Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

Why would people be upset they didn't get the mech?

The way it looks, all mechs are on a countdown timer?

EVERYONE gets a mech.

It's not like it's a random selection like Left 4 Dead's Tank.

You're reading my post completely out of context. Was talking about a point made in the youtube video about what would have happened had Titanfall limited mech access. And I was agreeing with the dude, that it would have been a bad idea.

Sigh...
 
I think that's a valid comparison as well but I think their role in the overall battle will be more significant than that ala the role of creeps. Especially if they can help take or defend objectives. That's my understanding at least.

Oh, I think they will be somewhat significant, which is why I don't like the creep comparison.

Creeps are really really, sacks of walking xp/gold. In the metagame of Moba games, they are there to see how is more efficient in farming them and therefore gain a slight advantage over the enemy team. They only help with objectives when there is a big fight and the enemy team is dead for a good amount of time. They just move in a straight line like robotic drones for a tower defense game, they don't attack you even if you are nearby unless specific conditions are met, etc.

Let's agree that they will be a middle point between a creep and a full AI bot.
 
this should be free to play for a week so people can really feel the game, if the game is good people will buy it anyway, EA can't handle another case of bug infested game.
 
Well this is shit. I hope this isn't true for the PC version. People don't plat multiplayer to fight AI. Are the maps insanely small? I was hoping this would be a futuristic battlefield. Totally reconsidering this game.
 
I say it probably is a limitation of a 'weaker console', as 12 players represents their max and perfectly balanced experience, where games like COD4 with a large amount of the same development team allows players the option to increase the player count, perhaps to the detriment of balance.

I think it's certainly indicative that the hardware Titanfall is primarily developed for doesn't have enough latitude for Respawn to include an increase to the 'ideal' player count to satisfy some of those players who want larger matches.

I'd disagree, however, that the limitation was the cause for the design decision.


That makes no sense. Someone just said KZ : Shadowfall is 7v7 and thats a Ps4 title. I dont think being the "Weaker console" had anything to do with it. I think thats just what respawn wanted to do.
 
This. Sony camp constantly on the lookout for that chink in Titanfall/ Xbone armor.

The ridiculous fanboys, what did you expect.

***For the last time people, educate your selves before posting shit. The XBOX360 version of TITANFALL is being created by a different team, mimicking the TITANFALL being created for XBOX ONE.

It is like making 2 different games on 2 different engines, only one is trying to copy the other as much as it possibly can. Why? Because the engine A is more capable then the engine B, and unfortunately the engine A can not be developed for the console B because it doesn't have enough squirtjiuce to take it.
 
Well this is shit. I hope this isn't true for the PC version. People don't plat multiplayer to fight AI. Are the maps insanely small? I was hoping this would be a futuristic battlefield. Totally reconsidering this game.

No the maps are not insanely small, nor will you really be fighting AI, it's a 6v6 game, just like Call of Duty team deathmatch, Halo etc. If you wanted Battlefield, play Battlefield. Not all shooters are the same. What exactly is the reason you are 'reconsidering' the game?
 
There's no way this was from limitations of the hardware. They're already rendering the models of more characters than that and netcode isn't really that expensive. The only possible technical limitation is the Azure servers, but I don't personally know enough about those limitations to talk about it.

I think most likely they've made a deliberate design decision to limit player interaction by making fighting easy to kill bots the primary interaction of the game.

Whether that's because those bots somehow add strategy to the matches or because they want to pander to people who suck at games is the only question I have left. The fact that they seem to be wanting to hide this core aspect of the game makes me feel like there's not much more to the bots other than to farm for kill streaks and small amounts of points.

And the one thing I do know for sure is that shooting a bot will never be as fun as shooting a person so if you're going to limit my time spent shooting other people by distracting me with bots there better be a damn good reason for it.
 
Oh, I think they will be somewhat significant, which is why I don't like the creep comparison.

Creeps are really really, sacks of walking xp/gold. In the metagame of Moba games, they are there to see how is more efficient in farming them and therefore gain a slight advantage over the enemy team. They only help with objectives when there is a big fight and the enemy team is dead for a good amount of time. They just move in a straight line like robotic drones for a tower defense game, they don't attack you even if you are nearby unless specific conditions are met, etc.

Let's agree that they will be a middle point between a creep and a full AI bot.
Yep. I think that's exactly the case. I mentioned before that the MOBA thing wasn't a perfect comparison, just the best I could think of to explain it from a larger design decision perspective. So I think we are on the same page here :D
 
That makes no sense. Someone just said KZ : Shadowfall is 7v7 and thats a Ps4 title. I dont think being the "Weaker console" had anything to do with it. I think thats just what respawn wanted to do.

