Is it me or the THQ CEO sounds he's about to cry? :S
must be a depressing call.
Is it me or the THQ CEO sounds he's about to cry? :S
THQ's CEO opening to THQ's fiscal call:
"Last quarter we said that Q3 would be our best quarter in our history. *really loudly and angrily* UNFORTUNATELY, WE WERE WRONG."
Is it me or the THQ CEO sounds he's about to cry? :S
What he is politely saying part 1: 'Fuck you U-Draw.'THQ's CEO opening to THQ's fiscal call:
"Last quarter we said that Q3 would be our best quarter in our history. *really loudly and angrily* UNFORTUNATELY, WE WERE WRONG."
"We intend to end the fiscal year with a cash balance of $25 million and no debt."
"We intend to end the fiscal year with a cash balance of $25 million and no debt."
Failure of uDraw has to indicate that people may not want to have such tablet devices for home entertainment, Nintendo should be cautious.
Stay positive, THQ will survive! We should just random twitter a Sheik giving money to them! The oil guys are drowning in money.. so! xDI can't believe uDraw is going to be the game that killed THQ.
Sounds like "please someone buy this from us, because it's probably going to fail"..."We're seeking a partner for our MMO."
I can't believe uDraw is going to be the game that killed THQ.
Huge flop on PS3 and 360. Cost them a couple of hundred million dollar or so last quarter.Didn't uDraw sell well on Wii or am I unaware that it flopped?
"We're seeking a partner for our MMO."
Huge flop on PS3 and 360. Cost them a couple of hundred million dollar or so last quarter.
"That bridge [uDraw] turned out to be a plank we walked off of" haha.
I still can't believe they bet their farm on that. Any idiot could have told them that it would fail miserably.
They also bet pretty heavily on Homefront. That somehow had a production budget of 35-50m.
THQ just noted that they're about half the size they were entering this year.
So... they've laid off about half their staff in a year.
WHAT?!
I picked that game up for five quid the other day.
I assumed that THQ gave the sequel to Crytek to develop as a cost cutting measure.
Now I'm not so sure.
With production costs of $35 million to $50 million and tens of millions more to advertise, Homefront is the most expensive video game THQ has produced. The company must sell 2 million copies just to break even, a company executive said.
Announce a new Punisher game already!
Christ!
That was about fiscal 2011. I think they aren't expecting that to be profitable for fiscal 2013 (which we'll be entering in a few months).They also suggested the kids games were profitable but profitability was declining? If thats the case, why not keep making them a little longer especially if they are still in contracts.
Homefront must have broke even; I think they needed 2 million sales to do that. The funny thing is, bad reviews for that game caused their share prices to go down by 21%. It was $4.5 something.WHAT?!
I picked that game up for five quid the other day.
I assumed that THQ gave the sequel to Crytek to develop as a cost cutting measure.
Now I'm not so sure.
That was about fiscal 2011. I think they aren't expecting that to be profitable for fiscal 2013 (which we'll be entering in a few months).
"We have significantly increased the marketing campaign for Metro" (and delayed it to Q1 2013).
2 million? Really?
Something is very wrong when 2 million sales are needed to break-even on a project that isn't quadruple-A.
Kaos Studios didn't do a good job with that game (they were shutdown by THQ). It didn't look like a big budget title in the first place. But luckily for them, it was marketed heavily, so they ended up selling a decent amount of copies.2 million? Really?
Something is very wrong when 2 million sales are needed to break-even on a project that isn't quadruple-A. It's like they haven't learned a damn thing about sustainable business modeling. Holy shit, THQ..
I feel sorry for those who lose their jobs, but damn if the decision-makers in charge aren't some kind of slow.
Dammit. I was hoping I could play it this year.
Well, it was supposed to be an AAA title. It just...wasn't.
It just wasn't a $60 game, all around.
Homefront must have broke even; I think they needed 2 million sales to do that. The funny thing is, bad reviews for that game caused their share prices to go down by 21%. It was $4.5 something.
"That bridge [uDraw] turned out to be a plank we walked off of" haha.
They did the EXACT SAME THING with deBlob. Take moderate Wii success, port sequel up to PS3 and 360. Result?
RIP Blue Tongue.
"Volition is dedicated to Saints Row franchise"
Mark my words, Metro is gonna sell like shit 0.5m.
THQ just noted that they're about half the size they were entering this year.
So... they've laid off about half their staff in a year.
De Blob 2 should have been a smaller XBLA/PSN/Steam release. It could have done decent. Or just a Wii title, since it fits that audience better.Eh, the two big complaints about the first game were 1) the shitty Wii resolution compromised the game's visuals, and 2) the Wii remote made the game control like shit. Releasing the sequel on modern consoles was the answer to both of these and was really all they could do if they didn't want to dump the series. I think the real problem with the sequel was the horrid release date. It released the same day as Bulletstorm and Killzone 3.
Yeh, I got it for £5 back in August and i've given it a go. Its quite fun but theres absolutely nothing about it that suggests it was supposed to be one of the top game franchises even if the setting is intriguing.