow to run.)
2) backtracking. This is highly game dependent and can be great if done right. But this is rarely the case.
3)bosses whose health resets to 100 after you defeat them. Or when they have a sudden invisible shield that breaks your combo (MK9's Shao Kahn is a perfect example of this)
4) very few checkpoints. Having you die making you go back 30 minutes or more. This is not so much the case since last gen. But i remember screaming at my screen when playing Jak 2 on the PS2.
5) lastly....unneccesary open world games!!!
Me: give me a nice lineair story driven game pls.
Developer: Nah, have an open world with RPG-elements, Ctrl+c, ctrl+v-buildings and useless scattered collectibles.
So what's yours?
Let's skip the obvious things like microtransactions, early acces and stuff but rather the things that ruin the gameplay enjoyement.
Mine:
1) Suddenly limiting your characters walking speed to "enjoy" the scenery or when another NPC is having a conversation with you. Example: uncharted 4. That game felt like an entire E3-demonstration.
(There's a special place in hell for programmers when the NPC is walking too fast for your protagonist to walk by but too slow to run.)
2) backtracking. This is highly game dependent and can be great if done right. But this is rarely the case.
3)bosses whose health resets to 100 after you defeat them. Or when they have a sudden invisible shield that breaks your combo (MK9's Shao Kahn is a perfect example of this)
4) very few checkpoints. Having you die making you go back 30 minutes or more. This is not so much the case since last gen. But i remember screaming at my screen when playing Jak 2 on the PS2.
5) lastly....unneccesary open world games!!!
Me: give me a nice lineair story driven game pls.
Developer: Nah, have an open world with RPG-elements, Ctrl+c, ctrl+v-buildings and useless scattered collectibles.
So what's yours?