Deus Ex Machina
Member
Next gen version has moving trees/PC version has static trees.
Superior version confirmed.
PC:
Xbox One/PS4:
Next gen version has moving trees/PC version has static trees.
Superior version confirmed.
PC:
Xbox One/PS4:
And from my understanding those moments are not very common and when it happens it's not a major dip, the "feel" is still smooth.
Don't forget that by this criteria there are no 60 FPS games on consoles at all besides arcade games and FORZA that are locked on 60, all other games that dips here and there are not considered 60 if you dismiss TR.
If you don't wanna cosider those games to be 60 that's fine, but TR on PS4 is still mostly 60 and it feels much smoother than mostly 30.
Too much bull crap this in thread and that Kotaku comparison was bad, i hated it. Let me clear the air:
If you have a powerful PC then do not get the next gen version, get the PC version instead for it IS the ultimate version regardless of it being a year old. Do not worry about this definitive version at all, and don't let anyone else fool you. Your PC version is the best version, especially if you can output higher than 1080p with all effects to maximum, which makes the game looks insanely good (2560 x 1600 resolution and anything near that is bliss)!
If you do not have a powerful PC and you know dead set that the next gen machines are better than your rig then get the next gen version. Why? Well, due to the power of your rig, the next gen version of the game will perform and look better.
If you have the game already on the 360 or ps4 then do not spend $60 on the next gen version for it is an absolute rip off. Wait until you find it in the bargain bin or a good price drop because you ARE getting the same game. Only double dip if you really feel the need to replay the game countless times.
If you have both next gen machines then get the PS4 version for it is the best one out of the two.
If you have never played Tomb Raider before then based your decision on which one to get from the above points.
Too much bull crap this in thread and that Kotaku comparison was bad, i hated it. Let me clear the air:
If you have a powerful PC then do not get the next gen version, get the PC version instead for it IS the ultimate version regardless of it being a year old. Do not worry about this definitive version at all, and don't let anyone else fool you. Your PC version is the best version, especially if you can output higher than 1080p with all effects to maximum, which makes the game looks insanely good (2560 x 1600 resolution and anything near that is bliss)!
If you do not have a powerful PC and you know dead set that the next gen machines are better than your rig then get the next gen version. Why? Well, due to the power of your rig, the next gen version of the game will perform and look better.
If you have the game already on the 360 or ps4 then do not spend $60 on the next gen version for it is an absolute rip off. Wait until you find it in the bargain bin or a good price drop because you ARE getting the same game. Only double dip if you really feel the need to replay the game countless times.
If you have both next gen machines then get the PS4 version for it is the best one out of the two.
If you have never played Tomb Raider before then based your decision on which one to get from the above points.
So I'm playing on PS4 and the colors seems to be a bit washed out. Like there is an intentional desaturation (vs the PS3 version)
The brightness also seems to be a bit off.
All my other games look great (PS3, 360, PS4)
Oh, OK, might have been my fault since English is a secondary language for me, sorry :/Actually Gurish. I think I misunderstood your original post. I thought you were saying the opposite.
Good you are enjoying it.
Is this your first time playing the game? If not, please give us your impression in comparison to what version you played previously.
NOPE
Until a single frame in a game can accurately do that, there's no such thing as a "cinematic effect" in a game. Further, the resources to do per pixel motion blur to replicate that would better be spent just rendering more frames per second for smoother motion.
Heh, some people are trying to say the difference is "The 50 fps the PS4 reaches when in lot of action" minus "The 45 fps the Xbox One reaches when nothing is going on in the screen" = 5 fps of difference between both versions.
Seriously?
Heh, some people are trying to say the difference is "The 50 fps the PS4 reaches when in lot of action" minus "The 45 fps the Xbox One reaches when nothing is going on in the screen" = 5 fps of difference between both versions.
Seriously?
Next gen version has moving trees/PC version has static trees.
Superior version confirmed.
PC:
Xbox One/PS4:
NOPE
Here's a single frame from a pan in POTC:
Until a single frame in a game can accurately do that, there's no such thing as a "cinematic effect" in a game. Further, the resources to do per pixel motion blur to replicate that would better be spent just rendering more frames per second for smoother motion.
