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Those rat bastards at Sony are stealing Revolution's controller already

Azrael

Member
Shameless...

http://www.gamespy.com/articles/584/584744p1.html

This technology could be very cool when applied to first-person shooters. Imagine that you creep up to the corner of an alley. Then, when you want to peek around the corner, instead of strafing your character over you could just move your head and literally 'peek.' Dr. Marks showed a demo of a street scene where he moved his head to look down a street and then moved it back to duck around cover as the bullets flew.

Sure, that's cool. But once the camera knows how close or far away you are, it opens up other possibilities, specifically in the way that digital objects interact with the real world depicted on the screen. In another demo, Dr. Marks held up a wand that attracted butterflies that swirled around it on the screen. As he moved the wand, the butterflies flew to chase it. But then, when he passed the wand behind his back, the butterflies on the screen flew behind him. It really looked like they were flying around him. The illusion was much more complete than you can get with today's technology.

In his next demo, Dr. Marks moved around and on the screen a skeletal version of himself moved to match. He'd wave his arms and the skeleton would do the same. Physics was built into the simulation, so when he punched his arms forward, the skeleton punched, and it could hit objects around the virtual room. Because the camera was tracking distances, it could actually track where he was in a 3D space -- standing in certain spots triggered certain actions, for instance. The Eye-Toy's motion tracking looks pretty primitive in comparison. Imagine the gaming possibilities of this kind of interface! You'd literally be, full body, involved in the on-screen action, stepping into another character.
 
Awesome, now we don't need a Nintendo Revolution anymore. Go away Nintendo!

But yeah, to be honest I don't think they stole anything. It was mentioned since E3.
 
Yeah I remember this from E3. I can't wait until this is out and well implemented into some good games, but right now it's really just in the same boat as the revolution controller--a great concept without any great software to support it.
 
I'm sorry...it had to be done.

PS2%20DVD%20remote.jpg
 
They can be applied in similar ways, but the thing that makes the Rev controller a bit better is you have buttons you can press while using motion. If you use a regular controller while using the camera, your motions aren't as natural with two hands on one controller and your movements would use more muscle when you need precision.

Defensor said:
I see your Sony remote and raise you a Pelican DVD remote available at the Oct 2000 PS2 launch:

pelicandvd_hand.jpg


PS2pelicandvdcontrollerreviewobject.jpg
:lol
 
gofreak said:
I hope you're not being serious. Sony has been working on this for years :lol

Indeed. Actually they are the ones that have been pushing this "simple interface for non-gamersa" mantra since the release of the firt EyeToy.
 
EyeToy in conjunction with a standard wireless controller given the right libraries and APIs could allow Sony to provide all of Revolution's functionality without releasing another piece of hardware in the Dual Shock fashion...

In fact I see no reason why PS3 couldn't end up getting ported HD versions of some of Revolution's "exclusive/innovative" 3rd party content if the EyeToy Stuff is done right.
 
ddkawaii said:
EyeToy in conjunction with a standard wireless controller given the right libraries and APIs could allow Sony to provide all of Revolution's functionality without releasing another piece of hardware in the Dual Shock fashion...

I think it's hard to say for sure for sure, that it's absolutely and definitely a superset of Rev's functionality. Although it's early and I'm not thinking about it too hard ;) Although the realtime eyetoy mo-cap demo was very suggestive about mapping arbitrary, full body analog motion to games.

Nintendo's solution is definitely more robust though - for example, I can't play eyetoy with my projector because it's too dark in the room, whereas I could use Rev. I also wonder whether we'll see "3D" eyetoy stuff this gen or not - infrared cameras are expensive - but they can still do quite a bit with a normal 2d camera, and crapload more processing power from Cell.
 
Sounds awesome, I hope they push this even further with the PS3.

If support for this grows and gets more push from Sony as well as lots of software this could counter the Revolution. Hopefully they will do it.

You can say whatever you want about Sony but you just can't say they don't do unique, innovative stuff cuz they have done their fair share in that department.

BTW, can the Revo controller be copied by either MS or Sony or is there something in the Revo hardware that keeps them from doing that?
 
Kutaragis200x.jpg

"I'm stealing your remote and ain't nothing you can do 'bout it"

by the way, offering the same type of control that Revolution does with PS3 immediately means more support for the Revolution platform.
 
inthezone said:
BTW, can the Revo controller be copied by either MS or Sony or is there something in the Revo hardware that keeps them from doing that?

There's something called patents which should be preventing that ;)

I think from Sony's perspective, they're work with eyetoy would remove any desire to copy this. Eyetoy, and Eyetoy IR is Sony's front in new interfaces.
 
gofreak said:
There's something called patents which should be preventing that ;)

I think from Sony's perspective, they're work with eyetoy would remove any desire to copy this. Eyetoy, and Eyetoy IR is Sony's front in new interfaces.

Patents can be circumvented ;).
 
This article is dated Feb. 1, 2005... Not only did Sony steal Revolution's controller already, but they also went back in time to let everyone think it was their idea. Shameless indeed.
 
gofreak said:
Nintendo's solution is definitely more robust though - for example, I can't play eyetoy with my projector because it's too dark in the room

I had the same problem with the first EyeToy games but latest ones (like Play 3 and Kinetic which I have both in alpha and final form respectively) have a neat option that triggers some kind of "night vision" mode. It's not like you can play in a completely dark room yet, but it works great in a not enough lit room. (I can finally play EyeToy stuff without gathering into my room all the light sources of my house :lol)
 
The eyetoy is very different to the "wand". For starters its unlikely it will ever be more than a gimmick simply cos of the way it works. It involves translating your movement in 3d space into the game and thats a fundamental difference to Nintendo's "breaking the standard controller-buttons-TV interface".