Shadowfall is 12 v 12, and that wasn't my point.

If they wanted it to be 32 v 32 it would be, and it wouldn''t be the same game. But, unlike COD, it seems like they don't have enough unused power to expand the player count. Just to appease the audience that wants it. Their ideal player count is their maximum. And sure, that's fine.

However, it seems like Respawn is already pushing the Xbox One as far as they can, considering the graphics, framerate and player count. People will make of that what they will.
 
"Hey guys, I don't know jackshit about video games development, nor did I work on TitanFall, but I'm going to say this is all a limitation of a weaker console and now they're trying to pass it off as a positive thing"...

"Hey guys, I don't really play many shooters, but I'm going to assume 6v6 is bad, despite the fact that games like Call of Duty are only really 12 players aka 6v6 as well, or that Halo is usually 4v4 etc. That's because in my mind, 32vs32 sounds like a better number, forget how much it will impact player engagement, player spawns, team play and map control"...

No wonder devs hate gamers on forums some times.

"Hey guys, how about an option for larger matches. No need to irrationally fear some odd imbalance, or fly to the conclusion that anyone saying why not have an option is demanding 128 players online at once in a free for all. The Xbox One's hardware weakness has already affected the resolution, its safe to say the developer is optimizing the engine with lower standards already."

This is just like saying HD doesn't matter last year. Instead of just saying "well that comes up short compared to next gen and last gen standards." Its back to mental gymnastics & defense. There is no Titanfall footage that shows some some intimate -never before seen, new to fps- game dynamics that requires such a debate. Its ridiculous that you can't fathom why anyone would be disappointed by the news, and understand exactly what they are saying, instead of making up this unbalanced 50000 players or bust argument. Which im sure everyone here would agree is a stupid comment.

Its a pretty sound opinion, and gamers don't need to be developers to see trends in their hobby.
 
Shadowfall is 12 v 12, and that wasn't my point.

If they wanted it to be 32 v 32 it would be, and it wouldn''t be the same game. But, unlike COD, it seems like they don't have enough unused power to expand the player count. Just to appease the audience that wants it. Their ideal player count is their maximum. And sure, that's fine.

However, it seems like Respawn is already pushing the Xbox One as far as they can, considering the graphics, framerate and player count. People will make of that what they will.

geez i sure hope not...
 
They are not MECHS!

They are not BOTS!

irBg6QJTPbOvN.gif

Call creeps in a MOBA bots to a MOBA fan and see what kind of reaction you get.
 
That's a shame, but I'm willing to give it a chance and see how fun it is with fewer players. Adding mechs is kind of like adding vehicles IMO, and as soon as you do that it expands(or should) the map which in turn spreads out the battles. A couple guys drop from a server and suddenly half the other team is gone and you're hunting 3 or 4 guys.
We'll see, the jet packs still sound cool, at least they were in Tribes.
 
No the maps are not insanely small, nor will you really be fighting AI, it's a 6v6 game, just like Call of Duty team deathmatch, Halo etc. If you wanted Battlefield, play Battlefield. Not all shooters are the same. What exactly is the reason you are 'reconsidering' the game?

All the game videos til now showed many players, but now that's a lie. I shouldn't have jumped to conclusion, but you can see why I thought the player count was larger. I just hope the pc version has a lot of options for player/AI count. We'll see when It comes out. If it disappoints I have battlefield to fall back on.
 
"Hey guys, how about an option for larger matches. No need to irrationally fear some odd imbalance, or fly to the conclusion that anyone saying why not have an option is demanding 128 players online at once in a free for all. The Xbox One's hardware weakness has already affected the resolution, its safe to say the developer is optimizing the engine with lower standards already."

This is just like saying HD doesn't matter last year. Instead of just saying "well that comes up short compared to next gen and last gen standards." Its back to mental gymnastics & defense. There is no Titanfall footage that shows some some intimate -never before seen, new to fps- game dynamics that requires such a debate. Its ridiculous that you can't fathom why anyone would be disappointed by the news, and understand exactly what they are saying, instead of making up this unbalanced 50000 players or bust argument. Which im sure everyone here would agree is a stupid comment.

Its a pretty sound opinion, and gamers don't need to be developers to see trends in their hobby.

This is nothing like HD that is a screen resolution. Player size is a gameplay element part of the game design. There are multitudes of games with high player counts go play those. Respawn doesnt need to and shouldn't cater to these children complaining about something they have no clue about.

