This thread is for stupid GAMING questions that don't deserve their own thread

To any Wii U owners:

Does your console have an inconsistent frame rate when viewing the Wara Wara Plaza? Whenever I zoom in and scroll around I get pretty bad frame rate drops. I'm trying to decide if the Wii U I own is defective or if it's just bad programming like everything else regarding the Wii U's slow OS. Could someone take a look and check? It was fine around December before that first patch (if I remember correctly) and I haven't used my Wii U much since then so I only noticed the bad frame rate today.
 
I believe you'll only be able to use the DLC while his account is signed in and online. But since it's add-on content rather than, say, an XBLA game, there could be some other DRM on it so that might not even work.

It's not a 100% sure answer, but I wanted to get across that you won't be banned or flagged as a "cheater" or whatever for simply trying since you're not deliberately circumventing any security restrictions. So give it a shot.

You're probably right. I did some research and apparently, a DLC is linked to the account that buys it AND to the console it is first downloaded to. If I want to play his DLC on my console, he's gonna have to performe a license transfer over xbox.com

Pretty tedious system. I'm all for the GOTY editions when they exist.
 
You're probably right. I did some research and apparently, a DLC is linked to the account that buys it AND to the console it is first downloaded to. If I want to play his DLC on my console, he's gonna have to performe a license transfer over xbox.com

Pretty tedious system. I'm all for the GOTY editions when they exist.

The licence is linked to the console he bought the DLC on but you can access it on any console so long as his gamertag is logged in on it, so if he's playing with you on your console you can both use the DLC. On his console any profile can use the DLC (regardless of which profiles are signed in) but any other machine will need his profile signed in to access it.
So if he trusts you enough to leave his profile accessible on your machine you can sign his profile in on a spare pad and use the DLC (though bear in mind he can only be signed in on one machine at a time, if he wants to play on his xbox he'll get signed out of yours).
Licence transfers are limited to once a year (or maybe 18 months, I forget) and are meant for when you get a new machine, it transfers the licences for all your DLC. If there's no-one else using his xbox it would be the easy way to get you his DLC (as he will just sign in on his anyway and gain access to it) but I'm not sure what'll happen to you when he signs in at home.
 
I'm trying to remember an old game company logo. I think it was a picture of a man wearing a wide brim hat walking towards the camera, in all black and white. The picture was made up of a bunch of lines, kind of like the old EA logo.

svPmqE8.jpg


Anyone remember?
 
Enemies (and some bosses) level up with your party's average, but it doesn't "work against you" unless you come into battles unprepared. If it's your first playthrough then you don't need to worry about it at all. The game isn't extraordinarily difficult that you need to watch your level at all times or anything.

I did inadvertently make Squall unproportionately leveled compared to the others in one of my playthroughs, making me get stuck near the end of the game. I could have grinded while keeping him dead, but that would have been too much of a chore.
 
If the Elder Scrolls team announced their next ES title, and after the usual expected multi year development of hundreds of people working on it, it was released and it was on an absolutely Daggerfall + scale of size, offered more NPC's and quests than any other game ever released and potentially could take thousands of hours to crack it completely BUT looked more like Morrowind in the graphics department as a result:

- Would it be considered a triple AAA game since the same resources have gone into it?

- Would it sell to all the people who joined at Skyrim?

- Would the gaming magazines get behind it because of its incredible scale and fulfilling 'ultimate RPG status', or just turn their noses up at it because 'teh graphics aren't as purdy as Skyrim'?

This wouldn't happen sadly, just curious
 
To any Wii U owners:

Does your console have an inconsistent frame rate when viewing the Wara Wara Plaza? Whenever I zoom in and scroll around I get pretty bad frame rate drops. I'm trying to decide if the Wii U I own is defective or if it's just bad programming like everything else regarding the Wii U's slow OS. Could someone take a look and check? It was fine around December before that first patch (if I remember correctly) and I haven't used my Wii U much since then so I only noticed the bad frame rate today.


I noticed this week that the framerate in Wara Wara is fucked. I am guessing it's network load or something. Definitely wasn't like that at launch.
 
Why do CD/DVD games have junk data on the discs? Like how some games can be 4GB on the Wii, but in actuality some of these games are much smaller. Do the drives only read certain size of discs? Thanks.
 
If the Elder Scrolls team announced their next ES title... [and it was Daggerfall+Morrowind]...
- Would it be considered a triple AAA game since the same resources have gone into it?
Eh. At the end of the day, AAA is a fairly empty term that brings up different meanings for different people. I'd wager most would argue against the 'AAA' definition for this game because of a lack of mainstream appeal, but really, who am I to say.

