iamvin22
Industry Verified
Somebody owes me some cash or a free copy on Origin
i got you playa

Somebody owes me some cash or a free copy on Origin
Why would people be upset they didn't get the mech?
The way it looks, all mechs are on a countdown timer?
EVERYONE gets a mech.
It's not like it's a random selection like Left 4 Dead's Tank.
I think that's a valid comparison as well but I think their role in the overall battle will be more significant than that ala the role of creeps. Especially if they can help take or defend objectives. That's my understanding at least.
I say it probably is a limitation of a 'weaker console', as 12 players represents their max and perfectly balanced experience, where games like COD4 with a large amount of the same development team allows players the option to increase the player count, perhaps to the detriment of balance.
I think it's certainly indicative that the hardware Titanfall is primarily developed for doesn't have enough latitude for Respawn to include an increase to the 'ideal' player count to satisfy some of those players who want larger matches.
I'd disagree, however, that the limitation was the cause for the design decision.
this should be free to play for a week so people can really feel the game, if the game is good people will buy it anyway, EA can't handle another case of bug infested game.
This. Sony camp constantly on the lookout for that chink in Titanfall/ Xbone armor.
Well this is shit. I hope this isn't true for the PC version. People don't plat multiplayer to fight AI. Are the maps insanely small? I was hoping this would be a futuristic battlefield. Totally reconsidering this game.
Yep. I think that's exactly the case. I mentioned before that the MOBA thing wasn't a perfect comparison, just the best I could think of to explain it from a larger design decision perspective. So I think we are on the same page hereOh, I think they will be somewhat significant, which is why I don't like the creep comparison.
Creeps are really really, sacks of walking xp/gold. In the metagame of Moba games, they are there to see how is more efficient in farming them and therefore gain a slight advantage over the enemy team. They only help with objectives when there is a big fight and the enemy team is dead for a good amount of time. They just move in a straight line like robotic drones for a tower defense game, they don't attack you even if you are nearby unless specific conditions are met, etc.
Let's agree that they will be a middle point between a creep and a full AI bot.
That makes no sense. Someone just said KZ : Shadowfall is 7v7 and thats a Ps4 title. I dont think being the "Weaker console" had anything to do with it. I think thats just what respawn wanted to do.
No. Ass storm implies objectively bad. This is objectively good.Maybe this thread is the ass storm that cboat was talking about all along.
"Hey guys, I don't know jackshit about video games development, nor did I work on TitanFall, but I'm going to say this is all a limitation of a weaker console and now they're trying to pass it off as a positive thing"...
"Hey guys, I don't really play many shooters, but I'm going to assume 6v6 is bad, despite the fact that games like Call of Duty are only really 12 players aka 6v6 as well, or that Halo is usually 4v4 etc. That's because in my mind, 32vs32 sounds like a better number, forget how much it will impact player engagement, player spawns, team play and map control"...
No wonder devs hate gamers on forums some times.
Shadowfall is 12 v 12, and that wasn't my point.
If they wanted it to be 32 v 32 it would be, and it wouldn''t be the same game. But, unlike COD, it seems like they don't have enough unused power to expand the player count. Just to appease the audience that wants it. Their ideal player count is their maximum. And sure, that's fine.
However, it seems like Respawn is already pushing the Xbox One as far as they can, considering the graphics, framerate and player count. People will make of that what they will.
They are not MECHS!
They are not BOTS!
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geez i sure hope not...
No the maps are not insanely small, nor will you really be fighting AI, it's a 6v6 game, just like Call of Duty team deathmatch, Halo etc. If you wanted Battlefield, play Battlefield. Not all shooters are the same. What exactly is the reason you are 'reconsidering' the game?
"Hey guys, how about an option for larger matches. No need to irrationally fear some odd imbalance, or fly to the conclusion that anyone saying why not have an option is demanding 128 players online at once in a free for all. The Xbox One's hardware weakness has already affected the resolution, its safe to say the developer is optimizing the engine with lower standards already."
This is just like saying HD doesn't matter last year. Instead of just saying "well that comes up short compared to next gen and last gen standards." Its back to mental gymnastics & defense. There is no Titanfall footage that shows some some intimate -never before seen, new to fps- game dynamics that requires such a debate. Its ridiculous that you can't fathom why anyone would be disappointed by the news, and understand exactly what they are saying, instead of making up this unbalanced 50000 players or bust argument. Which im sure everyone here would agree is a stupid comment.
Its a pretty sound opinion, and gamers don't need to be developers to see trends in their hobby.
Maybe this thread is the ass storm that cboat was talking about all along.
"Hey guys, how about an option for larger matches. No need to irrationally fear some odd imbalance, or fly to the conclusion that anyone saying why not have an option is demanding 128 players online at once in a free for all. The Xbox One's hardware weakness has already affected the resolution, its safe to say the developer is optimizing the engine with lower standards already."
This is just like saying HD doesn't matter last year. Instead of just saying "well that comes up short compared to next gen and last gen standards." Its back to mental gymnastics & defense. There is no Titanfall footage that shows some some intimate -never before seen, new to fps- game dynamics that requires such a debate. Its ridiculous that you can't fathom why anyone would be disappointed by the news, and understand exactly what they are saying, instead of making up this unbalanced 50000 players or bust argument. Which im sure everyone here would agree is a stupid comment.
