The scoring on Amped hardpoint seems really messed up. My playstyle doesn't fit with what gets me a lot of score, and it gets a little tiring to find yourself utterly unrewarded for your contribution.
For instance at the start of the game I'll immediately rush B, often pushing the upper boundary of B or flanking it so as to kill enemies that think the same and also approach. Killing those opponents I often finish the first minute of the game with 3 to 6 kills (or dead, but it's worth the risk).
Now sometimes in the heat of all this, because the objective is contested on and off, and because it's easier to kill people if they're not facing you, that doesn't result in me capturing B. I clear people off it, but don't necessarily cap it, my team roll in and snag the cap while I try to hold any enemies of the front of B until I die or often I spawn my Titan so that I can push aggressively and prevent our opponents from getting any ground on B.
In this instance I will end up with a fraction of the score of my team mates. Most of my kills count for nothing because I kill the opponents before they get onto the objective, and I forgo the first capture to push B, so my team mates often end up with 2 caps, and I end up with between 0 and 1.
The big issue really is that it doesn't reward kills that are close by to the objective. For instance in a game earlier I actually managed to get a quad spray by guarding the entrance to B from the side of the opposing team. Killing 2/3 of the team right before they began contesting or capturing the objective is arguably an incredibly influential objective play, yet receives no score reward.
Ultimately I'm not going to change my playstyle because the game isn't rewarding me because at the end of the day I'm playing for the win not the score, but it would be nice to get a little recognition. It's awkward finishing at the bottom of the team with the most kills, it makes it look like I was running around doing my own thing but that isn't the case.
Not only that, but Titan kills should yield a considerable objective score (they do not). Titan's are incredibly influential in controlling the objectives that lie within open spaces and therefore any Titan kill should be recognised as valuable.
At the moment I feel that the score system guides people in a negative way. It promotes repeated capping and displacement of objectives and promotes reactive rather than proactive defence. My team find themselves rewarded for flanking and capping A, even though that causes spawn displacement and gives the opposing team C, which we have already amped.
Being hard to use is part of the problem right now I believe. Hopefully as people get more experience we will branch out from the Legions, Tones and Ions. Those three classes are pretty easy to play. I am guilty, I love Tone. She just rocks but I need to give the others a chance, the biggest problem is that you dont get a lot of time in Northstar and Ronin because their health is so low.
I'd say the biggest problem with Northstar is that her damage output at range isn't altogether unmatched. At mid-long Ion can threaten her with his beam and primary fire and due to her low health she loses a lot more than the other Titans. She'll certainly win against most Titan's at range but only by a hair, and then she's quickly taken down by someone else. Alternatively, she gets wiped in seconds by anyone that catches her on a flank, overall she isn't worth the risk unless you know you will have team mates with their Titan's, preventing that from happening.
I must admit that it would be annoying if she was especially effective though. Getting sniped by long-ranged Titan's doesn't seem like it would be that entertaining for everyone else but her.
I had the same feeling too - played TF1 on Xbox and picked this up on PS4, but the controller feels a little off overall since I was used to it on Xbox before. Im looking forward to see what kind of difference the PS4 Pro makes but Im considering picking this up on Xbox.
I think as you say you were just used to it on XBOX.
I use Kontrolfreaks on my PS4 controller though, not sure how much difference that makes to the overall feel but I certainly wouldn't play without them. Accuracy and game feel aside, my thumbs slip on the regular sticks which causes me to miss and die from time to time.