Next gen version has moving trees/PC version has static trees.
Superior version confirmed.
PC:
Xbox One/PS4:
Yes please.
I was quite pleased with game graphical effects such as motion blur found in Uncharted, the fist one when you drop into the shiny green jungle. If you spin the world round and round you can see a nice demonstration of that. There are more examples, I'm sure. But that really blew me away as far as cinematic effects, this in no way is meant to suggest that I'm willing to give up the smooth frame rates of 60 (or mostly 60) in exchange for sacrificing resources to active an artificial, not yet properly developed effect; i.e. something more efficient than just current motion blur.
Amazing how defensive PC gamers are getting about this game.
Objectively
- PC has better TressFX
that must have been one fat piggy back lol
kotaku claims Xbox hits 40-45 in non action while 35~ in. They state ps4 seems 50~ in action. Its not double the difference for sure
Objectively
Subjectively
- PS4/Xbone version has animated trees
- PS4/Xbone has better skin
- PS4/Xbone has basic physics for objects attatched to the character model (guns, arrows, radio)
- PC has better TressFX
- PC has slightly better textures
- PC has tesselation
- PC has better ambient occlusion
- PC has slightly better shadow resolution
AA, resolution and frame rate aside. There's also objects missing in some scenes in one version which are in the other.
- The new face is better or worse
I don't think it should be too hard to believe / intimidating that the next-gen versions can look better than previous versions, since it is a game built for next-gen consoles compared to the PC version of a game built for PS360.
Guresh, your wrong. It seems the games are only 10-15 fps apart. It says when little is on the Xbox is 45fps.
when action against s higher the ps4 dips to 50~ while Xbox is 35~
Imo its nit a big deal and can be chalked up to devs imo. Not saying Xbox should match ps4 but I. This case its not much worse
I don't want to derail this thread, but I'll reiterate what I was told.
* Both builds have an unlocked framerate, going up and down depending on what's on the screen.
* PlayStation 4 build apparently steers close to 60fps for much of the time, though does dip during certain sequences. I was told it stays well into the 50s basically all throughout.
* Xbox One build apparently goes up to 45fps, but this irregular and only in the most barebones, basic of scenes. I was told it stays in the 30s for most most part.
* I, like a dickhead, misused the term "average" in my article. I'm sorry. My fuck up. 30/60 are not technical averages of the game, and shouldn't be treated as such.
* We don't have concrete famerate values, and won't until someone measures them.
PS4/X1 also have much more particles and effects, and new model is big plus no matter how you will try to present it, all impression suggest that it's a very nice upgrade and you can appreciate it more in motion.
BTW why do you think TRessfx is better? to me it seems that PC Tressfx is overdone and exaggerated with its "Revlon" effect, i like the consoles version better and i didn't see any technical analysis suggesting that it's better on PC.
The reason movies get away with it is because you don't have to react in them. The best motion blur I've seen in a game is in Planetside 2.
.
People are saying PC gamers are being defensive in here. I think there's two sides to the coin.
Not saying blur can't help. Or even per object motion blur. But doing a per pixel blur that accurately replicates something like a camera taking a snapshot of something on film is going to be hard to replicate accurately and cheaply.
The only other thing I can think of that would be "film magic" would be flicker and jutter. Flicker can be added with a post processioning effect if you really need that. Jutter is the same issue as in videogames with sharp focus shots and slow pans that break the illusion of motion.
Neither are really magical, nor much wanted.
You keep focusing on Xbox not action vs ps4 action numbers
Lets admit the worst for both
Xbox one : 30
Ps4: 50
Best for both
Xbox one : 45
Ps4 : 60
Variability for both : 15
Difference ~20
It's not only "nothing going on" its "nothing going on and you are in the most plain, small and barren environment", yea... :|
Too much bull crap this in thread and that Kotaku comparison was bad, i hated it. Let me clear the air:
If you have a powerful PC then do not get the next gen version, get the PC version instead for it IS the ultimate version regardless of it being a year old. Do not worry about this definitive version at all, and don't let anyone else fool you. Your PC version is the best version, especially if you can output higher than 1080p with all effects to maximum, which makes the game looks insanely good (2560 x 1600 resolution and anything near that is bliss)!
