Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

This thread is a shining example that publishers should treat their customer base like total and utter shit.

Fuck game design and balance. Give us big numbers that we can salivate too since we're such fucking addicts. That's all most people care about anyways. Nobody seems to care about craftsmanship.
 
Creeps serve a purpose in DotA. They get stronger and give XP and gold. What do Titanfall creeps add? All I've seen the developers say is they're there to give bad players something to kill.

How does a character gain access to a Titan?

I did see someone breaking down one of the trailers and mentioned that some of the soldiers will be small mechs and you have equipment to hack them. It could mean players do things other than straight shooting or calling down Titans. It might also mean that the A.I might have a more important role than just cannon fodder.

Killing them reduces the calldown timer on your Titan, there is that. DKo5 also alluded to the fact that we don't know everything about their purpose, yet.
 
or that thread of most anticipated games of 2014 and op completely leaves titanfall off. The anti hype is full effect. Closer to release will we see more negative rumor threads?

What negative rumor threads have there been?

Fuck game design and balance. Give us big numbers that we can salivate too since we're such fucking addicts. That's all most people care about anyways. Nobody seems to care about craftsmanship.

Funny you should say that since this game is coming from the kings of creating addicting gameplay.
 
Killing them reduces the calldown timer on your Titan, there is that. DKo5 also alluded to the fact that we don't know everything about their purpose, yet.

I did see someone breaking down one of the trailers and mentioned that some of the soldiers will be small mechs and you have equipment to hack them. It could mean players do things other than straight shooting or calling down Titans. It might also mean that the A.I might have a more important role than just cannon fodder.

How does a character gain access to a Titan?


All players have them with a cooldown timer attached before you can call them in. Killing human player lowers the amount and helps you call the Titan in faster. Killing A.I probably lowers it by a much smaller amount.
 
This thread is a shining example that publishers should treat their customer base like total and utter shit.

Fuck game design and balance. Give us big numbers that we can salivate to since we're such fucking addicts. That's all most people care about anyways. Nobody seems to care about craftsmanship.

Are you suggesting that large scale games cant have great design and balance?

The player count is underwhelming since people misunderstood the scale of the game. Which is easy to do based on the marketing.

The reaction is overblown but Titanfall is not beyond criticism. Cmon people. Its interesting to dissect this stuff. I thought thats what we do here
 
So they are like drones/turrets/dogs. That really doesn't answer the question of why this is better than playing against humans. And it really doesn't jive with this being a really tight squad based competitive shooter.

Are you meant to take a commander role and guide these dudes around or are they autonomous? Do they respawn or do you have a set number?

Are they capable of achieving objectives or just stand around and shoot at stuff? Killing them gives you points what about saving them?
I don't have all the answers dude! All I can say to answer your main question "why is this better than playing against humans" is that you're looking at it from the wrong angle. You are still playing it against humans the same way you are still playing against humans in DOTA despite having AI creeps. The creeps or in this case, the AI are a fundamental part of the game's design (at least in the modes they are included). You're still looking at it from an either/or position of "the AI must be taking up the positions that human players normally would" when that's not the case. Replacing those AI soldiers with humans doesn't make any more sense in their design than replacing minions in DOTA with human controlled heroes does.
 
Are you suggesting that large scale games cant have great design and balance?

The player count is underwhelming since people misunderstood the scale of the game. Which is easy to do based on the marketing.

The reaction is overblown but Titanfall is not beyond criticism. Cmon people. Its interesting to dissect this stuff. I thought thats what we do here

No I'm not suggesting that at all. I'm just saying that if all you're going off is player count to determine whether a game is worth a damn or not than you deserve to be taken out back and shot.

And I have definitely seen a whole lot of that in this thread. I'm all for dissecting the details but there's not a whole lot of that going on in here.
 
Are you suggesting that large scale games cant have great design and balance?

The player count is underwhelming since people misunderstood the scale of the game. Which is easy to do based on the marketing.

The reaction is overblown but Titanfall is not beyond criticism. Cmon people. Its interesting to dissect this stuff. I thought thats what we do here
Absofuckinglutely.

They can be fun, but they certainly can't be great. At least yet.
 
This thread is a shining example that publishers should treat their customer base like total and utter shit.

Fuck game design and balance. Give us big numbers that we can salivate too since we're such fucking addicts. That's all most people care about anyways. Nobody seems to care about craftsmanship.

Are you saying that it's impossible to design a fun multiplayer game with more than 6 people on each side? Because thats what a lot of people in here want. Others want choice, and a few are... well nuts, but you always get these
 
I wonder what's the ratio of time spent killing bots/players. Also, the cynical part of me is already convinced that the journos praising this game did so because they thought they were dominating real humans instead of bots.
 
I wonder what's the ratio of time spent killing bots/players. Also, the cynical part of me is already convinced that the journos praising this game did so because they thought they were dominating real humans instead of bots.

