memecomplex
Member
They nailed her boob size this time. Perfection.
That's what they all say.Pretty much every game franchise I've been enthusiastic about over the years, especially those early years, has either fallen off the face of the earth or turned to shit. One after another. They just go all twisted up and backwards.
For me this new take on Tomb Raider is worst case scenario. If I was a satirist, and was writing an Onion article about modern drown-in-shit-river gaming homogeneity... it would be the Tomb Raider press release and PR.
I'm unhappy. And bitter. And I hope Crystal Dynamics falls flat on their fucking faces with this filth. That's the last I'll say on it .
That doesn't make any sense at all. A reboot is a reboot because it's different from the previous titles so whether you like those or not shouldn't influence your decision to play the reboot.
That's what they all say.
If you are a fan of the series you will be back. You will be back when the game is leaked, when it is reviewed, released and then back again when the sales data come out.Dude I purposefully waited till end of the page to pull the trigger on that one, let it drift off into the sunset, and then you quoted top of next page lol...
the reason alot of people are going to hate this game is because it will actually explore her character and her origins. and she was a very lightly written character before this. previously people had filled that stuff in with their imagination.
the reason alot of people are going to hate this game is because it will actually explore her character and her origins. and she was a very lightly written character before this. previously people had filled that stuff in with their imagination.
I'd like to see how they explain Lara going from being a mass murderer to being really bothered by killing a few people in the first game.
the reason alot of people are going to hate this game is because it will actually explore her character and her origins. and she was a very lightly written character before this. previously people had filled that stuff in with their imagination.
I'm more interested in how she deals with gunning down dinosaurs and giant winged demons. Because you know, that shit can be pretty heavy to deal with.
Exploration and isolation were the two pillars of Tomb Raider for me.
Both have been fucked up.
I don't really care how good a shooter it is, those two elements were the reason i was a fan of the series, and they are basically gone (especially isolation).
I find it weird because the one constant request i can recall from most Tomb Raider fans, ever since Legend, was: "Less combat against human enemies."
And yet when they go to reboot the franchise, the first thing they do, is focus the game on fighting a shit ton of human enemies in the corniest ways.
I guess they did want to shift their audience, oh well, Godspeed i guess.
I don't feel changing the game elicited nearly as much negativity as changing it to make it almost exactly like another popular ongoing game that embodies core values that are quite different than those of the Tomb Raider series.Tomb Raider as a franchise is 17 years old. 9 games in the main series have been released in that span....that's like a game every 2 years.
It's time for a big change guys, at least for something to be tried. I'm sure if the game bombs Square Enix will ask for the next one to return to its roots.
But it's ok for a reboot of this kind to happen after 17 years, I understand skepticism towards it but the strong feelings that are being displayed aren't really that reasonable.
If the game sucks then it sucks, but there's so much unwarranted criticism. 17 years...
I'm sure the internet is full of "interesting" Tomb Raider fanart.I came in for the 800 fanart, I'm disappointed.
Tomb Raider as a franchise is 17 years old. 9 games in the main series have been released in that span....that's like a game every 2 years.
It's time for a big change guys, at least for something to be tried. I'm sure if the game bombs Square Enix will ask for the next one to return to its roots.
But it's ok for a reboot of this kind to happen after 17 years, I understand skepticism towards it but the strong feelings that are being displayed aren't really that reasonable.
If the game sucks then it sucks, but there's so much unwarranted criticism. 17 years...
You find me in complete agreement.*cut*
Tomb Raider as a franchise is 17 years old. 9 games in the main series have been released in that span....that's like a game every 2 years.
It's time for a big change guys, at least for something to be tried. I'm sure if the game bombs Square Enix will ask for the next one to return to its roots.
But it's ok for a reboot of this kind to happen after 17 years, I understand skepticism towards it but the strong feelings that are being displayed aren't really that reasonable.
If the game sucks then it sucks, but there's so much unwarranted criticism. 17 years...
Tomb Raider as a franchise is 17 years old. 9 games in the main series have been released in that span....that's like a game every 2 years.
It's time for a big change guys, at least for something to be tried. I'm sure if the game bombs Square Enix will ask for the next one to return to its roots.
But it's ok for a reboot of this kind to happen after 17 years, I understand skepticism towards it but the strong feelings that are being displayed aren't really that reasonable.
If the game sucks then it sucks, but there's so much unwarranted criticism. 17 years...
Xbox players who want to play a poor man's Uncharted?
I'd like to see how they explain Lara going from being a mass murderer to being really bothered by killing a few people in the first game.