- Would it sell to all the people who joined at Skyrim?
If you mean fans who joined at Skyrim, I'd imagine so. Skyrim made the Elder Scrolls formula more approachable in a hundred ways, the graphics being just one. I'd think fans would stay for the next installment at least.

- Would the gaming magazines get behind it because of its incredible scale and fulfilling 'ultimate RPG status', or just turn their noses up at it because 'teh graphics aren't as purdy as Skyrim'?
What? There's no such thing as "Gaming magazines". You were just dreaming. Now get back to bed.





Anyone know the logo I'm looking for?
I'm trying to remember an old game company logo. I think it was a picture of a man wearing a wide brim hat walking towards the camera, in all black and white. The picture was made up of a bunch of lines, kind of like the old EA logo.
svPmqE8.jpg

Anyone remember?
 
Why do CD/DVD games have junk data on the discs? Like how some games can be 4GB on the Wii, but in actuality some of these games are much smaller. Do the drives only read certain size of discs? Thanks.
I can think of two reasons. I don't have any links to support it but I'm pretty sure I recently heard that for example Nintendo demand that games are of a certain size to be allowed to be on a disc so junk data is put in there to fill out space (and in a fairly recent gaf thread it was revealed that devs had put badly compressed jpeg photos of their families in Game Boy Color cassettes, or some other handheld format, for the same reason). The second reason would probably be because the outer edges of discs are slower to read from (or is it the opposite?) so junk is put in there so the real data is in the best strategic spot. Though I'm not sure how true that actually is from a technical standpoint.
 
I've been replaying Jet Set Radio, and I finished the game with a Jet ranking on every level, and Graffiti/Technique/Crush challenges. I unlocked Poison Jam, Love Shockers, Noise Tanks, and Goji. Also I got the "When You're a Jet" achievement, showing that I did indeed Jet rank every level. However, it seems I still haven't unlocked Pots the Dog.

What gives?
 
I've been replaying Jet Set Radio, and I finished the game with a Jet ranking on every level, and Graffiti/Technique/Crush challenges. I unlocked Poison Jam, Love Shockers, Noise Tanks, and Goji. Also I got the "When You're a Jet" achievement, showing that I did indeed Jet rank every level. However, it seems I still haven't unlocked Pots the Dog.

What gives?

From JetSetPedia: After completing the game, play the "Monster of Kogane" level before "Benten Boogie". After completing those levels, a Noise Tank will challenge you after Chapter 2. Defeat the Noise Tank Challenge to unlock Potts.
 
What are good ways (aside from the obvious) to find PC gaming suggestions for something I might like?

I've done the obvious things like google search "games similar to x" or searches for genres I like, but I've been gaming for a long long time and have become very picky and jaded to most of the things out there and it has become difficult to find titles to play.

So far I found a couple decent titles from gamespot.com in the "games you may like" suggestions after digging around for a while. I'm hoping someone can suggest a method that will give alot of good results.
 
Anyone know where I can get a EU PSN+ Trial code? I'm moving a few save games for a friend and want to use cloud saves
 
I'm about to buy the second PS3 (the first one is in another city). So, I have a little question.

I have save files (on a flash drive) for games in which I earned some trophies. For a while, my new PS3 will not be able to connect to the internet. So, will my saves unlock trophies without synchronization with PSN? And if they won't, and I will earn these trophies again, will there be any errors with PSN sync or something like that? I just can't understand clearly how this process works.
 
I recently discovered the joy that is Trackmania. Which version should I pick up on PC? Or the better question might be what are the major differences between the Steam version and Trackmania 2?
 
Okay, so first time I'm going to attempt to play a PS1 game on my PS3. The problem I have though is that I already have saved data on that game on a PS1 memory card. Can I insert that memory card into the PS3? And if so where does it go?

If I can't, then does the system just store memory from PS1 games like it does with PS3 games?

Please help gaffers and thanks.
 
Yeah, it's possible to transfer games between a PS1/PS2 and a PS3 if you have a memory card adapter. They were easy to get near launch, but lately I haven't seen them around.

640px-PS3-memory-card-adapter.jpg
 
Guys, is it possible to spoil/damage the online section from a game's disc?
When I got my second Wii back in 2008, I bought Mario Kart Wii and I played it hell and back literally nonstop for like.. a very looooong time. I stopped playing it like a year ago and of course the disc has some scratches here and there but nothing to worry about, I thought.