Even an option for higher players means that every map and gameplay aspect needs to be designed with that in mind and makes the game completely different. This is not the game they are making.
 
"Hey guys, how about an option for larger matches. No need to irrationally fear some odd imbalance, or fly to the conclusion that anyone saying why not have an option is demanding 128 players online at once in a free for all. The Xbox One's hardware weakness has already affected the resolution, its safe to say the developer is optimizing the engine with lower standards already."

This is just like saying HD doesn't matter last year. Instead of just saying "well that comes up short compared to next gen and last gen standards." Its back to mental gymnastics & defense. There is no Titanfall footage that shows some some intimate -never before seen, new to fps- game dynamics that requires such a debate. Its ridiculous that you can't fathom why anyone would be disappointed by the news, and understand exactly what they are saying, instead of making up this unbalanced 50000 players or bust argument. Which im sure everyone here would agree is a stupid comment.

Its a pretty sound opinion, and gamers don't need to be developers to see trends in their hobby.

Because they didn't design the fucking game around a larger player count? That they only wanted 6v6 max?

It's ridiculous how people here are just talking out of their ass about how they're having a tough time with the Xbox One limitations, blah blah blah. Hell, even the guys from Respawn have posted here and said people are being armchair devs.

If they don't want larger than 6v6 matches and are happy with it, why the hell would they add options for larger player counts? And I have yet to see a solid argument from anyone who's wanted a larger player count and the reason why? What would 12v12 give you, that 6v6 won't? And even then, how do you know that 12v12 won't utterly mess up the gameplay and make it a clusterfuck?
 
6v6 is surprising especially with the last gen graphics but I guess as long as the maps are tuned for it, it should be fun. Loved gears 1 multiplayer for example. One thing they'll need to watch for is when a noob gets put on a team he/she can't completely ruin it for everybody. I typically play ground war in cod for that main reason, if I have a bad game I am not the only reason the team lost :).
 
I love that people just bash the game just because they didn't inform themselves.

It never tried to be a battlefield clone ( THANK YOU BASED RESPAWN FOR THAT)


And blaming the Xbox One or hardware limitations as the issue is so fucking stupid it just has to come from some people here.


The game was designed about smaller teams, and that is good.


God this thread made me hate GAF for today.
 
All the game videos til now showed many players, but now that's a lie. I shouldn't have jumped to conclusion, but you can see why I thought the player count was larger. I just hope the pc version has a lot of options for player/AI count. We'll see when It comes out. If it disappoints I have battlefield to fall back on.

You still didn't say why you want a larger player count and why you think say, 12v12 would make the game better for you, rather than 6v6. They never said this game would be Battlefield. If anything, people should have expected it would be like Call of Duty meets Halo in a sense.
 
Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.

Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.

And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.

Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.

Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try.
I'd love to - if it weren't for the fact that MS has your company's balls in a vice grip and won't let you release on PS4. ;)

Nah it's all good, seems to be a cool game regardless of whether I play it or not. I'm sure I'll try it out on a friend's XB1 at some point. :)
 
How could anyone be mad with 6v6. I think it's quite adequate especially since i've rarely enjoyed playing with more than 16 players, some may enjoy it though.
 
6v6 is fine on consoles.
Just make the player count moddable on PC.

That's how it's always been with FPS games on PC.
Well unless you count those P2P console ports which lose their community within a year.
But it's ok, they have the next version, with DLC maps to segregate the community.

That was the great thing about CoD4 on PC, it wasn't like the console versions.
They allowed for servers to be modded.

They also released all the maps for FREE so that all players could play,
and that the community would not be split.

The way to keep a community while maintaining DLC,
is to make the DLC non-community breaking.

The reason they don't want to build communities on console,
is so they can sell the next version of the game easier.
 
Because they didn't design the fucking game around a larger player count? That they only wanted 6v6 max?

It's ridiculous how people here are just talking out of their ass about how they're having a tough time with the Xbox One limitations, blah blah blah. Hell, even the guys from Respawn have posted here and said people are being armchair devs.

If they don't want larger than 6v6 matches and are happy with it, why the hell would they add options for larger player counts? And I have yet to see a solid argument from anyone who's wanted a larger player count and the reason why? What would 12v12 give you, that 6v6 won't? And even then, how do you know that 12v12 won't utterly mess up the gameplay and make it a clusterfuck?

The game was designed around 6v6. But it'll likely support 4v4. The lack of upwards variance, with the design ideal being the limit, indicates to me that it's a technical limitation of the hardware. The game, as it is, can't go above 6v6. Or, in doing so, they would have to change aspects of the game (framerate/graphics/fidelity).

