Things in games that annoy you.

Metro exodus.
Everyone is talking to you all the time. Multiple npcs at the same time. They never stop. Never... And you are a mute.

Trading away my camera all the time. Also metro...
 
- Inventory Management & Limited Inventory
- Weapon Durability
- Forced in half-assed puzzles
- Forced character change segment for what is ultimately insignificant in the story
- RPG's reliance on stupidly high HP counts as the deciding factor for higher difficulties or enemies
 
Women and minorities.

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Whatever that limits or prevents my movement... fucking hate that so much but SOOOO MUCH... that's like 95% of times I rage while gaming, ffs
 
Games where you can't stop achievement trophies flashing up on screen. They have this in Final Fight Double Impact. They went to all the trouble of giving you a screen that looks just like the arcade machine and then the fill it with stupid achievement notifications.
 
Whatever that limits or prevents my movement... fucking hate that so much but SOOOO MUCH... that's like 95% of times I rage while gaming, ffs
This.
Lost count of the number of times I've yelled "What am I stuck on now?!!" as I stumble around the geometry.
 
Tail missions
Urgh, especially those in stealth games where you have to keep a line of sight with your target while sneaking about only to receive an on screen timer when the line is broken.
THAT DUDE WAS WALKING CASUALLY; 20 seconds are not enough for him to disappear completely.
 
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Long unskippable tutorials and cutscenes. Loud unskippable intro videos. QTEs. Forced slow walking. Tail missions. Stealth with instant fail state in non stealth games.
 
Lazydifficulty levels that are just enemies with waaaay more HP and take less damage. At least change up enemy models and add new AI behaviors.
 
Missable objects or unic. In a game where you do need to craft but does not want to lose the item. Recently in Hyrule Warriors.

It gives you a woden sword that I would fuse to the master sword for its skill but I don't know if the Woden sword can become powerful. You know, just like the one in Ninja Gaiden. At full level it becomes the elaborated flawlessness...
 
Jokes aside, you know what I actually hate? In AC: Odyssey, when you level up your character, and then all the other enemies simultaneously level up along with you. WHAT IS EVEN THE POINT THEN
 
Slowing down or in some way limiting my control of the character. Metal Gear Solid: The Phantom Pain's first mission is a good example of it. Staggering, falling, slipping, and everything else that was blended seamlessly into the standard movement only served to take away from my enjoyment.

Resident Evil 3 Remake intro:

Starts with a first person sequence. It's well done, and you get to look around and notice all the little things or go straight to the next part. You move to third person, and the following happens:
  • Move for a few seconds until you answer the phone
  • Cutscene
  • Run forward for 4 seconds
  • Cutscene
  • Run through a room, down a fire escape, into a room. ~10 seconds
  • Cutscene
  • Run forward for 4 seconds
  • Cutscene
  • 2nd person limp run forward for 11 seconds
  • Cutscene
  • Limp walk
  • Cutscene
  • Limp walk for 13 seconds
  • Run for 6 seconds
  • Cutscene
  • Run for 4 seconds
  • Cutscene
  • Run for 3 seconds
  • Cutscene
  • (Optional) Shoot a zombie
  • Run for 3 seconds
  • Control taken while a sign falls and you crawl under it
  • Run for ~8 seconds
  • Forced walk and talk for 35 seconds
  • (Optional) Talk more, pick up ammo
  • Run for 5 seconds
  • Slow crawl and harmless jump scare, rendered harmless by the obvious set up and complete lack of danger so far
  • Run for ~6 seconds, click on lift
  • Zombies burst out in front of you, first actual danger of being hurt
  • Cutscene
  • Run for 6 seconds
  • Cutscene
  • Not-quite-a-QTE: press a button 4 times with weird slow walking but teleporting Nemesis every time the camera pans down
  • Cutscene
  • Part where you can move or not move, it doesn't matter
  • Cutscene
  • Game actually starts. Instant walk and talk, but at least it feels like you're playing the game and after this last one you can skip the radio calls.
Full control in blue. Look at the gameplay you get. What's the point in it being playable? It's nothing. Pointless. Make the whole thing a cutscene or remake the intro to be... good. We didn't get the clock tower, but we got this intro. An intro that's good once and only once because it's all style and no substance.
You may say "But in a speed run it only takes 3:30", and you're right. But that's 3:30 of a 48 minute game. That's far too much. Thanks for the padding.

If I'm going to be playing your game more than once, I want the option of skipping anything that's going to slow me down or bore me.
 
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LOUD ANNOYING KLAXXONS AND FLASHING RED EDGES OF THE SCREEN WHEN I AM ABOUT TO DIE
Resident Evil Revelations 2 is really good at doing this, it can apply 2 different effects to cover your screen. There's your standard danger red vignette, but there's also the "Bleeding" status where you get blood droplets all over your screen.
Starts at :50, gets better at :55 with some sort of blinding effect. Can't wait to get there in my play through.

