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Three new Revolution-Games

Francois the Great said:
sherlock.gif

:lol :lol

Indeed. But sometimes the obvious needs to be restated...sometimes.
 
Hahahaha... I laughed a this a bit. But it is cool. 2,000 isn't really that much, and if these guys really want to go ahead with this, then that's awesome. More original software is better than no software.
 
Start-up console developers have to shop around their products to find a publisher, folks. Nothing new (or especially amusing) here.
 
Yea, thats the pic - thanks.

Reminds me A LOT of Eternal Darkness.

Hell, the girl looks like the main character, heh.
 
Jacobi said:
You people are ridiculous. At least there's someone trying

Totally agree. Alot of people tend to forget alot of companies got started by simply forming from a small group of friends. ID, 3drealms, etc.

I wish them success. :)
 
mrroboto said:
Totally agree. Alot of people tend to forget alot of companies got started by simply forming from a small group of friends. ID, 3drealms, etc.

I wish them success. :)


HAL was the same exact way, right from before school graduation.


... and look what happend there!
 
C- Warrior said:
Wow, half of GAF = a bunch of egocentric dicks.

They haven't even shown anything concrete, and all of a sudden "haha 16 people, hahaha dude, hahah, dude, and dudette dude, hahaha, surfs up Keano!!"

Shut the fuck up. Maybe it's the "support the underdog" in me, but until they have anything substantial ease up on the GAF hate...

EDIT: Err...if this is a screenshot for one of their games, I think they need to step it up:

test01.jpg


But still, open mind people, open mind.

Ok, this annoys me.

This implies I should support shit because THEY ARE TRYING and they are UNDERDOGS. If that was my philosophy, it'd just guarantee more fucking horrible products that nobody wants to play. If they want to gain my respect, they do so by creating quality. So far, judging by their interviews and images, they're a bunch of ridiculous Nintendo fanboys with delusions of grandeur. They also apparently have no one that has graduated from 8th grade English, and if I wanted to read concept storylines that sound like glorified fanfics I'd read Andrew Vestal's Valentine's thread. Even the name of the titles stink of an absolute lack of creativity. ORB. DARKNESS. It's terrible. So you're right, I'm going to make fun of it. If they actually manage to find a publisher for their games, and the funds to develop a single complete title... I'll give it a chance like anything else. Judging by what we have now, though, the direction is not hopeful.

If we're only discussing what we know now, I don't care if they're underdogs or if they spent their life savings trying to make a single game. In its current condition, it's only worth criticizing.
 
cvxfreak said:
Many programmers were not meant to be designers, and vice versa.

Judging by the poor GeForce 2 level images... maybe they're not meant to be programmers either. But BELIEVE?
 
They haven't shown a single pic of the game yet, the only one is that character test screen... read "TEST" screen.

They're currently making a demo to show it to some publishers at E3, and that demo is most likely not going to be shown to public. So at the moment we only have concept art from the game which is ok.

I think it's pretty silly to bash the guys saying how their game titles sucks (Orb isn't any worse than Halo for example), how they can't make good graphics (no game shots shown yet), the story sucks (just as "good" as most of the other stuff out there by real developers), how one of the guys is under 18 (probably still older than majority of you people) or how they're stupid to work on 3 projects at a time (they focus on one project, Orb, the others are just brewing at the backstage, nothing concrete done yet).

But I guess bashing other people makes you guys feel good or something.
 
SuomiDude said:
They haven't shown a single pic of the game yet, the only one is that character test screen... read "TEST" screen.

So were they testing their ability to put shit on a PC?

SuomiDude said:
I think it's pretty silly to bash the guys saying how their game titles sucks (Orb isn't any worse than Halo for example)

It IS worse, and unoriginal... but that's aside from the Halo name. The Halo name isn't particularly original, but we know that Bungie already backed that shit up don't we. And they backed it up BEFORE Halo too. Marathon++

So I mean I guess Orb could turn into Halo level quality, but judging from the rest of their concept I'll just throw in a few LOLs in there for good measure.

