cj_iwakura
Member
I still don't fully get the emotion system. All I really understand is how to apply sight and touch. Using taste seems like a gamble, even though I just want to talk.
I still don't fully get the emotion system. All I really understand is how to apply sight and touch. Using taste seems like a gamble, even though I just want to talk.
I ended up sticking with a few combinations that I knew what they meant. I very rarely used taste or smell and ended up giving a lot of friendly handshakes or gazes.
The trophy list for this is nuts. Yikes, Aksys went all in.
I agree. I got to 76%, then decided I needed a break. Going to have to play through a third time to get my handbook complete.
I'll be sharing a few screenshots of this game on the portable screenshots topic. Also, playing this on my PSTV since I read a few complaints regarding the tiny font size.
How hard are the confessions to get?
Also, be sure to check the manual for extra stuff. I didn't even know you could talk to people at the office(Triangle).
Share them here too! I haven't seen the PSV version yet.
Here you go:
Weird that they use the R button to advance text, I'm used to X or O.
Day 6's battle is really souring me on the game. It's just too frustrating to find the ghosts, and the board game is no easier.
Day 6's battle is really souring me on the game. It's just too frustrating to find the ghosts, and the board game is no easier.
I really like this game and I think that it is unfortunate that BM made his video before he knew about how the different systems/mechanics works in the game.
Anyway, I have two questions:
How do I unlock more slots for skills?
How do I raise AP on the other people than the MC?
The correct lyric is:
"Love is kinda crazy with a spooky little boy like you"
Sadly, you can't raise AP on the other characters. All you can do is level them up and wait for them to decide to get points into INT.
So how long does it take to finish the game? I already bought it for Vita but I'd like to know how long it'll take it to finish before I start it.
i'm on the boss of mission 9..
and i'll finish the game just because i hate dropping a game once i start..
the episodic idea was decent, though it never really flew off.. so story, meh...
ost is really forgettable..
art is decent..
battle system is pure trash srpg with going by chance with both moving at the same time, and adding the collision system "on the same spot" that will make you loose by default...
frankly at this moment i don't see any "strategy" in this game whatsover, to avoid any headache i'll just grind 8-10 "side quest" (what a joke.. call them random battle at least...) per chapter (which is something.. if i have to grind to keep up with the peace at all, the game is badly paced...)..
bought hoping for a decent game, but at this point i can't really figure how some point gave this 60-65% score, this is easily in the flood of mediocrity for me...
Cover the enemy's movement path with attacks, that means someone will land a hit no matter where it goes. If it's going towards one of your characters to "collide" or one of the sockets to teleport, even better, since you'll know the trajectory.
Once I learned how to break it, I enjoyed it.Didn't even know this has multiple endings. I still haven't continued my playthrough from months ago, I kinda liked the game.
How did you feel about the combat in the end? I remember you complaining about it while you were still early in the game.
Got all the sixth senses and an actual ending.
Sadoi's.
WTF, after all that time I spent on Mifune? I'm done.
Sadoi's ending is the highest priority one, you sometimes have to actively avoid getting points with him to get someone else's ending.
I was afraid I'd get his, by I ended up being rude to him a bunch in the last 1/3 of the game and avoided it.
Arc System Works is developing an updated version of Tokyo Twilight Ghost Huntersan adventure RPG it launched for PlayStation 3 and PS Vita in Japan in 2014 and a year later in North America and Europefor PlayStation 4, PlayStation 3, and PS Vita, the latest issue of Famitsu reveals.
Titled Mato Kurenai Yuugekitai: Daybreak Special Gigs, the updated version of the game offers a great number of new elements, including refined battle system and newly written episode(s).
Daybreak Special Gigs is due out in Japan in November.
Source: Gematsu.
As one of the seven people that finished the game in the West, I have to say that I'd definitely buy a sequel, but not an updated version.
Source: Gematsu.
As one of the seven people that finished the game in the West, I have to say that I'd definitely buy a sequel, but not an updated version.
But the OST is one of the better parts of the game.Would help if it had a better OST that didn't just switch up from early 2000's pop instrumentals to butt-rock.
But the OST is one of the better parts of the game.