Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

Feel a bit let down with 6 v 6 basically because of the Titan dynamic. If one team has 2 Titan's in play then that leaves only 4 player controlled humans to seek out.

If I remember correctly, the game is balanced in a way that a pilot shouldn't be totally outmatched by a titan. Given the pilot's speed and verticality, you're supposed to be smart in how you engage a titan. Not avoid them completely to gun down other pilots.
 
Not with Activision taking complete control of their creative direction
Why invest in balance when you can invest in KILL STREAK REWARDS
Why would Activision be against something like that? If they would they'd have never thought up of/approved Call of Duty Elite
 
What really annoys me about Titanfall is that we're only two months from release, and the developers are just being so damn secretive. Hell, we don't know how the game plays at all other than a few pre-scripted gameplays and some trailer footage featuring the new Titans. We have no idea how the "AI" is supposed to work. I assume they're just supposed to run out and take objectives and die to human players (like in MOBAs), or I could be wrong. Maybe they're suppose to actually kill people. Hell if I know. We don't know any of the story at all, not even how it's supposed to play into the multiplayer aspect of the game.

Christ, we don't even know who's making the 360 version! We haven't even seen what it looks like on the Xbox One, let alone the 360! What if the current gen version ends up being poor in quality? No one knows the capabilities of these devs, or the extent of the quality control Respawn's doing.

We're getting all these promises of "Oh, we're going to re-define the FPS genre," and "We know what's best for our vision, just trust us." I'm not trying to rag on the game or anything, I want this game to succeed. We all want this game to succeed. I'm just getting very wary about all of the promises that Respawn is making. I don't want another Aliens: Colonial Marines on my hands. This game has been under tight wraps for so long, I'm starting to get sick of it, really.

Only PC version matters anyways. All else is irrelevant.
 
I do absolutely understand this sentiment, Titanfall is a game that we need to know more about as soon as human possibly. I'm assuming they're going to start the marketing blitz any week now.

I still need to see why press is making this game second COD4.
 
I'm sorry but 6v6 is fine if it's like a gear of war style game with no vehicles and tight maps but I was under the impression Titanfall was a larger game with big ass mechs. From all the footage I was assuming it would be something like 12v12 action.
 
Have you seen Titanfa... Oh wait..



The announcement of the 6v6 player count further kills the incredible lack of interest in this game

Source? Oh wait you never played games like Gears of War or Counter Strike or a lot of other games that have around the same amount of players.
 
I'm sorry but 6v6 is fine if it's like a gear of war style game with no vehicles and tight maps but I was under the impression Titanfall was a larger game with big ass mechs. From all the footage I was assuming it would be something like 12v12 action.

Thats sort of whats so intriguing about it, its a focused game that accomplishes all the bombast of larger muddier games. We're having our cake, eating it, and stopping on the bakery with our giants mechs. All at once. Vote NADER. peace motherfucker. *triggers explosive* *nothing but smoke wheezes out*
 
Too bad it's going to be Origin exclusive. :(

I don't actually know that for sure, obviously

It's a safe and likely assumption. No way EA will let this one slip through their greedy little paws if they can help it. And considering they were in control enough to outright axe a PS4 version, I bet they are.

What does this even mean?
He has gone into negative interest, and is therefore now interested in the game again.
 
If I remember correctly, the game is balanced in a way that a pilot shouldn't be totally outmatched by a titan. Given the pilot's speed and verticality, you're supposed to be smart in how you engage a titan. Not avoid them completely to gun down other pilots.

I'm more concerned about the ratio of Pilots to Titans. I think there will be a limit on how many Titans can be in the map at any one time (either 3 or 4) to sustain 60fps.

I think 8 v 8 or 9 v 9 would have been a good number because the 6 v 6 we have in this game will feel different to what we are used to with multiple people in Titan suits.
 
I'm more concerned about the ratio of Pilots to Titans. I think there will be a limit on how many Titans can be in the map at any one time (either 3 or 4) to sustain 60fps.

I think 8 v 8 or 9 v 9 would have been a good number because the 6 v 6 we have in this game will feel different to what we are used to with multiple people in Titan suits.

It's already been stated you can have 6v6 with each guy piloting his or her own Titan.
 
I'm more concerned about the ratio of Pilots to Titans. I think there will be a limit on how many Titans can be in the map at any one time (either 3 or 4) to sustain 60fps.

I think 8 v 8 or 9 v 9 would have been a good number because the 6 v 6 we have in this game will feel different to what we are used to with multiple people in Titan suits.

Respawn has confirmed 12 Titans on the map at the same time is possible.
 
Would people stop using this asinine argument, please?

Its an easy way of illustrating a much more complicated argument.

Both those games are based around small player count, and why do they work? Because the map and weapon design are perfectly accounted for those type of player counts.

Would a map like Gridlock or Rooftops have worked in an 8v8 or 10v10 scenario in the original Gears of War? Hell no, those maps are too small and the weapons placed in choke points that would have been impossible to get to.

Would Beaver Creek or Lockout have even been playable with more than 8 players in Halo 2? Incredibly doubtful.

Or are you calling his specific argument an ad hominem? If that is the case, carry on.
 
Would a map like Gridlock or Rooftops have worked in an 8v8 or 10v10 scenario in the original Gears of War? Hell no, those maps are too small and the weapons placed in choke points that would have been impossible to get to.

This all the way. All the people complaining about player count sound as if they've never stepped into a multiplayer game in all their lives. Which isn't all that surprising to see on Gaf.
 
What really annoys me about Titanfall is that we're only two months from release, and the developers are just being so damn secretive.

...conference attendees at PAX, Gamescom, Tokyo, AUS (etc) were playing full matches at those conferences throughout the summer/fall, E3 had a live demo being played every X minutes to anyone who wanted to see it, and there've been tons of interviews & interactions on twitter/forums/telegraph-wire. There's still a lot more to reveal, sure, but March 11 is two months away. All will be revealed. =)


I highly prefer playing with a controller. :(

PC version supports controllers, same as the other versions. At at least one of the conferences, players could choose between the two on the fly (some other conferences, only 360 controllers were exposed for use, and some might have been kb/m only but I'm not sure).


I'm more concerned about the ratio of Pilots to Titans. I think there will be a limit on how many Titans can be in the map at any one time (either 3 or 4) to sustain 60fps.

Nope. Everyone gets a titan, no waiting your turn or being blocked by other people. No shenanigans.
 
It is pretty fucking depressing. There's nothing really wrong with Origin, but there's nothing really good about it, either. It's just annoying.



I just don't understand why they couldn't have several different maps/configurations and let the players decide which they like most .

A 10v10 with 2 Mechs per team would have been nice.. ( Like people following a tank) 6v6 may turn out to be the best maps but the lack of choice is what is bumming people out.

People would have naturally gravitated to what they liked but it looks like you will have to drink the koolaid and like it.
 
Respawn has confirmed 12 Titans on the map at the same time is possible.

And if every player puts his titan in AI mode, you could have 12 titand and 12 pilots on foot at any given time.

Plus AI. That's impressive.

I just don't understand why they couldn't have several different maps/configurations and let the players decide which they like most .

A 10v10 with 2 Mechs per team would have been nice.. ( Like people following a tank) 6v6 may turn out to be the best maps but the lack of choice is what is bumming people out.

People would have naturally gravitated to what they liked but it looks like you will have to drink the koolaid and like it.

Because they have a vision, a design idea to fulfill. And 6v6 arguably achieves that gameplay vision. It's not hard to understand.

And talking about lack of choice before the game is even out is outright stupid.

I don't get gamers anymore.
 
PC Gamer's take on the sitch

Here's some news that's almost more notable for the fallout than the main reveal. Responding to a question on Twitter last night, Respawn's Vince Zampella announced that the maximum player count for Titanfall matches would be 6v6. At which point the world collectively said "okay", and went back to flambéing their coq au vin. No, wait, I'm thinking of the parallel universe full of sensible people who don't instantly rage about a game they've yet to play. Back in this universe, some people "had a reaction", to such an extent that a developer at Respawn took to NeoGAF to explain the decision.

Obviously not everybody on the internet decided to bash their head against a keyboard until the words "FUCK THIS GAME" fell out. More than a few did, though, and it's a bizarre attitude to take. There's no real reason why higher numbers are better, and many games that support extra players don't necessarily benefit from them. TF2, for instance, is a significantly worse game with 32 people than with the suggested 24. If the map design supports the chosen player count, then the game will feel natural however many people are in it.
http://www.pcgamer.com/2014/01/08/titanfall-draws-fire-over-6v6-max-player-count-respawn-respond/
 
...conference attendees at PAX, Gamescom, Tokyo, AUS (etc) were playing full matches at those conferences throughout the summer/fall, E3 had a live demo being played every X minutes to anyone who wanted to see it, and there've been tons of interviews & interactions on twitter/forums/telegraph-wire. There's still a lot more to reveal, sure, but March 11 is two months away. All will be revealed. =)




PC version supports controllers, same as the other versions. At at least one of the conferences, players could choose between the two on the fly (some other conferences, only 360 controllers were exposed for use, and some might have been kb/m only but I'm not sure).




Nope. Everyone gets a titan, no waiting your turn or being blocked by other people. No shenanigans.


None of the videos have any commentary on weapons, experience system even if there is one at all. Unlocks, how many maps will ship, how matches work, what the 360 version looks like and who is developing it.

http://www.ign.com/articles/2014/01/08/who-is-developing-titanfall-for-xbox-360[/B]

They have been coy with DLC questions and what ships on disc. Here we are 2 months away from launch and outside of those so called video of the same gameplay at different events we know nothing.

They have shown most gameplay builds running on pc's, Thruway got banned, but brought some startling news about Respawn having difficulty getting 720p to work on Xbone.

What's that mean for xbox 360, what does that mean for pc? Looks to be origin only, but they haven't denied possible steam release.

No one is asking these questions which to me, are more important than petty bitching about 6v6.

This is why I hate press who over-hype games regardless if they are amazing or not.

People need to stop sucking the dicks of press and developer's, and start asking the hard questions that matter and ultimately will determine game sales on Xbone, 360 and PC.

Until I have more clarity on the game I await for impressions, and content information before I purchase anything.
 
PC Gamer's take on the sitch

No, wait, I'm thinking of the parallel universe full of sensible people who don't instantly rage about a game they've yet to play

http://www.pcgamer.com/2014/01/08/titanfall-draws-fire-over-6v6-max-player-count-respawn-respond/

Well they may have not played the game yet, but they may have paid. They might not like this news. If you don't want to take criticism for an unreleased game, don't take people's money for an unreleased game.
 
PC version supports controllers, same as the other versions. At at least one of the conferences, players could choose between the two on the fly (some other conferences, only 360 controllers were exposed for use, and some might have been kb/m only but I'm not sure).
I know, but I don't get much enjoyment from getting rolled by players that use a more accurate control scheme. :p
 
I'm guessing quite a few people on GAF must have played Tit And Fall by now from conventions, so what is their take on how the playercount feels? I wish I played it at Eurogamer Expo, I would have liked to have an informed opinion about this.

Ptdqts1.png

Dude is way too nice, props to him.
 
I just don't understand why they couldn't have several different maps/configurations and let the players decide which they like most .

A 10v10 with 2 Mechs per team would have been nice.. ( Like people following a tank) 6v6 may turn out to be the best maps but the lack of choice is what is bumming people out.

People would have naturally gravitated to what they liked but it looks like you will have to drink the koolaid and like it .

"If I had asked people what they wanted, they would have said faster horses." - Henry Ford

You don't have to drink shit my friend. You can vote with your wallet you know. No one is forcing you to buy and/or play it. Choice isn't always wants important. Sometimes a singular approach and focus on a unique and great experience is better than trying to be a jack of all trades, master of none.
 
Well they may have not played the game yet, but they may have paid. They might not like this news. If you don't want to take criticism for an unreleased game, don't take people's money for an unreleased game.

You could easily turn this around, don't preorder if you aren't sure what you're getting yourself into. Noones forcing you to preorder anything.
 
Well they may have not played the game yet, but they may have paid. They might not like this news. If you don't want to take criticism for an unreleased game, don't take people's money for an unreleased game.

But we've known that it's a 6v6 game for six months now. If people who pre-ordered are disappointed by that news, they only have their own ignorance to blame.

Or, perhaps, IGN's disingenuous previews. But not Respawn.
 
I believe that they felt 6v6 was optimal but at the same time it seems really strange to restrict multiplayer options in an online multiplayer only game. Shouldn't the player be able to choose what they want to play? Be that 1 vs 1, 2 on 2, or 20 on 20. I actually enjoy 6 on 6 play for serious matches, but there is one big problem with it. Each team member is very important. The larger the number of players the less relevant each player becomes so you can have better experiences in public servers even if you end up with a few doofuses or guys hitting the bottle on your team. Just one dud is enough to really hurt you on 6 vs 6 and that's going to be frustrating if that's the max team size.
 
The review thread is going to be fucking bonkers. Like Skrillex bass drop played through a subwoofer the size of a SETI satellite dish directly in to an echo chamber bonkers.

Im excited for the game but even if it ends up being shit that thread will make it all worth it. The great storm is coming.
 
But we've known that it's a 6v6 game for six months now. If people who pre-ordered are disappointed by that news, they only have their own ignorance to blame.
Really? Six months?

I thought we literally just found out that this was the maximum size, like yesterday. Do we even know all the game modes?
 
But we've known that it's a 6v6 game for six months now. If people who pre-ordered are disappointed by that news, they only have their own ignorance to blame.

Or, perhaps, IGN's disingenuous previews. But not Respawn.

Where has this 6v6 information been? I thought just recently Vince Zampalla spilled the beans?

Show me? Unless that information was obtained only from a booth employee who answered someone's question while they were playing.

That's not known information.
 
Where has this 6v6 information been? I thought just recently Vince Zampalla spilled the beans?

Show me? Unless that information was obtained only from a booth employee who answered someone's question while they were playing.

That's not known information.

The convention demos were 5v5/6v6. It was never confirmed that would be final count until the tweet and you woildnt have known about the alpha convention builds if u didnt follow the twitter so dont blame ya. But just like the ai soldiers this stuff didnt just pop up.
 
Maybe we'll get an ass storm after all!

I'm on my phone, someone else post the gif.

The Ass-Storm com-meth!

CBOAT!

That would bring a meltdown to this discussion, if CBOAT swooped in and dropped knowledge bombs on Titanfall Multiplayer even though I know he doesn't work for Respawn.
 
Where has this 6v6 information been? I thought just recently Vince Zampalla spilled the beans?

Show me? Unless that information was obtained only from a booth employee who answered someone's question while they were playing.

That's not known information.
The gameplay demo from E3 shows 6 players on each team. It's been on YouTube since June 10th, available freely to watch by anyone with an internet connection capable of streaming video.

sanstitrehrs0c.png
 
The convention demos were 5v5/6v6. It was never confirmed that would be final count until the tweet and you woildnt have known about the alpha convention builds if u didnt follow the twitter so dont blame ya. But just like the ai soldiers this stuff didnt just pop up.

But unless you were at these conventions which is a moderate sample size, and unless it was finalized and published by press during these events, you had no way of knowing.

Unless you were there.
 
The gameplay demo from E3 shows 6 players on each team. It's been on YouTube since June 10th, available freely to watch by anyone with an internet connection capable of streaming video.

sanstitrehrs0c.png

The gameplay shows that, but nothing is explained by someone who is talking over the gameplay like a walkthrough with a developer.

So everyone is suppose to watch the video and count every player?

And deduct that it's 6v6?

Information for the masses and press would be if Respawn or a retailer shows box art that explains it. Or an interview with Vince.

There is no information if there is regular TDM, Capture the flag, ect.

You should be able to customize matches 1v1, titans only, unless these are things they want to sell you, which if that's the case, I'm out.
 
So everyone is suppose to watch the video and count every player?

A
Yeah, I did, because I'm excited about the game and I wanted to learn as much I could gather from what they've shown us.

I suppose lazier people can wait for a simple tweet from Zampella, but then if you pre-ordered the game without really knowing anything about it, you only have yourself to blame.
 
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