Timberwolf25
Gold Member
15k BikCoin per variantI'm afraid what the beta variants will cost.
15k BikCoin per variantI'm afraid what the beta variants will cost.
Beta lol. Coming later. Its on the roadmap.15k BikCoin per variant
oh..lolBeta lol. Coming later. Its on the roadmap.
Only playing Deadeye variant so far, and about 3 games in and it feels leveling is much slower.
Usually when I win a game, I get about 2 levels of progress. Won all 3 games with the new variant and still only at lvl 3 (a little bit from hitting lvl 4).
Curious if others are noting the same. I haven't unlocked the new variant specific modules, so can't really say if they are better than the OG.
Most Nimbus players are trash and I don't particularly like the class myself but idk if it's actually bad.
Btw anyone else think the Alpha variant designs are... Better?
For healers, I agree:I think It depends, for example, my Nimbus and Skywave lvl'ing up felt slower for some reason even pre-update.
Nimbus is the 2nd best healer after witch doctor, the fact that you can also actually kill enemies is awesome.
Regarding the designs now...I've been saying it all along, the "mechs" don't look like Japanese designs, most of them feel like rejects from Western hero shooters, they're just way too much "quirky" and the meme-like unlockable skins don't help at all.
The only good designs IMO are Dead eye, Krieger and Mura (masa), the rest belong in a shitty Overwatch/Destiny 'Murrican game ffs.
The α variants , with the exception of Dead eye, Krieger and Zephyr look even worse, I'm actually disappointed, I expected WAY better designs from a Capcom game
There's only 3 unique modules per variant, half of the OG suits, so that would make sense I guess.Do you only need to get the alpha suits to 10? I dont see unique chest rewards past that this time.
That's good to hear. I wasn't feeling Deadeye, but haven't unlocked anything good with his new modules yet. Looking forward to Barrage as it was probaby my favorite Assault suitWell a few of these are just awesome. Deadshot's alternate fire modes are a ton of fun. Barrage is somehow even better with a rocket launcher now.
Maxed out energy saver mod and his beam lasts a super long time. Definitely an improvement. Gives you more to do than just lay down heals.Disappointed the cosmetics are asset flips but otherwise... WitchDoctor A is fucking FIRE.
Noticed some UI tweaks tooNot sure if its just my imagination but it felt like some boss fights got a bit of a buff. First Durban fight our group was just getting totally worked. Was a ton of fun. Everyone was really working together and we barely made it.
Got Witchdoctor A to 10.
Unlocked Barrage A, Nimbus A, Skywave A. Calling it a night.
Doing Skywave tomorrow if I have time.
I honestly haven't noticed a difference. I get 1 level per game usually, and 2 on the final mission which I got a few times last night.Leveling is definitely much slower with the variants. Took forever to get Deadeye to lvl 10 and experiencing the same Murasame.
For the OGs, I could get 2 lvls per win and 1 per loss. With the variants, even with a win, I don't even get 1 lvl....wtf.
Unless with this update, they nerfed all the leveling
I haven't played any damage dealer classes yet. Scoring may have been adjusted for all I know.That's strange. idk what's up with my games. One of the matches was against the NeoRex and I didn't even get 1 lvl.
Before, I'd get 2 for that encounter.
Initially, I thought it was because I wasn't doing enough with my Deadeye. The variant seems to be weaker than the OG, but now with the Murasame, I'm getting the same.
I might try to level Witch Doctor variant instead to confirm.
I play on Xbox. It's crossplay so doesn't really matter what you are playing on.Is anyone else playing on Xbox? Just picked it up on there and wanting to get into it
Any tips?
This.When in an encounter, pay attention to the objective at the top middle of the screen.
DD classes are definitely a little slower leveling up.Welp, lvl'ing up Is definitely slower now - maybe it's just for the A variants since they cap at lvl 10, or, Capcom has nerfed the points gained generally speaking.
4000 points after completing a raid and not even 1 suit lvl up, something's not adding up...
Good to know it wasn't just me...lolWelp, lvl'ing up Is definitely slower now - maybe it's just for the A variants since they cap at lvl 10, or, Capcom has nerfed the points gained generally speaking.
