NullPointer
Member
Yeah, the AI on the field is mandatory for me. They flesh out the maps, draw out enemy players, and provide some much needed chatter to the whole thing.Same here.
Beta made me not want to get this game because of Bounty Hunt. I still don't like the mode.
Attrition is a large part of what made the original Titanfall such a big hit in the first place. Different types of friendly and enemy AIs, more available Titans, simple scoring model, and quick, fun matches. You FELT like you were in a massive battle. Bounty Hunt makes me feel like I'm playing Call of Duty...and I don't like that.
Its a nice loop to take on enemy AI to feed the titan meter, go full speed mirror's edge all around the map taking out players (and especially titans. God damn do I love taking out titans as a pilot) before calling down a titan of my own (Ion for now) and wrecking shit for as long as possible.
I only wish that Attrition felt as grand and as busy as TF1, and had hoped that the mode could have sprinkled with more "epilogue"-like phases. As good as it is, I am worried the repetition will sink in quickly. But hopefully the forthcoming co-op mode will help with that.