Games press can be pretty ignorant, but I think they would have to be downright blind not to notice they were killing AI soldiers. There's a huge disparity in the amount of points you get for killing a Pilot/Titan and a Soldier (displayed right in the middle of the screen), and Pilots don't spawn out of drop pods.
 
more players isn't necessarily more fun. quite the opposite in my experience.

Yeah, sometimes small matches can be really fun, especially if players are close in skill level. I think I might be more interested in this game now knowing they're not going with typical player counts. I have other games I already own if I want bigger matches.
 
By most of the reasoning going on in this thread I guess we are lucky, people haven't complained that we need a 64 player dota game!
 
surely since all of the a.i is handled by the MS Cloud©, it can still mean that 6v6 is the limit in terms of the power of the hardware
 
Will reserve judgement until I see it in action(and not just trailers and promo shit).


But it sounds god awful

Getting shot in the face with a shotgun sounds god awful. Seeing your dad die of a heart attack in front of you sounds god awful. 6vs6 in Titanfall does not sounds god awful.
 
6 vs 6 is perfect. Playing BF4 last night I was reminded of how useless I feel in games of that size. There is also a better sense of community in smaller group sizes. I can't wait for this game.

It really does (hopefully) force people to actually communicate and use small unit tactics to their advantage, rather than running around trying to get their K:D ratio as high as possible.

If TitanFall somehow discourages stat-hounds, that'll be very appealing to me and I don't even find Xbox One appealing at all.
 
I believe the guys at Respawn know what they are doing. I'm sure they will deliver the best possible experience.

There is a bunch of salt in this thread. People who will not be buying this game, should really stay out of this thread instead of coming in here to downplay or badmouth Respawns work.

Unfortunately, I will not be able to support their product because their publisher decided to not support the product I support. Business is business, and this product doesn't concern me at this point, but I wish them the best.
 
Old Infinity Ward was able to get some compelling Single Player out of the COD franchise before the switch-over.

If they can pull the same feel as Respawn in a new Sci-Fi IP with mechs then I am willing to move past a different style of multiplayer.

So glad this is coming to PC.
 
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I'm sure the game will be fun, but my own value assessment tells me that (from what we know) this game just doesn't look like a complete experience. It has no single player, the multiplayer is limited to 6v6, we only know of 3 different mech types, we only have like 3 or 4 maps confirmed, and we don't know much about the game modes. Not to mention the game is out in what, 2 months? It scares the hell out of me how little we know for a game that is out so soon.
 
That's interesting, because I know the community will abuse the A.I.'s. I'm hoping it doesn't turn into some sort of "keep away" meta game between both teams to make sure they don't allow the other to farm the A.I. If A.I. come down in pods together (or whatever) that could be used as a easy kill or a easy trap.

interested in why they went with that

Guys, what if Titanfall is actually a FPS MOBA? Think about it. 6v6, multiplayer only, ai controlled units that can be farmed.
 
The reaction is overblown but Titanfall is not beyond criticism. Cmon people. Its interesting to dissect this stuff. I thought thats what we do here

There is a difference between common manner discussion and evidenceless reactions in addition to knee-jerk, off hand, meme ridden posts. I still await one of the people who have played it an event to give their insight. I personally have friends who have played it at different events and they enjoyed themselves thoroughly. Going off of their excitement I assume that 6v6 isn't a problem when it come to the design philosophy that Respawn is attempting to create.
 
Are you suggesting that large scale games cant have great design and balance?

Get back to us when you get a PC and try out the plethora of large scale games.
Guess what? It's a gimmick from the excitability of the broadband era. It became possible, so people made them. But after a decade of large scale action games not one of them is sharply designed. They're cluttered, slow going, unfair and unrewarding. And half the time they don't even work, you know what I'm talkin' about.

Its a novelty I'm glad exists, some of the most exciting gaming experiences come from impossible moments only possible in a large scale multiplayer experience, but those moments are few and far between.

I'll take a tightly controlled and designed game where every pixel is accounted for over an arbitrary number thats impressive only on it's technical merit anyday.
 
Are you saying that it's impossible to design a fun multiplayer game with more than 6 people on each side? Because thats what a lot of people in here want. Others want choice, and a few are... well nuts, but you always get these

No I'm not saying that. I'm saying that there are so many more important factors on whether I play a competitive game or not such as the actual balance of the game. The player count by itself means very little to me, who likes to play the best games, no matter what they are.I just think it's completely and utterly stupid to cry about player count without any context into the design of the game.

So when I see threads like this it makes it obvious to me that publishers deserve to treat its userbase as hopeless addicts because we really don't deserve anything more.
 