Its a pretty sound opinion, and gamers don't need to be developers to see trends in their hobby.
Good man.No. Ass storm implies objectively bad. This is objectively good.
*edit*
Wait, I get what you're saying. Yes.
That was probably the point of the statement to begin with.This has turned into some serious horoscope shit over time. Absolutely everything is validation of an ass storm.
Good man.
That was probably the point of the statement to begin with.![]()
I love that people just bash the game just because they didn't inform themselves.
All the game videos til now showed many players, but now that's a lie. I shouldn't have jumped to conclusion, but you can see why I thought the player count was larger. I just hope the pc version has a lot of options for player/AI count. We'll see when It comes out. If it disappoints I have battlefield to fall back on.
I'd love to - if it weren't for the fact that MS has your company's balls in a vice grip and won't let you release on PS4.Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.
Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.
And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.
Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.
Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.
Because they didn't design the fucking game around a larger player count? That they only wanted 6v6 max?
It's ridiculous how people here are just talking out of their ass about how they're having a tough time with the Xbox One limitations, blah blah blah. Hell, even the guys from Respawn have posted here and said people are being armchair devs.
If they don't want larger than 6v6 matches and are happy with it, why the hell would they add options for larger player counts? And I have yet to see a solid argument from anyone who's wanted a larger player count and the reason why? What would 12v12 give you, that 6v6 won't? And even then, how do you know that 12v12 won't utterly mess up the gameplay and make it a clusterfuck?
6v6 is surprising especially with the last gen graphics but I guess as long as the maps are tuned for it, it should be fun. Loved gears 1 multiplayer for example. One thing they'll need to watch for is when a noob gets put on a team he/she can't completely ruin it for everybody. I typically play ground war in cod for that main reason, if I have a bad game I am not the only reason the team lost.
I'm sorry but online only, and 6v6? Screw this. I'll wait for Destiny.
Man this whole thread is funny.
Ardent defenders -- who've never played the game -- are fashioning all manner of apology and poor analogies because they don't know what the game experience is like either which, of course, does nothing to help the cause because people see right through it. You don't understand it better than anyone else who hasn't played it. Ardent attackers -- who've never played the game -- continue to use their past FPS game experience and design understanding as a bat to hit Titanfall over the head with. It's not fitting into their conventions of what an FPS is (or should be) and since they don't know any better they're shitting on the idea that something could be different and good without even waiting to see footage with which to make a proper assessment.
The whole thread is irritating. Lots of blind soldiers and persecution complexes on full display. Again, the sooner Respawn posts some vids of this MP experience with some developer commentary, the better. Personally I'll take the word of those who've played the game and said it's fucking awesome over anyone pontificating with nothing but conjecture here. Your mileage may vary.
Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.
Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after?
I 've never owned a Xbox and I don't give a damn about online shooters but isn't the quality and fun of a game not more important than the number of players?
Who cares if there are 18 or 12 players? The best games in live often have only 2 players, like chess or something else.
Man this whole thread is funny.
Ardent defenders -- who've never played the game -- are fashioning all manner of apology and poor analogies because they don't know what the game experience is like either which, of course, does nothing to help the cause because people see right through it. You don't understand it better than anyone else who hasn't played it. Ardent attackers -- who've never played the game -- continue to use their past FPS game experience and design understanding as a bat to hit Titanfall over the head with. It's not fitting into their conventions of what an FPS is (or should be) and since they don't know any better they're shitting on the idea that something could be different and good without even waiting to see footage with which to make a proper assessment.
The whole thread is irritating. Lots of blind soldiers and persecution complexes on full display. Again, the sooner Respawn posts some vids of this MP experience with some developer commentary, the better. Personally I'll take the word of those who've played the game and said it's fucking awesome over anyone pontificating with nothing but conjecture here. Your mileage may vary.
Because they didn't design the fucking game around a larger player count? That they only wanted 6v6 max?
It's ridiculous how people here are just talking out of their ass about how they're having a tough time with the Xbox One limitations, blah blah blah. Hell, even the guys from Respawn have posted here and said people are being armchair devs.
If they don't want larger than 6v6 matches and are happy with it, why the hell would they add options for larger player counts? And I have yet to see a solid argument from anyone who's wanted a larger player count and the reason why? What would 12v12 give you, that 6v6 won't? And even then, how do you know that 12v12 won't utterly mess up the gameplay and make it a clusterfuck?
That's straight from Respawn. And yet people want to act like they're more knowledgeable about why they chose 6v6, player limitations, blah blah. They feel 6v6 gave them the best option, so they designed the game around that player count. They didn't want anything higher.
And Respawn said it best if you want 32v32 Battlefield style gameplay, go play Battlefield. Not every shooter needs to be homogenized and be the same.
The game was designed around 6v6. But it'll likely support 4v4. The lack of upwards variance, with the design ideal being the limit, indicates to me that it's a technical limitation of the hardware. The game, as it is, can't go above 6v6. Or, in doing so, they would have to change aspects of the game (framerate/graphics/fidelity).
Otherwise I don't see why the option wouldn't be presented, as it has been in Call of Duty. Perhaps not simple, but in an online only game it would be more inclusive to the players who want that.
But it is the design decision they have made, and I don't think they chose to go with 6v6 because of the hardware. But rather built using 100% of the hardware around 6v6, which leaves Titanfall as it is and leaves no hardware room for more players in a match.
According to that, they didn't want anything lower either.