 
Collect-a-thons. Ruining immersion for years.

- I don't give a fuck about some random backpack I left webbed to the side of a skyscraper when all that's in it, are panoramic pictures of me that for some reason I can't view until I retrieve said backpack.
- We just blew up a tank in WWII? Oh lemme search the camp and surrounding forestry to see if I can find a piece of paper I will never read and has no consequence to the actual game if I don't find it.
- Oh, you want purpose? You mean if I don't collect these items somehow my character won't be as powerful because the collectibles give you skill points?

Non-replayability or Faux replayability in games

- Dark Souls does it right. You can't get everything in one playthrough and the enemies are more powerful and enemies are added in NG+
- Witcher 3 - great game, but NG+? Why?
- TLOU2 - good game, don't wanna play it again just to fight harder enemies. need more than that. Maxing out skill trees? I mean, I guess? Just bring on multiplayer at this point.
- Gears 5 - They don't even try. Was fun the first time through. I guess multiplayer and that escape game mode is a nice touch.

Bad collision physics

- I ABSOLUTELY HATE, hitting something with a sword or a hammer and the enemy does not reel from the blow. Looking at you Elder Scrolls and Fallout.

Multiplayer games with shitty lobby system

- Good ones are MK11, Tekken 7. Fighting games in general
- Worst is Battlefield games. Are we in a party or not...oh and us being in a party doesn't guarantee we will end up on the same team? Fuck that, fuck you.

Games that had it right the first time, then completely blow up what works

- Armored Core 4 and For Answer vs Armored Core 5 - What do you mean I can only fly 10 feet high now?
- Ninja Gaiden 1 and 2 vs Ninja Gaiden 3 - Razor's Edge - What the fuck is this QTE hell?
- Tekken 3 vs Tekken 4 - Wall splats and air juggles added. Didn't play again until Tekken 7. Ironically, I like those mechanics now.
 
Lazy attempt of difficulty.

Ex: Skyrim. By increasing the difficulty, enemies does way too much damage to you while you deal less damage to them. Applies to anyone, so even naked low level NPCs and animals will not be killed by a high-leveled characters and equips.

Bad scalling(you level up but it doesn't matter because the enemy is gonna be aways higher than you)

Hidden mechanics(once again, Skyrim reigns supreme with over abusive amount of retarded hidden mechanics).

Extremelly random and mediocre rewards

Clunky useless mechanics(like sheating your sword just for using a restorative item)

Forced timed missions

Forced automated shooting sequences. Like those from COD series(and clones) where you have no way to dodge enemy bullets since it's a rail
 
I really hate toxic online players, who insult everyone, shout at the voice chat, and get angry for any mistake that someone other than themselves has made.

In single-player games I don't like the wall of texts, I really rather books to read.
 
Jokes aside, you know what I actually hate? In AC: Odyssey, when you level up your character, and then all the other enemies simultaneously level up along with you. WHAT IS EVEN THE POINT THEN

Can't you turn off level scaling enemies in the UI? I swear I saw it in there.

  1. Other players.
  2. Content locked behind activities that forces you to group with other players.
I really hate toxic online players, who insult everyone, shout at the voice chat, and get angry for any mistake that someone other than themselves has made.
I don't think MMO's are for you, mates. lol
 
Just stuff that's on my head right now.
-Was playing Genshin Impact earlier and the inability to skip cutscenes is really anything. The story fucking sucks why can't I skip the shitty cutscenes in these shitty quests?
-RPGs with linear stories.
-Pointless gameplay loops, or gameplay systems that clearly haven't had much thought put into them. ie make money to build more farms to make more money to build more farms etc. What the fuck is the point?
 
Invisible walls, Doom Eternals greatest flaw was this.
So many times I thought "hmm that seems like a good advantage point".
Only to hit an invisible wall and fall down instead. Don't make jump friendly geography in a jump/climb based game if I am not allowed to jump there FFS!

Unskippable cutscenes before a boss fight that you have to rewatch everytime you fail the boss.
PTSD from the R*** battle in Kingdom Hearts still to this day.
 
Uneven ramps in difficulty and dying and having to repeat what you just did again is my #1 pet peeve as an adult.

As a kid, I dealt with it because you had nothing better to do and with short games, it had to be that way. As an adult, it feels like a waste of time and is simply not enjoyable.

I'm playing Monster Boy currently and it's a wonderful game but once you reach the volcano area, the difficulty goes from respectable to flat out challenging. It's jarring and changes the tone of the game. Then you start dying by cheap deaths or 1 hit kills and have to keep repeating the same sections over and over until you get it right. Again, great game but that kind of stuff is super frustrating. I don't feel satisfied when I get through those areas, just annoyed and glad it's over with.