Otherwise I don't see why the option wouldn't be presented, as it has been in Call of Duty. Perhaps not simple, but in an online only game it would be more inclusive to the players who want that.

But it is the design decision they have made, and I don't think they chose to go with 6v6 because of the hardware. But rather built using 100% of the hardware around 6v6, which leaves Titanfall as it is and leaves no hardware room for more players in a match.
 
6v6 is surprising especially with the last gen graphics but I guess as long as the maps are tuned for it, it should be fun. Loved gears 1 multiplayer for example. One thing they'll need to watch for is when a noob gets put on a team he/she can't completely ruin it for everybody. I typically play ground war in cod for that main reason, if I have a bad game I am not the only reason the team lost :).

Not directly related to what you said, but it did cause me to wonder:

They could potentially tune up the AI based on the disparity between the number of players on each team. So if someone was to quit out mid game, maybe the AI could become slightly more adept until a new player comes in to fill the gap.
 
Man this whole thread is funny.

Ardent defenders -- who've never played the game -- are fashioning all manner of apology and poor analogies because they don't know what the game experience is like either which, of course, does nothing to help the cause because people see right through it. You don't understand it better than anyone else who hasn't played it. Ardent attackers -- who've never played the game -- continue to use their past FPS game experience and design understanding as a bat to hit Titanfall over the head with. It's not fitting into their conventions of what an FPS is (or should be) and since they don't know any better they're shitting on the idea that something could be different and good without even waiting to see footage with which to make a proper assessment.

The whole thread is irritating. Lots of blind soldiers and persecution complexes on full display. Again, the sooner Respawn posts some vids of this MP experience with some developer commentary, the better. Personally I'll take the word of those who've played the game and said it's fucking awesome over anyone pontificating with nothing but conjecture here. Your mileage may vary.
 
Man this whole thread is funny.

Ardent defenders -- who've never played the game -- are fashioning all manner of apology and poor analogies because they don't know what the game experience is like either which, of course, does nothing to help the cause because people see right through it. You don't understand it better than anyone else who hasn't played it. Ardent attackers -- who've never played the game -- continue to use their past FPS game experience and design understanding as a bat to hit Titanfall over the head with. It's not fitting into their conventions of what an FPS is (or should be) and since they don't know any better they're shitting on the idea that something could be different and good without even waiting to see footage with which to make a proper assessment.

The whole thread is irritating. Lots of blind soldiers and persecution complexes on full display. Again, the sooner Respawn posts some vids of this MP experience with some developer commentary, the better. Personally I'll take the word of those who've played the game and said it's fucking awesome over anyone pontificating with nothing but conjecture here. Your mileage may vary.

It's funny how gamers can shout for something to be "new & different" while yet being so shortsighted and dismissive of something they've never played at the same time.
 
Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.

Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after?

That's straight from Respawn. And yet people want to act like they're more knowledgeable about why they chose 6v6, player limitations, blah blah. They feel 6v6 gave them the best option, so they designed the game around that player count. They didn't want anything higher.

And Respawn said it best if you want 32v32 Battlefield style gameplay, go play Battlefield. Not every shooter needs to be homogenized and be the same.
 
I 've never owned a Xbox and I don't give a damn about online shooters but isn't the quality and fun of a game not more important than the number of players?

Who cares if there are 18 or 12 players? The best games in live often have only 2 players, like chess or something else.

The true measure of quality is in Ps. 1080P, power, and maximum players.

Fun is only a side effect of all those Ps.
 
Man this whole thread is funny.

Ardent defenders -- who've never played the game -- are fashioning all manner of apology and poor analogies because they don't know what the game experience is like either which, of course, does nothing to help the cause because people see right through it. You don't understand it better than anyone else who hasn't played it. Ardent attackers -- who've never played the game -- continue to use their past FPS game experience and design understanding as a bat to hit Titanfall over the head with. It's not fitting into their conventions of what an FPS is (or should be) and since they don't know any better they're shitting on the idea that something could be different and good without even waiting to see footage with which to make a proper assessment.

The whole thread is irritating. Lots of blind soldiers and persecution complexes on full display. Again, the sooner Respawn posts some vids of this MP experience with some developer commentary, the better. Personally I'll take the word of those who've played the game and said it's fucking awesome over anyone pontificating with nothing but conjecture here. Your mileage may vary.

While I agree with you to some extent, the difference is that there are people who have played it and turns out that 6vs6 is the best. So yea..
agreed on bolded.
 