SuomiDude said:
the story sucks (just as "good" as most of the other stuff out there by real developers)
No, no it's not. This is the most unquestionable aspect of this discussion. Their concept story is so terrible, I literally thought it was just a joke website at first. It reads like a glorified fanfic, and they should frankly be embarrassed. Of course, like CVXFreak said... programmers aren't necessarily designers or writers... but then they should start to hire someone. If I was a company that was potentially going to publish a title of theirs, and they presented me with this concept (putting aside for a moment whatever 'gameplay' they're going to have)... I'd tell them to go back to school, and stop shitting up my time.

SuomiDude said:
But I guess bashing other people makes you guys feel good or something.

Well, sure! That still doesn't change that it deserves to be bashed of course.
 
Amir0x said:
So were they testing their ability to put shit on a PC?

They haven't focused on the graphics much, just to show something on the screen. Otherwise they can't even try to show how the gameplay will work and other stuff. The assy graphics are there just because there must be something.

Also here's some more detailed info about the story and other stuff:

Orb story

~World history, cultures, religions, tribal affiliations, creatures, magic, landformations, etc. have all be written in explicit detail over 4 years, including personal histories of over 50 characters.
~An award winning* storyline written by myself with input and help from 4 others over 5 years.
~Over 30 main locations with over 70 inconnecting areas, all in high detail.
~Intricate weapon and magic systems. Each character has 5 weapons, and each weapon has a variety of forms (up to 15) depending how the the player wishes to customize them.
~6 playable characters over the course of the storyline, over 50 secondary characters, over 100 tertiary characters.

*recieved "Best in Class" in 3 creative writing classes, (over 120 other stories competing), university level. Reasons for nomination include "Best Dialogue", "Best Characters", "Best Descriptive Language", "Most Creative" with praise from other student being "very emotional and very deep", "I felt like I was playing Zelda", "The detail of the locations was very intriguing. Most places set up a scene very loosely, you discussed the color of tiles on a temple wall!"


So it's not like they just whipped it together in minutes. How much of that will actually be in the game? Hopefully all (assuming it will become reality), can never be so sure though...


(If you're wondering why I defend the team so much, I happen to know one of the guys working on the game from one other forum. He's a cool guy, and IMO he has his feet on the ground with the project, not trying to reach too high in the air...)
 
The university where he beat out 120 other creative stories must have been Arcadia University.

SuomiDude said:
(If you're wondering why I defend the team so much, I happen to know one of the guys working on the game from one other forum. He's a cool guy, and IMO he has his feet on the ground with the project, not trying to reach too high in the air...)

Ah, that explains it. Well if you're his friend at all, I'd tell him to go back to the drawing board entirely or simply remove the concept from his website until it's in a shape that is fit for public consumption.
 
*recieved "Best in Class" in 3 creative writing classes, (over 120 other stories competing), university level. Reasons for nomination include "Best Dialogue", "Best Characters", "Best Descriptive Language", "Most Creative" with praise from other student being "very emotional and very deep", "I felt like I was playing Zelda", "The detail of the locations was very intriguing. Most places set up a scene very loosely, you discussed the color of tiles on a temple wall!"

what sort of sad creative writing class would embrace zelda fanfic?

491175525l5wf.jpg

"with a furrowed brow, Link peered into the horizon as the sun set on the Hylian countryside. Somewhere, past the darkening shadows of the Fire Temple where Volvagia still slumbered lay his destiny...Ganon."
 
Amir0x said:
The university where he beat out 120 other creative stories must have been Arcadia University.
:lol


To be perfectly honest...this stuff looks pretty bad. Granted these are new developers and everything...but still. Story? No. Art? Looks like it's from someone's My Space.

If I was a publisher and I saw this stuff, I would not be impressed. That's really the most logical perspective here, considering these guys are currently shopping this idea. I mean, would any of you actually give these guys a couple million dollars to work on this stuff? No freaking way.
 
The more people try, the better. One day consumers may benefit from one of those newly formed groups. Best of luck to Cross Beam, although I wouldn't call them a studio right now. As long as you keep trying to improve over the time there's nothing wrong in what you can do. Only problem is with people getting self-confident too soon.
 