The thing is, I tried to play online again back in december and ever since, I keep getting the Error Code 86420.
I did some research and this error seems to be related to my firewall/network settings which is something I find weird because I haven't changed my network settings in ages and it used to work flawlessly back then.

In an attempt to make it work again, I changed everything they asked me to in order to "fix" this problem. Nothing!.
At first, I was like.. meh, maybe my Wii can't handle online matches anymore but when I tried to play it on my Wii U, the exact same thing happened.

I faced the same problem this kid has/had no matter if it was with friends or worldwide, never worked, and the few chances I had to join a race, I was quickly kicked out of it.

I have to mention that, even on my Wii U (Haven't raced against hackers yet) something like this happes a lot (the slow motion - Matrix effect). It lasts miliseconds, 2 seconds tops, I don't know what's causing it but it's there.

I can use the web browser on both consoles a other games without problem so it got me wondering if it was the disc.
So I don't think this problem lies on my network

What do you say GAF?... I'm screwed? Do I need to buy it again? Are Mario Kart Wii servers faulty? Do you guys can still play online smoothly without problems?

Any help is highly appreciated :D
 
I have several 3DS retail games I downloaded like Fire Emblem and Mario Kart 7. Is it possible to move the save data to my 3DS then copy it to my new memory card?

EDIT: I would just transfer my save to my PC and copy everything to my new SD card but uh I have absolutely nothing that can fit a regular SD card.
 
The second reason would probably be because the outer edges of discs are slower to read from (or is it the opposite?) so junk is put in there so the real data is in the best strategic spot. Though I'm not sure how true that actually is from a technical standpoint.

It's absolutely true (although, as you thought was possible, the opposite; the outside edge is faster). The angular velocity is, of course, consistent, but the linear velocity is higher on the outside edge (because, well, there's more outside edge to cover!) There was quite a nice tool on the original Xbox designed to analyse disc usage when playing a debug version and sort the disc accordingly.
 
Backwards compatibility question ...

Keep in mind I make the following statement and assumption as a person who knows nothing about how game/software programming works and knows nothing concrete about the next gen so my question may be moot.

Hard disc: I'm wondering, why is backwards compatibility still an issue? I get why lack of compatibility is a strong probability for the next Xbox as its rumored to be going from dvd to bluray. But why would it be an issue for the next PS4? Won't the discs be the same format?

XBLA/PSN games: This shouldn't be a concern at all right? It's just software. It should be able to transfer over. There's no reason the next generation console can't play these right?
 
In order to play games you need compatible hardware. If you don't have the original hardware components inside the box then you can try to emulate them via software. This will require significantly more powerful hardware. I'm sure the PS4 will be powerful enough to emulate PS1/PS2 games. PS3 might be trickier and that's why they'll most likely use Gaikai's steaming technology instead.

Just being software doesn't solve the issue. It needs to either be software written for that particular hardware or go through an emulator.

Edit: If you want to learn some more you can read this article explaining why you need a 3 GHz processor to emulate an old SNES. That's approximately 140 times more Hz than what the SNES's CPU was packing.
 
Hard disc: I'm wondering, why is backwards compatibility still an issue? I get why lack of compatibility is a strong probability for the next Xbox as its rumored to be going from dvd to bluray. But why would it be an issue for the next PS4? Won't the discs be the same format?

XBLA/PSN games: This shouldn't be a concern at all right? It's just software. It should be able to transfer over. There's no reason the next generation console can't play these right?

Both are essentially the same problem. You have software that's written for a different hardware.
So, you have two options: Either you put the old hardware into your new console (like GC compatibility on the Wii) or you emulate the old console (meaning you write a program that "pretends" to be the old hardware but runs on the new hardware, like a converter). Emulation can be quite difficult and is more difficult if the hardware is very different.
According to the rumors, the PS4 will be very different from the PS3, that's why this might be a problem.

Edit: beaten.
 
It's absolutely true (although, as you thought was possible, the opposite; the outside edge is faster). The angular velocity is, of course, consistent, but the linear velocity is higher on the outside edge (because, well, there's more outside edge to cover!) There was quite a nice tool on the original Xbox designed to analyse disc usage when playing a debug version and sort the disc accordingly.
That's cool :D Thanks for clarifying!

In order to play games you need compatible hardware. If you don't have the original hardware components inside the box then you can try to emulate them via software. This will require significantly more powerful hardware. I'm sure the PS4 will be powerful enough to emulate PS1/PS2 games. PS3 might be trickier and that's why they'll most likely use Gaikai's steaming technology instead.

Just being software doesn't solve the issue. It needs to either be software written for that particular hardware or go through an emulator.

