Wow, talk about a worse trade off. Who designed this?update you can turn off gyro but you have to use the digital pad you can't use the stick so it still sucks
Once again VR tech is back to lay dormant until the next boom in the tech comes and everyone say once again "VR is the future. And it is now".What sucks is they have a perfectly good PSVR2 just sitting there which could offer a solution.
What sucks is they have a perfectly good PSVR2 just sitting there which could offer a solution.
I'm not a VR guy so I don't know if it works with PlayStation MoveWhat sucks is they have a perfectly good PSVR2 just sitting there which could offer a solution.
It must be so easy to do tooWhat sucks is they have a perfectly good PSVR2 just sitting there which could offer a solution.
i do not know on the ps1 you can use the stick I have no idea why they took that out of the emulated versionWow, talk about a worse trade off. Who designed this?
There's this.Gyro was never gonna be good.
Really wish there was a way to get a light gun back + the flash per shot. It needs to feel impactful
I played something else, i forget what- with a PS move and all it felt like was i was aiming a mouse at the screen.
sorry about that it seemed to be getting buried by other topics alreadyThank you for bumping your thread after 12 minutes
Gyro was never gonna be good.
Really wish there was a way to get a light gun back + the flash per shot. It needs to feel impactful
I played something else, i forget what- with a PS move and all it felt like was i was aiming a mouse at the screen.
sorry about that it seemed to be getting buried by other topics already
WTF does this even mean?PSVR2 is dead more or less.
WTF does this even mean?
It's either dead or it's not.
And the answer is no, it's not dead.
I was pleasantly surprised with how well the gyro aiming worked for me. I'm managing to pull off head shots with relative ease.for me it works perfectly fine. I dont know why some dont like it. it basically works like with the mouse back in the 90s.