4000 points after completing a raid and not even 1 suit lvl up, something's not adding up...
I prefer getting cooldowns for the grenade launcher and palm strike back quicker with the OG Deadeye.Deadshot A is far better in my opinion. Shotgun does good damage with more stopping power in midrange which is where you want to be anyway to use your palm strike periodically. The burst shot at long range does crazy damage on weak points. Snipers and gas dinos just get melted in seconds.
Barrage A I think is worse. Some advantages for long range; feels fine but a bit weaker so far.
Murasame A is devastating in PvP. Freeze anyone that attacks you.
Krieger A feels worse. Not into the shotgun even though it looks cool. Has a very wide but vertically narrow aim reticle. Wish it was more of a big circle.
Im also starting to feel the grind. Will take a long break when Starfield hits. Still want to get 100k and the rest of the updates but the game needs more variety to keep going full time after 100 hrs. There's room for improvement if they ever did an expansion or sequel. Still one of my favorites of the year.I think that for the time being I'm done with the game...
Ultimately, like all squad based games, you're depended on the people you get matched with, meaning, 1 idiot is more than enough to completely destroy your enjoyment.
Had a match with a lvl 17 player that on the last Omega hammer round got the hammer but...kept killing dinos for 5 mins straight no matter the fact that everyone kept spamming the ping function as to make him understand that you must use the hammer on the shiny thing when the bar gets to 100% but nope, we just sat there for 5.mins straight, needless to say, I just quit in frustration, my gaming time is limited as to be wasting it like this.
Again, this was a lvl 15 guy, not lvl 1, how the fuck...
...that, and the fact that - like all GaaS games - the game has become an infinite grind, remind me again, WHY the heck do I need.to unlock the new suits and then lvl them up ? Cause of the FOMO ? 'cause of the game induced OCD that these games are notorious for ?
Armored Core 6 can't come soon enough , I'll get a much needed break since I've been playing this for 1 month non-stop
Im at 73k. It takes a while. There's going to be 3 seasons I think. Still on S1. Dont be afraid to take a break and come back.I wanna jump over to Texas Chainsaw Massacre but I want 100K so I can get the Plat.
Just hit Y for a super slam. When hitting the objective hold X next to it. Its not too bad.Don't roast me but I don't know how to use the hammer because random in game goons have always snatched it before I've had the chance to use it.
Yeah theyre not a healer at all in Alpha. I did play 1 sick match with me and one other Skywave alpha. Together we managed and were killing everything very fast, but its a risky set up.Skywave variant is even a worse healer now. They took away her healing primary fire so only way to heal is with her skill that has a fairly long cooldown. And is really bad if you can't get your teammates to line up nicely in front of you
She does better damage for sure, but she would be bad as a primary support and I would only pair her with at least 1 other healer.
Looking at the modules, it looks like it could be really good against small dinos.Yeah theyre not a healer at all in Alpha. I did play 1 sick match with me and one other Skywave alpha. Together we managed and were killing everything very fast, but its a risky set up.
Its a weird class, no doubt. But it does insane damage. More than full charge sniper shots. And I think you can bypass some defense on armored dinos as well. Very weak against flying enemies though.Looking at the modules, it looks like it could be really good against small dinos.
Edit: 1 thing that could've made the suit much better is to allow the healing wave to be circular wave that goes really far out instead of a wave that only travels in front of you with a fairly short distance. At least that way, you can heal the whole team even with that really long cooldown.
I never did get a chance to play last weeks gauntlet. I'll need to try to get in this week.Just had a group wipe in less than 180 seconds on the new Savage Gauntlet lol.
You only have 5 lives so the #1 priority should be raising. 2nd priority is tanking. I bet we'd kill it with a krieger, a roadblock and 3 nimbus alpha.I never did get a chance to play last weeks gauntlet. I'll need to try to get in this week.
Sounds crazy
yea, Nimbus is a mustYou only have 5 lives so the #1 priority should be raising. 2nd priority is tanking. I bet we'd kill it with a krieger, a roadblock and 3 nimbus alpha.