Edit: If you want to learn some more you can read this article explaining why you need a 3 GHz processor to emulate an old SNES. That's approximately 140 times more Hz than what the SNES's CPU was packing.
Follow-up on this: Any ideas on how Sony will know what games I have and thus allow me to play via Gaikai? Or will I be forced to buy them all again digitally?
 
Follow-up on this: Any ideas on how Sony will know what games I have and thus allow me to play via Gaikai? Or will I be forced to buy them all again digitally?
An easy solution would be to require you do have the disc in the drive while you're playing, but I think they're going to force you to buy everything again at a discount price.
 
In order to play games you need compatible hardware. If you don't have the original hardware components inside the box then you can try to emulate them via software. This will require significantly more powerful hardware. I'm sure the PS4 will be powerful enough to emulate PS1/PS2 games. PS3 might be trickier and that's why they'll most likely use Gaikai's steaming technology instead.

Just being software doesn't solve the issue. It needs to either be software written for that particular hardware or go through an emulator.

Edit: If you want to learn some more you can read this article explaining why you need a 3 GHz processor to emulate an old SNES. That's approximately 140 times more Hz than what the SNES's CPU was packing.

Both are essentially the same problem. You have software that's written for a different hardware.
So, you have two options: Either you put the old hardware into your new console (like GC compatibility on the Wii) or you emulate the old console (meaning you write a program that "pretends" to be the old hardware but runs on the new hardware, like a converter). Emulation can be quite difficult and is more difficult if the hardware is very different.
According to the rumors, the PS4 will be very different from the PS3, that's why this might be a problem.

Edit: beaten.

Thanks for the thorough responses. I understand the issue now.
 
Have a question about my Xbox. Just bought it (new!) but it makes a loud noise when playing games. Is this normal? It seems to only really do it when playing certain games.
 
What kind of loud noise? And where is it coming from?
The fans probably shouldn't be unbearably loud on a new unit, but the disc drive is going to sound like a jet engine unless you install your games to the HDD. It would also explain why some games cause more noise than others, since not all of them constantly access the disc or need to do a bunch or periodical loading.
 
It's like a loud humming. It was more noticeable standing vertically so i set it down sideways, seemed to help a little bit. I think it is the disc drive. So that's normal on some games unless I install them? Which btw how do you install games?
 
I... haven't turned on my 360 in ages, so I don't actually remember the exact buttons its assigned to, wow. Um, on the dashboard, when you're looking at the game, it'll show you some of the face buttons. One of them brings up "details" about the game. It's self-explanatory from there.

Takes a while and it'll make a bunch of noise during that time, but once you're done you'll only hear the fans when you play. Keep in mind that the appropriate disc still needs to be in the drive. Games take about 6GB per disc, but I assume you have plenty of space.
 
Ok, I have Ninja Gaiden Sigma Plus. As far as I know there is no way to get back to the menu screen or load a save without completely turning the game off and starting it again. Is this true or am I wrong? I know sigma on PS3 allowed a certain button combo press (strat + select for 3 seconds iirc) but is there one on the Vita version?
 
My friend wants to connect his PS3 to the internet via a CLEAR stick USB device. The device powers on when he plugs it into his PS3 but a message telling him to configure the ethernet device appears. Can a USB device be used to connect a PS3 to the internet? I read it's possible to plug the device into a laptop and use the laptop as a wifi hotspot, so that's an alternative.
 
My friend wants to connect his PS3 to the internet via a CLEAR stick USB device. The device powers on when he plugs it into his PS3 but a message telling him to configure the ethernet device appears. Can a USB device be used to connect a PS3 to the internet? I read it's possible to plug the device into a laptop and use the laptop as a wifi hotspot, so that's an alternative.

Why do they need to do that? Is it an old 20gb PS3 or the wifi in it has broken?

But no to answer your question, the ps3 os doesn't support wifi adaptors. Assuming his PS3 does have built in wifi it could connect to his laptop acting as a hotspot.
 
So I just discovered that Mario Sunshine's boxart is crazy. The golden border around Mario has words on it.


BUT WHAT DOES IT MEAN

"(Mario?) Has More Moves Than Ever You'll (Have to?) (Master/Uncover?) Them All (To) Sprinkle Water In the Sunshine"?

That doesn't make much sense, also why is so much of it covered up?

WHY IS IT
 
Did Mass Effect 3 ever get any sort of official high-resolution texture pack? If not, are there any particularly good fan-made ones? What sort of system requirements would I need to run one without significantly degrading performance?
 
Top Bottom