Because they didn't design the fucking game around a larger player count? That they only wanted 6v6 max?

It's ridiculous how people here are just talking out of their ass about how they're having a tough time with the Xbox One limitations, blah blah blah. Hell, even the guys from Respawn have posted here and said people are being armchair devs.

If they don't want larger than 6v6 matches and are happy with it, why the hell would they add options for larger player counts? And I have yet to see a solid argument from anyone who's wanted a larger player count and the reason why? What would 12v12 give you, that 6v6 won't? And even then, how do you know that 12v12 won't utterly mess up the gameplay and make it a clusterfuck?

This design/experience isn't hardly a new concept to gamers. Nor are bots. Which is why some are weary. Are you getting this?

The opinion is there that is a let down, for the type of game it is. You might not enjoy large number matches, I might not, but some gamers do, for a myriad of their own reasons. You and I aside, Its a let down to people that feel they've got a grasp of what type of game Titan Fall is.

I can understand where people are coming from. They aren't doing some new-to-us gameplay dynamic, again, its more of the same shit with less players that can actually join a game. If this was some sort of more intimate gameplay i'd say its clear that its what the devs are doing, not being blasted as showing off the Xbox one's abilities, being a large 'exclusive', coming from COD herritage, questions about it taking sales from the COD franchise etc, We'd all be on the same page here. I just don't see the game you're looking at, to be completely flabbergasted by anyone with an opposing opinion that this is a let down.

People have been playing these type of FPS's, with these game sizes balanced perfectly fine for decades. We aren't talking about some amazing innovation that is going over peoples heads. Its just what it is.

I don't think that I'll be able to convey this any better than I have. But wanted to at least respond to the absurd notion that people are demanding large numbers of unbalanced game play, that isn't the argument going on here, nor is it what anyone is saying. Everything you're responding to, seems to be with that in your head. That people are demanding high player counts, or nothing. Just like the HD thing, it wasn't that "HD and HD alone is important, period!" It was hd at a good framerate is desirable, more so than sub-hd. Thats all. No need for assumptions to be made that 1 person just wants a hd frame at 4fps.

edit;

People will have to play it to confirm whatever their positions are at this point. But both sides of the coin seem pretty understandable right now.
 
pretty much a wait and see scenario for this one,

i think one thing is clear though, many people here apparently had a completely different idea in their head about what Titanfall was going to end up being and this news has certainly surprised them
 
That's straight from Respawn. And yet people want to act like they're more knowledgeable about why they chose 6v6, player limitations, blah blah. They feel 6v6 gave them the best option, so they designed the game around that player count. They didn't want anything higher.

And Respawn said it best if you want 32v32 Battlefield style gameplay, go play Battlefield. Not every shooter needs to be homogenized and be the same.

According to that, they didn't want anything lower either.
 
The game was designed around 6v6. But it'll likely support 4v4. The lack of upwards variance, with the design ideal being the limit, indicates to me that it's a technical limitation of the hardware. The game, as it is, can't go above 6v6. Or, in doing so, they would have to change aspects of the game (framerate/graphics/fidelity).

Otherwise I don't see why the option wouldn't be presented, as it has been in Call of Duty. Perhaps not simple, but in an online only game it would be more inclusive to the players who want that.

But it is the design decision they have made, and I don't think they chose to go with 6v6 because of the hardware. But rather built using 100% of the hardware around 6v6, which leaves Titanfall as it is and leaves no hardware room for more players in a match.

I'd argue that a lot of developers would like to limit the lower end of multiplayer games as well, if it was feasible. However as Anarchy Reigns and Lost Planet so aptly demonstrated, it isn't. Because not being able to start a game due to being one player short, and one person keeps leaving out of frustration just before another joins, will kill a game quick.

Scaling downwards is also generally less harmful to the gameplay. Using Quake as an example again, if you had a map for 4 people but only had two, the game still worked well enough, and just became more of a duel. Place 8 people in that map however, and people couldn't focus on battles as there was also 2-3 other people fighting in any area. There would be insufficient spawn points, and so people started to get spawn fragged regularly. Weapons became too sparse, as 3 guns and 1 armor for 8 people simply wasn't enough (especially when you were dying every 5 seconds).

So the two situations aren't actually directly comparable.

According to that, they didn't want anything lower either.

See above.
 
I hope they open it up for PC gamers...while maintaining the vast majority of games to stick to the desired 6v6.

I'm a huge CS nut, so 6v6 is a welcome relief for me, but I definitely can understand why some people are a little dismayed.
 
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