I'm more interested in how she deals with gunning down dinosaurs and giant winged demons. Because you know, that shit can be pretty heavy to deal with.
The reason I don't care about her character is because I rarely care about characters in videogames. Stories in videogames are 99% drivel, imo, and I will likely skip every cutscene I can.
I don't feel changing the game elicited nearly as much negativity as changing it to make it almost exactly like another popular ongoing game that embodies core values that are quite different than those of the Tomb Raider series.
Guardian of the Light was very different from Tomb Raider but well received for example.
The problem is it isn't like we have been here before. They have constantly tried to "update" the series by introducing more guns and QTEs and melee take downs and all sorts of other shit. Each time they have just made the games worse.
You know what they could do? Big fuck off tombs, treasure at the end. Puzzles, the chance you might have to get lost and look around for a bit before working out where to go.
A sense of challenge, a rewarding feeling.
17 years, so simple, and they still seem to have no idea.
Your point?
I don't get this line of thinking. I've been playing 2D mario since I was 5. I layed SotN when I was like..14? 15? and I love pretty much every game released after it. Tomb Raider around the same time.
I don't see the need for a big change. To me, the big change is the higher-ups at Square Enix chasing a demographic that previously had no interest in Tomb Raider by trying to make Tomb Raider like everything else. There was a lot that could have been explored within the Tomb Raider franchise. Instead long time fans, fans that have enjoyed games in the series for 17 years, have, largely, been tossed to the wayside to appease an unknown demographic.
And it isn't that I don't enjoy change. Guardian of Light was amazing. It was different and kept the core tenants of Tomb Raider intact.
the reason alot of people are going to hate this game is because it will actually explore her character and her origins. and she was a very lightly written character before this. previously people had filled that stuff in with their imagination.
yeah all that is kinda already explained by this being a reboot, not a prequel.
so how is it 99% drivel (in your opinion!) if you skip every cutscene 100% of the time? how are you ever going to like the story/characters if you skip over it?
This disdain for "abrupt" change is unwarranted until we get to try it. IMO
Tomb Raider Underworld sold fairly well, actually (and it was rushed out of the door).Tomb Raider is no longer the go to game for Action Adventure gaming. Uncharted is murdering it in relevance, and in sales to boost.
Did they end up altering the game after the complaints from the PC brigade? I'm interested, but won't support censored games.
Did they end up altering the game after the complaints from the PC brigade? I'm interested, but won't support censored games.
PC version censored? Wtf..
What do you mean censored ?
Bullshit.
It may or may not be a competent game, but already it misses the foundamental points that were interesting, about Tomb Raider.
Tomb Raider Underworld sold fairly well, actually (and it was rushed out of the door).
Moreover, Uncharted does not focus on the same elements that Tomb Raider does, they are very different experiences, you can't swap one fot he other.
Just like you can't swap Mario Kart for Gran Turismo.
Fine post, except for the Syndicate comparison.Tomb Raider Reboot is just another example of how this industry works. It's plainly obvious.
This game was never meant to be a game for Tomb Raider fans.
They just take a well known name (Tomb Raider), because they don't have to establish it anymore (so it's kinda free PR), and apply a checklist of "industry standards" in terms of gameplay, visuals, gaming mechanics, that seemingly work well (copy Uncharted) and that's it.
Add a lot of cutscenes and voice-acting into the mix, and e voila!, you've got your mc-donalds equivalent of a "good meal".
There is really nothing more to it. From what I've seen and heard there are no fresh ideas in it. It may end up being "tasty" somehow, to stick with my analogy, but that's about it.
Now what is the actual problem here?
a) It's annoying that the industry is not artistically evolving. I'd rather had them taking a risk and build a game centered around the main pillars - like UrbanRats said - of the very first Tomb Raider, namly exploration and isolation. And yes, get rid of the HUMANS (or at least 95% & of them). Let it be Lara against nature, traps, even some "supernatural" things if you have to.
b) People seem to like their mc-donalds food.
If the game becomes a huge success, then nothing will change. The "publisher checklist of unsophisticated mainstream taste" will be proven right.
If the game bombs, it would prove that gamers are not that easy to please and that there is much more to making "good games" than just applying the most successfull industry standards to every franchise.
I somehow hope it's gonna be another "Syndicate" situation here, but that was a little bit different I guess.
Tomb Raider and Uncharted are nowhere near as far apart as Mario Kart and Gran Turismo, come on.
It's not because people are crazy that when Uncharted came out, they were comparing it to Tomb Raider. It's not by chance that Uncharted is a success, it simply redefined gamers expectations for what a modern action adventure game should be, just like Tomb Raider did so back in the day. That's why Lara became such a gaming icon, she was the face of action adventure gaming.
Still they haven't become the same game from what I see, I've never seen Nathan Drake with a bow and arrow for starters![]()
He's talking about the rape scene. CD has already said that it isn't going to be censored.
They sure are. I hate Uncharted. I loved Tomb Raider.
I would never touch Gran Turismo. I own several Mario Kart games. The difference in focus is worlds apart.
The point is that they are both trying to be a take on Action Adventure, a modern take on Indiana Jones.
Mario Kart doesn't have the same pretenses as Gran Turismo. They are worlds apart in everything, genre/art style/context etc.
Tomb Raider and Uncharted are in fact in the same genre, just like Bourne and James Bond are in the same genre. Even though they are different movies.
You love Tomb Raider and hate Uncharted, that's cool. But I could hate Bourne Identity and love 007 Octopussy, and it doesn't matter. It wouldn't make sense for EON to be trying to make a Roger Moore era movie right now.
I can understand that you don't appreciate the change so far, but if the game is good then the game is good.
Even people change man, and then you meet new people if you can't handle the change.
edit: And come on Guardian of Light was about isolation and platforming? There's a bunch of action in that game.
Tomb Raider is an adventure platformer. Uncharted is a 3rd person shooter with watered down platformer elements.The point is that they are both trying to be a take on Action Adventure, a modern take on Indiana Jones.
Mario Kart doesn't have the same pretenses as Gran Turismo. They are worlds apart in everything, genre/art style/context etc.
Tomb Raider and Uncharted are in fact in the same genre, just like Bourne and James Bond are in the same genre. Even though they are different movies.
You love Tomb Raider and hate Uncharted, that's cool. But I could hate Bourne Identity and love 007 Octopussy, and it doesn't matter. It wouldn't make sense for EON to be trying to make a Roger Moore era movie right now.
I can understand that you don't appreciate the change so far, but if the game is good then the game is good.
Even people change man, and then you meet new people if you can't handle the change.
edit: And come on Guardian of Light was about isolation and platforming? There's a bunch of action in that game.
Tomb Raider was an adventure platformer. Uncharted is a 3rd person shooter with watered down platformer elements.
Nah, Tomb Raider fans have seen dark times before:
![]()
Still a Tomb Raider game though.
And watching the Beta footage makes me sad, so much stuff got cut out and it seems they had much better controls in the beta (I think I recall that they used digipad originally and then changed it in the last minute to analog sticks):
http://www.youtube.com/watch?v=FIiG9d_bxyc
http://www.youtube.com/watch?v=qpDc5KErSv8
http://www.youtube.com/watch?v=J9wyExo6wEk
http://www.youtube.com/watch?v=oTg4Ph2TkZI
I am mostly interested in this title because the lead writer was on Heavenly Sword. I am really hoping this game turns out well.
Sounds like a generic thriller soundtrack.
So sad that this ended up being Core's last TR. And that was really all because of Eidos. They just had to have one more PSone TR, so they put the veterans of the series on Chronicles while another team worked on AoD.
http://www.edge-online.com/features/making-tomb-raider-angel-darkness/
Yep. The game is screwed no matter what.
The fact that people keep referencing the dated mechanics of classic TR to defend Tomb Reboot makes me think you just don't get it. There's simply no way you guys are serious mentioning the grid controls, and side flip pistol shooting a T-Rex, and the bad combat, etc. etc. No way you guys are serious.
As if anyone criticizing what we've seen of this game wants to go back to those ancient controls....
You guys can't be serious.............You guize....
Do you really think that's what people want when they describe the new platforming as "hand holdy no skill nonsense?"
She also wrote the shitty Mirror's Edge story.Funny how some people "forget" mentioning that.
I think generic is the perfect word for it.Just like what most Hollywood composers poop out every year.Their compositions have no identity and instead rely on fancy equipment in order to differentiate themselves from the flock.
The old TR games used to have music with character.You listened to it and went:"Man this is Tomb Raider!"
But you said this game is going to get stellar reviews and it's going to sell tons!Surely you don't believe the game can be screwed by a few GAFers,right?
Also your friend Harlequin has also said that the game is loved by everyone on the internet except from this site who clearly has an agenda against it.So why do you worry?
You must be pretty hard to please if you think this is generic. It sounds fantastic to me. And the old Tomb Raider games used to have music with character? I don't even know what you're taking about.
..guys? ..anyone?