Keep in mind that a LOT is going on behind the scenes with servers, datacenters, matchmaking, "Networks", etc. You can't see it, but we have a bunch of super-smart people in a war-room right now basically 24/7, who are making some shit
happen. Barely 20 minutes ago a major issue was caught, brainstormed, fixed, and deployed w/ almost nobody noticing. They're amazing. Again, that's what this is all for; discovering insane issues and solving them. Expect more weirdness, because that's some 4d-chess shit. =)
So you're right about it being op, but... all of them are, in their own ways. They all do things that the others don't. This will always come down to playstyle & preference, and sometimes game mode (you're going to see a lot more of the pulse-blade ability when people start playing Amped Hardpoint, I think). My own loadouts tend to have Stim or
, depending on how I feel like playing that match. Everyone will have different favorites. We have some Holo Pilot savants here that routinely humiliate me...
This is all just a small sample, with very (very) little of the full game's customization or loadout/mode/etc choices. Maybe we should have hinted at that more in the menus (had guns & mods & options grayed-out or etc). But yes, there'll be more than one assault rifle in the game, for example. =)
It will in the real game. Different color for their names, etc. Done already in our mainline, just wasn't in time for this branch. I miss it too.
If you're interested, I wrote this earlier in the thread, re: titan shields & combat: