This design/experience isn't hardly a new concept to gamers. Nor are bots. Which is why some are weary. Are you getting this?
The opinion is there that is a let down, for the type of game it is. You might not enjoy large number matches, I might not, but some gamers do, for a myriad of their own reasons. You and I aside, Its a let down to people that feel they've got a grasp of what type of game Titan Fall is.
I can understand where people are coming from. They aren't doing some new-to-us gameplay dynamic, again, its more of the same shit with less players that can actually join a game. If this was some sort of more intimate gameplay i'd say its clear that its what the devs are doing, not being blasted as showing off the Xbox one's abilities, being a large 'exclusive', coming from COD herritage, questions about it taking sales from the COD franchise etc, We'd all be on the same page here. I just don't see the game you're looking at, to be completely flabbergasted by anyone with an opposing opinion that this is a let down.
People have been playing these type of FPS's, with these game sizes balanced perfectly fine for decades. We aren't talking about some amazing innovation that is going over peoples heads. Its just what it is.
I don't think that I'll be able to convey this any better than I have. But wanted to at least respond to the absurd notion that people are demanding large numbers of unbalanced game play, that isn't the argument going on here, nor is it what anyone is saying. Everything you're responding to, seems to be with that in your head. That people are demanding high player counts, or nothing. Just like the HD thing, it wasn't that "HD and HD alone is important, period!" It was hd at a good framerate is desirable, more so than sub-hd. Thats all. No need for assumptions to be made that 1 person just wants a hd frame at 4fps.
edit;
People will have to play it to confirm whatever their positions are at this point. But both sides of the coin seem pretty understandable right now.