Tokyo Games Show 2021 official program schedule

I missed the event..was hoping for DMC6 at..least ...
It was the square enix and idolmaster show today and you didn't miss much. I think the majority of folks missed all things tgs this time around.

I just realized Capcoms was around 10 hours ago. From what I gather from capcom it was like 95% monster hunter.
 
....So, SEGA's New RPG was a mobile game.

Sin Chronicles is a sequel or something to a 2013 game called Chain Chronicle (also a mobile game, although it did have a Vita version, which never came out here.) It's very good looking IMO for a mobile game (there's like 2 seconds of gameplay hidden in the trailer and a little more in the 26-minute game breakdown), and it seems to mix cards and turn-based RPG play plus tower defense is in there.... or not. I don't really know, I'm just typing to do this.



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Ooh very nice. Looks gorgeous.

This totally threw me off, I kept missing that this was a new game on top of EC.


Wrong thread oops, I was talking about the Eiyuden Chronicles Action RPG.
 
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I'd maybe be a bit more excited about mobile games if mobile devices weren't such a censorship happy hellhole, the level of censorship enforced particularly with womens bodies is completely absurd.
Japanese devs at least ( usually ) tend to only censor things in the marketing material but it still leaves a bad taste in my mouth and I don't want to support these mobile platform owners.

Which is kinda sad because a lot of the games actually do look fun imo, wish there were PC releases too.
 
Does anyone have a link for the talk with Sakaguchi and Yoshida? There should be a version with english subtitles already enabled.
 
Wow TGS is really dead. The glory days of the early 2000s seem like ancient history.
I don't think in person shows like this have much of a future in an internet age, and COVID has hastened their downfall. Publishers now have Directs, PlayStation showcases and their online events that they can use to announce their games, though things like TGS can still have a place for people in the business to meet and network.
 
I don't think in person shows like this have much of a future in an internet age, and COVID has hastened their downfall. Publishers now have Directs, PlayStation showcases and their online events that they can use to announce their games, though things like TGS can still have a place for people in the business to meet and network.
That and TGS is like Gamescom, so there's always going to be some form of attendance. Especially post COVID. Announcements might not happen as much, but demos, stage events w/ Voice actors, etc. will. Networking too of course.
 
That and TGS is like Gamescom, so there's always going to be some form of attendance. Especially post COVID. Announcements might not happen as much, but demos, stage events w/ Voice actors, etc. will. Networking too of course.
yes people should approach TGS primarily as place to learn more about games and see demonstrations, interviews and things like that. Japanese publishers will announce games at other events, as we have seen in 2021.
 
Publishers now have Directs, PlayStation showcases and their online events that they can use to announce their games, though things like TGS can still have a place for people in the business to meet and network.

Publishers also don't love being one news story amongst a thousand others that day.
They like to have a day they can call their own. It took them a while to realize that they had the power to brush off to crowds of thousands and national/international press opportunities (I think there was also a little fear that you don't just do this, turn your press releases into press and hire influencers who don't just speak the company line but who make it look like it's their personal opinion on the product that gave them their smile,) but eventually they figured out how to 100% control their product presentation.

Wow TGS is really dead. The glory days of the early 2000s seem like ancient history.

Timing on TGS (and Gamecom now) was always weird, being at nearly the end of the gaming year.

Early 2000s were big for TGS because they could announce a game in September and release it in November/December and that would work. Famitsu would cover the games, the TV marketing would spin up, and the hits would drive word-of-mouth. That worked real well when game development cycles were 12-18+ months and they could keep it under wraps for that long. Then games started going longer, and they had to have more games announced at TGS that wouldn't be out until the next TGS. That worked okay for big publishers like Square Enix (especially since they could put a MegaTheater together and game all their holiday games get seen while people frothingly showed up for a tease of the next Final Fantasy,) but not many other studios could show up and only talk about a game, having nothing to sell or play. (TGS is also a public event, so part of the experience is letting kids line up for the games and seeing which ones ran long lines; I would imagine demos also hurt that, although I know a few times the longest line at TGS was weirdly for games that were already or about to be out.)

Now, what is TGS's purpose? It's at the end of the year. It's for games mostly being made for a struggling game development business on the international market (Japan still buys a ton of games but those games rarely reach the rest of the world in the same way.) It's hosted on Japan-time, at an hour when much of the rest of the world is sleeping or not paying attention. It's full of titles that are or will be published by international conglomerates who have better exposure opportunities at other times of the year. It's trying to promote games to an audience who are now way more into their phones than their home gaming consoles. (Thankfully, there's the Switch.) It's not a good time to do a show that's not going to be that big for an audience that can watch everything debuting there from the comfort of their homes. TGS has found its level, as a fan event and as a showcase for Japanese titles to keep an eye out for, but as far as being a megaton event for a slate of major games, TGS just doesn't make sense for that these days.
 
Wow TGS is really dead. The glory days of the early 2000s seem like ancient history.
Came here to say this.

TGS used to be exciting to look forward to because that was when all the Japanese developers would come out in full swing to showcase the latest and best of the games from their region.

It's so dead and boring as hell now.

What was the best game shown?

Idolmaster?

For shame.

(For the record, I enjoyed the shit out of the Idolmaster demo on steam. The fact that it's the best game in show for TGS, is ridiculous.)
 
Publishers also don't love being one news story amongst a thousand others that day.
They like to have a day they can call their own. It took them a while to realize that they had the power to brush off to crowds of thousands and national/international press opportunities (I think there was also a little fear that you don't just do this, turn your press releases into press and hire influencers who don't just speak the company line but who make it look like it's their personal opinion on the product that gave them their smile,) but eventually they figured out how to 100% control their product presentation.
I only half agree with this. Square Enix held their own event for Dragon Quest, but they also took part in the PlayStation event and in all three Directs this year.

Likewise Capcom, Sega/Atlus, Bandai Namco, Konami, Koei Tecomo and Marvelous all appeared in Directs this year so they must find value in them.
 
Idolmaster guaranteed to get $300+ out of me with their DLC sets again lmao. Harada making sure they aren't cutting on quality here.
 
Wow TGS is really dead. The glory days of the early 2000s seem like ancient history.
This and last year's TGS is a direct result of COVID. Last year's was basically cancelled and became an online-only event, this year's was a tiny limited event with only press and influencers invited (no regular public).

The last TGS before the pandemic was actually the biggest in history: 2019 had over 260,000 visitors and 2400 booths.
 
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