Funky Papa said:
Blood ran perfect on a 200 MHz rig @ 640x480 when a 200 MHz computer was considered near high-end hardware, and I was perfectly playable with a 133 MHz machine at lower resolutions.
Totally no. My specs when Blood 2 launched were a P1 MMX 166, 24mb, and a Voodoo 4mb. The game was nigh unplayable. For perspective's sake, I of course bought Half-Life the same day as Blood 2 and it was reasonably smooth the whole game. It wasn't perfect, I bet 60 was rare, and my low RAM meant plenty of HD access. I came home from the store thinking "my outdated rig will not run Half-Life, so I'll play Blood 2." I was 100% wrong.
Later that year I got to play Blood 2 on a machine with dual 12mb Voodoo2s and a TNT2. I swapped between them just to do it. Neither option held 60.
I played NOLF on a AMD 1.6 w\ 256mb and a GeForce3, two years ago. It dropped frames often enough that I had to scale the resolutoon back a tick.
I played NOLF2 for the second time last year on a P4 hd 2.6 1gb and 9800 Pro, and it still dropped goddamn frames!!
If they can get this FEAR thing to run as well as the Doom3 engine, which itself is behind Source and possibly Crytech in plain speed, I will be as glad as anyone here. My point, and that of some of the others in this thread, is that Monolith has a poor record when it comes to engine performance. That's not counting badly desgned games and buggy releases. Their shit just don't run fast.