Referring to a Titan as a girl so Romantic.
I Can't Believe My Giant Robotic Death Machine Is This Cute.
Referring to a Titan as a girl so Romantic.
Compatibility could be an issue, but remedied with a patch (if possible)
How do you mean? I use my Elite controller for nearly all games on PS4 and have never had an issue.
Serious question, did Respawn heavily alter the game after the shitshow that was the initial public tech test? I played maybe three matches and just couldn't see any scenario where I was going to buy the game if it shipped that way.
I loved Titanfall 1 and I might just get this anyway for SP but I'll go in day one if they made good changes to the gameplay after the tech test.
Guess I need to hit up Buffalo Wild Wings. Hopefully I don't get a chicken head.
Just caved on the PC version. You bastards better stick around.
New frothy video? linked already?
Tone: My Quick, Unscripted Thoughts and Opinions
Using adapters on the Pro or Slim. Slight variances and such.
Just stating there could be doesn't necessarily mean there will be
What issues did you have with the Tech Test?
Mainly how low time to kill was, but also how generous the hit detection was. There were too many times where I know I wasn't close enough to hitting someone but was still getting rewarded with kills. Felt extremely unsatisfying coming from T1. Movement felt really restricted compared to T1 too unless I used the grapple hook, but even then it just felt really off.
I rocked Titanfall til near the end. We'll ride the storm together.Just caved on the PC version. You bastards better stick around.
Oh yes. My first hour or two with the game is gonna be messing with video settings and cvars.So some of you PC guys are gonna get your VPN on and post some early impressions tomorrow, right? :3
Until the end, be it bitter or bombastic.Just caved on the PC version. You bastards better stick around.
OP, should place a disclaimer saying that things from the tech test have been tweaked and adjusted!!!
As for the title- it's not a bad title. i got the joke but i can see how most people won't.
Will the Ion and Scorch Prime chassis allow for customizations? Should, right?
I haven't read anything about adjusting the TTK or hit detection from the devs.
Restricted? As in level design? Doesn't seem to have changed from the maps I've seen (4), but we'll see more soon enough. I don't think all of the maps have been shown off? I could be wrong.
Passive charge was added back in tech test week 2.So I haven't followed things a ton but they changed it back to Titans are on a "timer" system vs a "perk" type of Titan drop?
If so I want to pull the trigger...but I should be responsible :/
OP, should place a disclaimer saying that things from the tech test have been tweaked and adjusted!!!
As for the title- it's not a bad title. i got the joke but i can see how most people won't.
There's a gradual timer now but killing and playing the objective are the quickest way to earn your Titan.So I haven't followed things a ton but they changed it back to Titans are on a "timer" system vs a "perk" type of Titan drop?
If so I want to pull the trigger...but I should be responsible :/
There's a gradual timer now but killing and playing the objective are the quickest way to earn your Titan.
I have a strong feeling that a decent amount of people who disliked the tech test still won't like the main game, even with tweaks. They fundamentally changed what the game is, and while that is not inherently bad and will be loved by a wide group of people (if not wider than the first), it's a pretty big turnoff for someone like myself. I'm not totally un-sold, but it's a hard "wait-and-see".
Here's hoping there's some bones in the DLC, like with Angel City.
A bit slower I believe but after the change was made in the tech test, I was averaging three Titans per game which is about the same as R1.Is it similar to the first game?
https://www.titanfall.com/en_us/news/tech-test-and-feedback/Is there a list anywhere of exactly what they've tweaked and adjusted?
It took me 5-6 hours but they were a fantastic 5-6 hours.I hope the single player is fun and longer than BF1's.
Which would be what?
It took me 5-6 hours but they were a fantastic 5-6 hours.
The comparisons to the "fun factor" of Portal are not off.
It could absolutely end up that the direction they went in really is something I want, and I just missed all of it in the tech test. However, I strongly doubt that. I've watched every single Frothy video, and I'm still just not feeling it.
I haven't played the latter, so I can't comment, but TF2's campaign isn't afraid to do things for one level and then throw them away and it's a very good thing. I recently replayed MW:R's campaign and found that I could only play 2 levels in a row before getting bored. Not the case here, at all - it's very good at keeping things fresh.Fuck. People comparing this campaign to Portal and Vanquish are getting me too hyped.
Map design, movement, pace, flow, how you tackle situations, how you get across the map, even the feel of the game being part of a large battle. It's all changed, really. It honestly felt like I was playing an entirely different game, and that was intentional. The first game did not have the legs they wanted, so they went back to the drawing board and produced something different. That's fine, it's going to win over a different audience, and I'm all for that. However, I just wasn't really grabbed by what they put out, and it became clear by the second tech test that it had nothing to do with something tweakable, it's just plain design theory and game direction.
It could absolutely end up that the direction they went in really is something I want, and I just missed all of it in the tech test. However, I strongly doubt that. I've watched every single Frothy video, and I'm still just not feeling it.
That's disappointing. I remember seeing something about looking into altering amped weapons, but that was never the problem for me. I felt it the very first time I shot a gun when I started the game. Titanfall 1 shooting felt somewhere between say Cod4/Halo levels of time to kill; not long if you're on target, but enough to usually get away or make someone miss a few shots. The tech test for 2 felt like straight up MW2 levels of insta-kill to me, which isn't what I want out of Titanfall.
By restricted I just mean the actual movement felt more rigid compared to 1. 1 was so flowing and freeing compared to most non-arena FPS games. 2 it just felt like I was so much clunkier. To be fair with this one, I didn't play much of any MP FPS between T1 and T2, so it could just be that, but the movement just wasn't clicking for me. T1 movement clicked from the moment I started playing.
Map design, movement, pace, flow, how you tackle situations, how you get across the map, even the feel of the game being part of a large battle. It's all changed, really. It honestly felt like I was playing an entirely different game, and that was intentional. The first game did not have the legs they wanted, so they went back to the drawing board and produced something different. That's fine, it's going to win over a different audience, and I'm all for that. However, I just wasn't really grabbed by what they put out, and it became clear by the second tech test that it had nothing to do with something tweakable, it's just plain design theory and game direction.
It could absolutely end up that the direction they went in really is something I want, and I just missed all of it in the tech test. However, I strongly doubt that. I've watched every single Frothy video, and I'm still just not feeling it.
A bit slower I believe but after the change was made in the tech test, I was averaging three Titans per game which is about the same as R1.
https://www.titanfall.com/en_us/news/tech-test-and-feedback/
Really disappointed they kept in amped weapons. That thing should be on a timer. I hate TTK modifiers like that.
Even though TTK is fairy fast, I think there is just enough time to dodge and use abilities to get out of harms way, and that to me is really cool. 1v1 engagements that have you zipping around chasing players sounds super fun, as opposed to the typical "get shot from behind" stuff.
Way too many. Should have spread them out more,
So good.