But you guys probably know that better than me
 
I can't help but notice the part where they talk about moving your head to peek around a corner. If you did that, you'd be looking at your wall, not your TV.
 
callous said:
I can't help but notice the part where they talk about moving your head to peek around a corner. If you did that, you'd be looking at your wall, not your TV.

I think you'd have to try or see it in action at least to see how that works. But imagine a corner on one side of your monitor, and you can quite easily gesture as if to look around it while actually looking at that part of the screen. I think it's more of a "forward and around" gesture than turning your head 90 degrees to the left or the right and away from the screen.

Just imagine something on a screen or a flat piece of paper - how would you move your head to try and look around it? It's not head-shift to the left or right, it's more like leaning your head in and turning slightly.

My biggest concern with this would perhaps be motion-sickness if it's not done very well indeed. The immersion would be very very high, but that can be a double-edged sword from the above perspective.
 
callous said:
I can't help but notice the part where they talk about moving your head to peek around a corner. If you did that, you'd be looking at your wall, not your TV.

All hail the voice of reason! :)

I'm with you, I don't get this head-tracking bollocks.

I've seen it with simracers saying it's "realistic" - Uhm, No! - Unless you're referring to the times I take my eyes off the road in front to check out a shapely pedestrian female on the pavement.

"Look around..." - Uhh, If I do that I'm not looking at the TV / Monitor...

"..b.b.b.but, Look around without moving your eyes...that'll do it..." - Yes, because performing optical olympics to get a gimped up view of the screen in front of me, and a fucked up neck to boot, is something worthwhile.

I'm glad I'm not the only one to have noticed callous, for a moment there I was worried... :P
 
Right, that makes more sense, but at the same time it doesn't sound very intuitive to turn your head just slightly and then have the on-screen action do a full 90 degrees turn. I don't know, maybe it works just fine. I'm just trying to imagine it.

Hooray! I am not alone.
 
Vennt said:
All hail the voice of reason! :)

I'm with you, I don't get this head-tracking bollocks.

I've seen it with simracers saying it's "realistic" - Uhm, No! - Unless you're referring to the times I take my eyes off the road in front to check out a shapely pedestrian female on the pavement.

"Look around..." - Uhh, If I do that I'm not looking at the TV / Monitor...

"..b.b.b.but, Look around without moving your eyes...that'll do it..." - Yes, because performing optical olympics to get a gimped up view of the screen in front of me, and a fucked up neck to boot, is something worthwhile.

I'm glad I'm not the only one to have noticed callous, for a moment there I was worried... :P

WTF? You haven't mastered moving your eyeballs yet?
 
Vennt said:
All hail the voice of reason! :)

I'm with you, I don't get this head-tracking bollocks
When you have a wide screen TV and sit relatively close to it, it could be very workable in two ways:

- Leaning left right while keeping your eyes on the center of the TV could be easily used to peek around corners, and would feel pretty natural. This is a lot more usable way to use it IMO.

- Rolling your head left/right would make you look at the left/right side of the TV screen (in this case you would have to sit closer to the TV). It would work for some games as it would let you look left and right in a limited fashion. I'd imagine if you have a game with a 3 TV setup, like Gran Turismo suports, this would be even more usable solution.
 
Hitokage said:
Maybe if your TV moved to where your head was pointing, sure.

1. I can keep my head pointed in a different direction while having my eyes lock onto one position.

2. I think they mean if you were to move your head to the side, in terms of lateral displacement, rather than turning it.

Kinda the syllogistic with the action of peeking around a corner.
 
Zaptruder said:
WTF? You haven't mastered moving your eyeballs yet?

But thats not what is being asked of me, it seems the idea is to move your head and keep your eyes fixed in one place. Whilst easy it's not exactly a natural motion is it?

Given the amount of bodily movement I can exhibit whilst playing games I think that if I used headtracking for any length of time I'd bleeding well need a neck-brace...

..I mean, I bloody well lean while playing racing games, lean - What does that tell you? :P
 
I wouldn't mind 2 handed wireless action without a tether. Like a controller split in half, half in each hand. :) But that would be pain if you lost a half and then you'd need a locator to find it. Plus it would probably use 2 bluetooth channels out of the 7 available on the PS3. Not to mention charging it all the time.

They still haven't brought out that harry potter wand for the Eyetoy either.

Being this late in the game, I can only guess that Sony is thinking of jettisoning the Banana controller entirely and making something more conventional and hopefully ergonomic. I don't think they'll go all the way like the Revolution controller. I think they'll stick with something similar to the form factor of the 360 controller.
 
DarknessTear said:
Not necessarily. They DID say their controller was not final..

Well I wouldn't be surprised really. They definitley didn't have something like revolutions controller in mind when they made the original PS3 concept controller.
 
Lionheart said:
This article is dated Feb. 1, 2005... Not only did Sony steal Revolution's controller already, but they also went back in time to let everyone think it was their idea. Shameless indeed.

It was that evil fiend Doc Emmet Brown and his flying car.
 
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