*recieved "Best in Class" in 3 creative writing classes, (over 120 other stories competing), university level. Reasons for nomination include "Best Dialogue", "Best Characters", "Best Descriptive Language", "Most Creative" with praise from other student being "very emotional and very deep", "I felt like I was playing Zelda", "The detail of the locations was very intriguing. Most places set up a scene very loosely, you discussed the color of tiles on a temple wall!"

That award winning story could not've been written in English, I have a feeling it's not his native language. Like Amir0x said, it does read like a glorified fanfic. That is how the synopsis comes across, which is imo below low-level writing.

If I worked on a story for over 4 years, I think I would've taken the time to triple-check the synopsis. But it seems there's still a lot of work to be done for them.
 
Amir0x said:
Ah, that explains it. Well if you're his friend at all, I'd tell him to go back to the drawing board entirely or simply remove the concept from his website until it's in a shape that is fit for public consumption.

Well I still think that project could become pretty good eventually, so I'll just wait and see how it's turning up. If after E3 they haven't got a publisher or anything, then I guess I could say goodbye to the project as well. I just tend to be pretty optimistic, so I'll give them a chance right now.

(Remember the Raid Over the River game by NIBRIS? The team was also a beginner team, and they decided that they'll make a game for Revolution and DS. They didn't have a publisher, but they had the concept ready for the game, and eventually (actually pretty soon after the project was revealed) they got a publisher (not known which one though). The story was very basic as was the game idea (top down view shooter), but it worked out well.)
 
SuomiDude said:
~An award winning* storyline written by myself with input and help from 4 others over 5 years.
*recieved "Best in Class" in 3 creative writing classes, (over 120 other stories competing), university level.

Isn't that cheating? Surely you can't hand in work that has had input from four other people and being worked on for over 5 years as a piece of material for a writing class. (I note it didn't win best story, either.)
It also doesn't speak well for their other games that don't even have a story written yet if it took that long for the first game.

This game is sounding a lot like that GBA developer that someone posted on here a few days back, and I feel it's going to end a similar way. (But without all the 'it was awesome' comments.)
 
I'm working on a Revolution game too, can I get my own thread? I got a couple pictures i'm taking to E3 and a bucket to beg for money. I'm hoping Nintendo will throw out Revolution Dev kits at their booth. Consider this a GAF exclusive.

revpong.jpg


As you can see this will of course be mistaken for Pong but you would be so wrong. See you use the Revmote to control the ball and you have to go back and forth and hit the moving paddles to score. I know this might be scary for some who are afraid of new things and might blow your mind, but just wait till you try it. I'm sure it's going to be great. I call it Dark Balls of Mork.

give me money for my game, please
 
Amir0x said:
The university where he beat out 120 other creative stories must have been Arcadia University.
Explain this to me. I grew up right near there -- I know it's not a particularly great school, but it has a reputation?
 
Yeah look - it's great that these 16 guys set up a website and want to make Revolution games and all - but AT LEAST DO SOMETHING ORIGINAL.

These stories are concepts sound more cliched than a bad Midway game. Like PS1 era. Isn't that like, totally the opposite direction Revolution games are meant to be going?

If they had come out with gameplay sensations which was genuinely built for Revolution, like an innovative new kind of music game, or say controlling the flight of an eagle, or even slaping your ex-bosses around, whatever - that might have been something worth supporting.
 
Well, if they manage to put an actual game together, they might be able to find a publisher... I can't imagine getting funding to produce the game, but I could imagine a publisher distributing a FINISHED title.
 
Sho Nuff said:
This reminds me of the reaction we had to the dudes doing Chrono Trigger Resurrection for Gamecube

I thought that was... cough... intended to be a computer release?
 
Sho Nuff said:
Originally N64, then Dreamcast, then Gamecube.

I vaguely remember that whole thing... I thought it was just a team of folks trying to do a 3D remake on the "PC". The N64/DC/GC thing is news to me.
 
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