That's one reason I've never tried the Souls games. I can say that Cuphead did feel rewarding when you learned the pattern and beat a stage/boss so it can be done correctly but it's still stressful and not the kind of experience I enjoy these days.
 
Escorting missions... even worse is escorting and fetch quest at the same time.
Which game makes you fetch an escort for someone? 🤔

I'm playing Monster Boy currently and it's a wonderful game but once you reach the volcano area
 
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in games where you have to beat it once on the hardest avalible difficulty to unlock the next difficulty.
Yea, if I already beat the game on the hardest possible difficulty then let me mute the in-game dialogue so when I get stuck on a tough part I have to replay over and over, I don't have to hear the same fucking things being said on loop on the optional difficulty.

infact, just let me have the option to mute all in-game dialogue on game replays, or maybe even parts I've just died in more than a few times.
 
I need a key or something to open the door or gate when in reality the character can just jump over, climb, squeeze through, crawl under or break a window, etc. I'm so used to that game logic that I completely forget to try those things in some games that do allow that.

Explanations that just doesn't make any sense for why a character is the way they are. Or makes a decision that doesn't make any sense. Generally speaking, bad writing, bad characterizations, putting something into the game for shock value that doesn't add anything to the plot or is crucial to know about a character that again is crucial to moving the plot along. Actually, this is a pet peeve of mine in any kind of work that involves creative writing. Clearly, I'm not a part of the target audience in those cases.
 
Everything having to be open world and filled with pointless filler. Don't get me wrong, I'll play some open world games, but I'll always prefer linear because imo they are usually more structured and interestingly designed.

Unskippable long cutscenes. I can deal with them at first of course, but if you have to repeat the boss fight or something, you should be allowed to skip them. Hello Onimusha HD.

Lack or bad placement of checkpoints, especially in difficult games.

Overwhelmingly long games. Way too many of them now. Seriously, I don't have time for each game to be 100 hours long full of padding to artificially lengthen the game. Most games do not have varied or good enough enough gameplay to justify so many hours imo.

When gamers or reviewers claim story and writing are more important then gameplay. It's an interactive form of entertainment. Sure that stuff can add to the game somewhat, but imo gameplay is by far the most important. What good is a great story if the gameplay is trash and boring?

Getting overpriced DLC for years in fighting games to prolong the game's life instead of getting proper sequels in a timely manner like most genres.

Weapon Durability.
 
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Games where you cannot pause cutscenes, sometimes you can get round this by pressing the home/guide button or bringing up the steam overlay, But not all games do this. Also I've yet to come across a game that let's you rewind the cutscenes like a bluray or a stream, sometimes I get interrupted and miss a segment.
Oh and games that dont have autosave option, fair enough if it's limited on higher difficulties but to not implement it is a huge put off
 
A fucking amount of collectibles that is need to get all Achievements.
Or
Difficultys they Patched later in the game and you must play it again to stay at 100% at you completion.

Yes iam an achievement hunter🤷‍♂️
 
When a game has nothing to do with stealth, and then all of the sudden there's a sequence that involves instant fail stealth mechanics that are poorly done. They should amend the Bible so it's the eighth Deadly Sin.
 
Games that make looting needlessly fiddly. I'm playing Far Cry 5 right now and they make you hold square on EVERYTHING. Why would I not want to pick up that ammo or health pack?

I get it with weapon swaps and such but common loot should just get hoovered up automatically.
 
the worst for me is an open world game that's empty, pick a map size like yakuza games for all i care, but jam it with fun things to do.
the second worst thing is when rpg or open world games doesn't have third person option, there is no excuse not to include it.
 
Which game makes you fetch an escort for someone? 🤔

LOL - not fetching an escort (hooker) for someone, but doing all-in-one fetch/escort missions.. ;)

Recent one that I experienced is... Nier Automata (loving the game quite a bit), the runaway child side quest.

It's like go get (fetch) the child robot who ran away from his mom, and bring him (escort) home. Nierly killed the damn robot boy who walks ever so slowly myself, also looks pretty much the same as the enemies who were attacking.
 
the worst for me is an open world game that's empty, pick a map size like yakuza games for all i care, but jam it with fun things to do.
the second worst thing is when rpg or open world games doesn't have third person option, there is no excuse not to include it.
I think that's a little unreasonable.

There are a multitude of aspects to consider when implementing a third person camera; level design, collision detection, asset quality, not to mention the intricacies of the control scheme. There's a reason most devs focus on one or the other.

It's not like a tick box they're leaving unchecked.
 
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