[Threat Interactive] The Price of Realism? Silent Hill 2 Remake Optimization from the GPU Perspective

ap_puff

Banned


Found this channel with an interesting breakdown on Silent Hill 2. Not sure if legit, but it was interesting and seems much more technical than something like Digital Foundry.
 
So basically Jensen Huang is selling features for the sake of selling features without delivering real value to game makers, therefore, the endusers, now I understand why Nvidia must quit the gaming industry, what are they really selling? I know they speak gibberish, we won't enter the 10th generation without clearing this mess cause it sounds like a bunch of bored people scamming the entire industry with their undelivered unreasonable new ideas, but I'm still optimistic cause it's the internet and the gaming industry is a trillion dollar industry and we don't need scammers anymore cause they'll get kicked sooner or later.
 
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He's not only legit, but a genius also. Recommend checking his other videos.
I'm watching his clip on Day's Gone, I'm glad someone is giving this game the props it deserved in the visual department, it was one of the best visual games at the time of its release and still holds up very well today.
 
Unreal will fix the wpo nanite issue I guess in the next big update.

Didn't realize nanite doesn't like moving foliage or objects.
 
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