If you do not have a powerful PC and you know dead set that the next gen machines are better than your rig then get the next gen version. Why? Well, due to the power of your rig, the next gen version of the game will perform and look better.
If you have the game already on the 360 or ps4 then do not spend $60 on the next gen version for it is an absolute rip off. Wait until you find it in the bargain bin or a good price drop because you ARE getting the same game. Only double dip if you really feel the need to replay the game countless times.
If you have both next gen machines then get the PS4 version for it is the best one out of the two.
If you have never played Tomb Raider before then based your decision on which one to get from the above points.
I'm curious, how does one judge which implementation of TressFX is better? The volume? Shading? Performance impact? We can't really get a sense for the movement from screens.
really interested in what DF says about this. so far people i know who never played the previous gen versions are impressed with this one's visuals.
Good write up. The console version does a fine job standing next to its PC brother.So far, my impression based on reading this thread:
PS4:
+ improved lighting
+ improved physics
+ more realistic TressFX effects
+ some improved environment detail
+ sub-surface scattering on Lara's skin
- FXAA post-process anti-aliasing
- lower draw distance
- slightly worse texture details (most likely due to FXAA)
- unlocked framerate
- no tessellation
- price
PC:
+ higher resolutions and/or downsampling
+ supports SSAA for anti-aliasing
+ higher draw distance
+ 60fps or higher framerate
+ tessellation
+ price
- worse physics
- toned down particles and environment detail
- "old" character model (personal pref.)
So neither version is "definitive"; both have their pros and cons. Either way, the new version isn't too bad especially for those who've never played it before and don't have a PC beefy enough to run it with all the bells and whistles enabled (like me). Not that I'd replay it anyway since I pretty much despised what I played of it when it came out.
They are always this way...all the PC specific forums and gaming forums i am a member at, same BS. The second i tell them i also really love gaming on consoles too...they are the first to start all the BS and if someone EVER mentions that a next gen console is better at "anything" gaming related..Oh man you better watch out..lol.
Personally it shows a lack of "real" appreciation for gaming as a whole. I have a pretty damn good gaming PC but i would be a F'n fool to say the PS4 will not bring some games to the table the will raise the bar in some way relating to graphics. I know it will..
Its like the biased PC gamer refuses to give a "inch" of respect for the things the PS4 can do or will be able to do. Shows so much immaturity and a lack of "passion" for gaming.
We only got an "official" word on this matter (someone who compared those 2 versions side by side) from Kotaku and in their opinion there is no question that the consoles pros overcome the PC pros and they are the better version when all is said and done.So far, my impression based on reading this thread:
PS4:
+ improved lighting
+ improved physics
+ more realistic TressFX effects
+ some improved environment detail
+ sub-surface scattering on Lara's skin
- FXAA post-process anti-aliasing
- lower draw distance
- slightly worse texture details (most likely due to FXAA)
- unlocked framerate
- no tessellation
- price
PC:
+ higher resolutions and/or downsampling
+ supports SSAA for anti-aliasing
+ higher draw distance
+ 60fps or higher framerate
+ tessellation
+ price
- worse physics
- toned down particles and environment detail
- "old" character model (personal pref.)
So neither version is "definitive"; both have their pros and cons. Either way, the new version isn't too bad especially for those who've never played it before and don't have a PC beefy enough to run it with all the bells and whistles enabled (like me). Not that I'd replay it anyway since I pretty much despised what I played of it when it came out.
Why are you ignoring all the things added to the PS4/Xbone versions that are not in the PC version?
Plus, I have a powerful gaming PC and preferred to play it on my reasonably large 50" HDTV. That means my peak anyway is 1080p at 60 fps. Anything else is wasted.
So factoring in a 1080p resolution, and a 60 fps framerate max, plus all the things in the Definitive Edition that is not found in the PC version, how is the PC version the best?