RickA238 said:
This game definitely needs more Saira.
(...)
One of the best indie games I've ever played. No one seems to know or care about it for some crazy reason. Do yourself a favor and check this game out.
Yeah, I bought it from directly on release and really enjoyed it. I especially liked the planet with the programming puzzles where you had to program the right route. The game is a puzzle-game and a platformer, but not really a puzzle platformer as the two activities are strictly separated from each other. I think I may have an extra key lying around if anybody is truly interested in playing it (not for the Steam version).
Some of my favourites that haven't been mentioned (unless I missed them, of course) are SpaceChem, Tidalis, Knights of the Chalice, and Rush.
SpaceChem
Developer: Zachtronics Industries
This is a puzzle game about chemistry in the future. Which means that it has hardly anything do to with actual chemistry and more with programming. In every level you get some input and have to construct molecules out of that input by designing processes. These processes have to be pieced together by using a set of instructions that grows throughout the game, and lets you bind, turn the structures, synchronize etc. The game can get really difficult, but it is incredibly satisfying to solve a problem (and by "incredibly" I mean that this game has no equal. It's that good) , and the game offers many hours of content. The excellent music, decent story, Youtube upload feature and endless possibilities of refining your solutions are just icing.
Download the lenghty demo here
Buy the game here (it's also available on Steam for the same price, but the key that you get from the developer can also be entered into Steam.)
Tidalis
Developer: Arcen Games
At first sight, you might be inclined to think that you have seen this game before. That this is just your average connect-four casual game. And that from the guys who made AI War: Fleet Command, which is one of the most expansive RTS's ever to hit the planet. They didn't sell their souls to the devil, however. First of all, the game has an original mechanic. Instead of lining blocks up, almost every block has an arrow on it whose direction can be changed. Once you click on that block a stream is send out that travels for a set amount in the direction that the arrow was pointing in. If the stream hits a block of the same colour it will then follow the direction of the arrow on that one etc. If enough blocks have been caught in the stream, they will be destroyed and the blocks above them will fall down, automatically creating their own streams. What's more, you can still change the direction of blocks while this is happening, so that you can create enormous combo's on the go if you'r agile enough.
This is the basis of the game, but there is so much more to it. For example, there are all kinds of blocks that hamper you and need to be dealt with in different ways. There are modifiers that completely change the game, such as gravitation, which pulls your streams down so that they arc, and these modifications can be freely combined to create new modes. There is a singleplayer campaign that introduces each of these elements. There is a puzzle mode, co-op, versus, and the ability to change everything, from the appearance of the blocks to the background. This is one of the most complete highscore puzzlers out there, and its core mechanic is smart and puts players in control at all times, which eliminates the need to heavily rely on chance as is the case in many other games of the same type.
Try the demo here.
Buy the game from the
developer (no DRM) or
Steam
Rush
Developer: Two Tribes.
Rush is a puzzle game from the developers behind Toki Tori. Previously released as Rubik's Puzzle Galaxy: Rush for WiiWare, it found its way to Steam last year (despite the shorter name, it's still the same game with some additional puzzles that can be downloaded for free). The object of the game is to guide streams of coloured cubes to their exit. Left to their own devices, these cubes will march on without a care in the world until they reach a wall, at which point they will turn right and continue on their merry way, or until they reach the end of the level, where they will plunge down into oblivion. Oh, running into other cubes is bad as well. Taking this basic behaviour in mind, players need to make use of the limited set of signs (arrow signs, split signs, slow signs) tin the planning phase and make sure that the cute little cubes reach their destination unharmed. While it doesn't have as much content as Toki Tori, this is another quality puzzle game from Two Tribes, and there are still enough puzzles to rack your brains on.
Download the demo
here
Buy the game on
Steam
Knights of the Chalice
Developer: HeroicFantasyGames.com
A party-based RPG with a ruleset that is closely related to D&D. This game is not about the story, the presentation or interactions with your characters. No, the main course (and practically the only course, who needs appetizers) is the combat. It's incredibly hard, at times unfair and you will die a lot, but this challenge is what makes it so interesting. It's also
completely turn-based, has AI that actually seems to have a sense of awareness of the situation instead of rushing mindlessly into battle and most importantly: fire spells can be used to burn web away. How awesome is that?
Buy the game
here
Download the game
here
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Also, some future pc indies to keep an eye on:
Frozen Synapse
Turn-based combat where the turns of both you and the opponent play out at the same time. Short games, an excellent feature set and it enables you to make elaborate plans
and test them out.
Marian
A new game from one of the two developers behind Aquaria (not the one that went on to make Spelunky). You control the puppet Marian by manipulating her strings. There isn't much more that can be said about this game except that it recently switched from 3D to 2D and that the quality of Aquaria is enough to inspire confidence.
Subversion
The newest game from Introversion that has you pulling of heists using a team of skilled professionals.
Monaco: What's Yours is Mine
Like Subversion, this game is all about heists, but unlike Subversion, it's about hectic co-op again with class-based characters.
Primal Carnage
Asymmetric (multiplayer) shooter with humans fighting
DINOSAURS.
Snapshot
A puzzle platformer that has you use a camera to make shots of objects in the environment (including yourself) to get past obstacles.
Skulls of the Shogun
Turn-based strategy with undead samurai.
Capsized
Exploration of a hostile planet with your trusty jetpack, grappling hook and wide assortment of weapons.
Jamestown
A top-down shooter for 1-4 players.
Watch that trailer!
No Time To Explain
I'm you from the future, there is no time to explain, so this short explanation from the site has to suffice: "No Time To Explain is an indie platformer game about ribs in people's eyes, big guns and giant enemy crabs."
Trailer!
Nidhogg
A multiplayer game where you try to move from screen to screen. You have a sword in hand which can be hold high, level or low or can be thrown and you have the ability to jump and slide. It's the same for your opponent and what follows is aguessing game in which you have to make snapshot decisions. Once dead you will quickly respawn so that there is no respite for either you or your opponent.
A Valley Without Wind
An RPG from Arcen, the folks behind Tidalis and AI War. Still in early development, but the ambition to make something great is there.
The Dream Machine episodes 3-5
Because episodes 1 and 2 of this point-and-click adventure that uses clay and cardboard to present its world and characters were good enough to crave for more. (maybe I should have added this one to my earlier list as there's hardly any attention for the game)
Six gun Saga
Because: Solium Infernum.
Dead State
An ambitious zombie-apocalypse RPG. Give me more zombies, I'm not tired of them. In fact, most of the games involving them are so different from each other that there is still more room for more. (You don't believe me? Some examples: Left 4 Dead, Dead Rising, Atom Zombie Smasher (another candidate for my list at the top), Dead Nation, Resident Evil, Plants vs. Zombies, Killing Floor. If anything, we should have more games with zombies, considering the quality of these titles)
The Age of Decadence
Because we need more studios working on western RPGs with deep mechanics instead of the watered down soup that big studios are forcing down our throats. *shakes fist*
The Spire
Force powers and physics puzzles. Count me in.
Prominence
A sci-fi adventure game. I want it to be good and by the force of my will, so it shall be. Hopefully.
Grim Dawn
A hack-and-slash game made by a group of people who were part of the now defunct Titan Quest developer Iron Lore. I'm hoping for a bright new dawn here.