Are you saying that it's impossible to design a fun multiplayer game with more than 6 people on each side? Because thats what a lot of people in here want. Others want choice, and a few are... well nuts, but you always get these

Not it's not but maybe it isn't fun to this game from the dev's perspective(since they already tested it in high player counts) . If people want a high player count or you do too then play another game or wait until respawn devs a another gametype that has a high player count.
 
Get back to us when you get a PC and try out the plethora of large scale games.
Guess what? It's a gimmick from the excitability of the broadband era. It became possible, so people made them. But after a decade of large scale action games not one of them is sharply designed. They're cluttered, slow going, unfair and unrewarding. And half the time they don't even work, you know what I'm talkin' about.

Its a novelty I'm glad exists, some of the most exciting gaming experiences come from impossible moments only possible in a large scale multiplayer experience, but those moments are few and far between.

I'll take a tightly controlled and designed game where every pixel is accounted for over an arbitrary number thats impressive only on it's technical merit anyday.
10/10 post right here.
 
Creeps serve a purpose in DotA. They get stronger and give XP and gold. What do Titanfall creeps add? All I've seen the developers say is they're there to give bad players something to kill.

I think that shooting them lets you call in your Titan faster.
 
I wonder how this will limit the game modes. Obviously larger scaled battles are the biggest thing in question due to the 6v6. Now Gears had a good formula with only 4v4 but I don't feel like I would purchase it as a stand alone experience. 6v6 stand alone, online only is a tough sell to me. Particularly as someone who was going to buy the PC version where there are much more online gaming options.
 
Respawn have a gold mine here if done correctly:

Imagine if they try to cater it to ESports and Pro teams with great ingame tools for Team Management, Clans, Replaying Viewing.

Oh mah gawd.
Give this to Valve, now.
 
From the E3 gameplay demo, it's clear that killing an enemy Pilot takes 30 seconds off of your Titan calldown timer, but I don't think there's any video showing off exactly how much killing an AI Soldier will reduce it by.
 
Imagine this:

6 vs 6 on a Attack / Defend map.

One team of Pilots tries to capture a AA turret and the other team + AI tries to defend it.
Both teams start with timers to call Titans at 0.

Attacking team AI creeps spread out and rush to the various points, trying to destroy the doors to the fortification and then capture the AA turret. Meanwhile the Defending team creeps are defending by fighting back the attacker AI. Defending Pilots spread out through the map to vantage points, and help defend the base, killing the creeps, and filling their Titan call bar.

The attacking team also spreads out and moves to the attacking points, giving covering fire to the attacking AI, and circling around the back to stop the defending waves to reach the attacking creeps.

Meanwhile two teams of real players engage in a battle of 2vs2 in a vertical point somewhere in the middle of the map to gain some sort of bonus/advantage to their respective teams.



I'm jizzing here if it's even remotely similar to this.
 
All those reasons I listed feel like negatives in my eyes. And comparing the ai to creeps is still odd to me, since there is so much of the game directly connected to creeps. And I haven't felt the Titanfall ai has similarly deep ramifications to the game as a whole.
I don't see why those things are fundamental negatives though.

Edit: Arkanius up there explains the kind of scenario this enables pretty well.
 
I have been interested but not overly excited about Titanfall. However this news does not concern me. If you really want to create a new type of multiplayer game, this has to happen. Game designers cant controller players. So all FPS games that primarily rely on player to player interaction will ultimately be similar. By adding more AI into the player to player mix, the developers have more tools to shape how that interaction plays out.

You could argue that it would be desirable to have both the high player count and increased AI, but I suspect that that would just force the players to be spread out more. The density of the players would likely remain the same as would be seen in Titanfall. So even though the game would have bragging rights of a higher player count, the gameplay would be the same.

COD and Battlefield games will still exist. If that is the gameplay that you want, with their annual releases there will be no shortage of games to scratch that itch. Titanfall is not trying to be that type of game. I applaud this new variant into the multiplayer mix.

Disclaimer: I am assuming that the AI will add a new strategic element to the game, and have a have a significant impact on the flow of the matches. If it turns out to be simply normal bots replacing players then this is much less interesting.
 
I don't think 6v6 is bad per se. I loved the GearsOfWar intimate and relaxing multiplayer.
Problem is, that I imagined this game having a "SCALE".
Now this scale, in my mind, has no sense to exist anymore.
Has a sense to have a "titanic" multiplayer map if only 6v6 human players are in? Nope, it would reduce momentum and flow of the game even with mechs and the so-called-AI (still not sure what this means).
So I guess maps will be quite intimate and compressed, not what I was expecting from nextgen.
 

"We complain that gaming is filled with releases that all look alike, and then we complain when something comes along that changes that formula. Six-versus-six combat in Titanfall isn't nerfed, it isn't small and it sure as heck isn't limited. It's the game that Respawn set out to make, and it's important to either wait to play it before judging, or take the word of someone who has already played it: It's amazing."

a lot of that going on in here.
 
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